[Mesa-dev] [PATCH 2/3] glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built-in.
Francisco Jerez
currojerez at riseup.net
Thu Aug 25 04:57:22 UTC 2016
Ilia Mirkin <imirkin at alum.mit.edu> writes:
> On Thu, Aug 25, 2016 at 12:45 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>>
>>> On Wed, Aug 24, 2016 at 4:30 PM, Francisco Jerez <currojerez at riseup.net> wrote:
>>>> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>>>>
>>>>> I had trouble getting these to apply, perhaps they were meant to go on
>>>>> top of something else. Anyways, should be fairly easy for you to test
>>>>> out with llvmpipe.
>>>>>
>>>> It should apply cleanly on latest master now.
>>>
>>> Indeed it does. Running these 3 patches:
>>>
>>> glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.
>>> st/glsl_to_tgsi: Translate fragment shader secondary outputs to TGSI outputs.
>>> glsl: Fix incorrect hard-coded location of the
>>> gl_SecondaryFragColorEXT built-in.
>>>
>>
>> So you didn't have PATCH 1 applied to your tree? I'd expect this change
>> to behave badly without it and possibly end up creating too many
>> outputs. I guess I'll have to squash this change into the others...
>
> Isn't patch 1 the last patch in that list? (I applied them in the
> wrong order, but I don't think it matters)
Nope, I was referring to "[PATCH 1/3] glsl: Fix
gl_program::OutputsWritten computation for dual-source blending.".
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