[Mesa-dev] [PATCH] meta: Always do GenerateMipmaps in linear colorspace.
Kenneth Graunke
kenneth at whitecape.org
Thu Aug 25 05:04:58 UTC 2016
On Friday, August 12, 2016 3:59:35 PM PDT Kenneth Graunke wrote:
> When generating mipmaps for sRGB textures, force both decode and encode,
> so the filtering is done in linear colorspace, regardless of settings.
>
> Fixes a WebGL conformance test in Chrome:
> https://www.khronos.org/registry/webgl/sdk/tests/conformance2/textures/misc/tex-srgb-mipmap.html?webglVersion=2
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/drivers/common/meta_generate_mipmap.c | 12 ++++++++++--
> 1 file changed, 10 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c
> index 9cebbf7..bbe9d6d 100644
> --- a/src/mesa/drivers/common/meta_generate_mipmap.c
> +++ b/src/mesa/drivers/common/meta_generate_mipmap.c
> @@ -221,9 +221,17 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
> GL_LINEAR);
> _mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE,
> GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
> + }
> +
> + if (ctx->Extensions.EXT_texture_sRGB_decode) {
> + const struct gl_texture_image *baseImage =
> + _mesa_select_tex_image(texObj, target, texObj->BaseLevel);
> + const bool srgb =
> + _mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB;
>
> - /* We don't want to encode or decode sRGB values; treat them as linear. */
> - _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, GL_SKIP_DECODE_EXT);
> + _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj,
> + srgb ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
> + _mesa_set_framebuffer_srgb(ctx, srgb);
> }
>
> _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj);
>
Still could use review on this. Thanks!
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