[Mesa-dev] [PATCH 11/14] svga: use new svga_check_sampler_framebuffer_resource_collision()
Brian Paul
brianp at vmware.com
Fri Aug 26 15:27:15 UTC 2016
---
src/gallium/drivers/svga/svga_pipe_sampler.c | 21 +++------------------
1 file changed, 3 insertions(+), 18 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index 59609b8..42e4fa5 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -511,27 +511,12 @@ svga_set_sampler_views(struct pipe_context *pipe,
}
/* Check if any of the sampler view resources collide with the framebuffer
- * color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
+ * color buffers or depth stencil resource. If so, set the NEW_FRAME_BUFFER
* dirty bit so that emit_framebuffer can be invoked to create backed view
* for the conflicted surface view.
*/
- for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
- if (svga->curr.framebuffer.cbufs[i]) {
- struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
- if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
- svga->dirty |= SVGA_NEW_FRAME_BUFFER;
- break;
- }
- }
- }
-
- if (svga->curr.framebuffer.zsbuf) {
- struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
- if (s) {
- if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
- svga->dirty |= SVGA_NEW_FRAME_BUFFER;
- }
- }
+ if (svga_check_sampler_framebuffer_resource_collision(svga, shader)) {
+ svga->dirty |= SVGA_NEW_FRAME_BUFFER;
}
done:
--
1.9.1
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