[Mesa-dev] [PATCH] glsl: allow local_size qualifiers in compute shader regardless of version
Miklós Máté
mtmkls at gmail.com
Fri Aug 26 17:39:40 UTC 2016
On 08/26/2016 06:46 PM, Ilia Mirkin wrote:
> On Fri, Aug 26, 2016 at 12:42 PM, Miklós Máté <mtmkls at gmail.com> wrote:
>> Tomb Raider 2013 uses #version 420 in compute shaders, and current Mesa
>> rejects them, because the local size qualifiers require 430.
>>
>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>> ---
>> src/compiler/glsl/glsl_parser.yy | 5 ++---
>> 1 file changed, 2 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
>> index 4043dae..6857443 100644
>> --- a/src/compiler/glsl/glsl_parser.yy
>> +++ b/src/compiler/glsl/glsl_parser.yy
>> @@ -1615,10 +1615,9 @@ layout_qualifier_id:
>> for (int i = 0; i < 3; i++) {
>> if (match_layout_qualifier(local_size_qualifiers[i], $1,
>> state) == 0) {
>> - if (!state->has_compute_shader()) {
> IIRC this is the only use of ->has_compute_shader() so you could also
> remove that function. I sent a similar patch earlier that also removed
> the GL_ARB_compute_shader enable as it's not anywhere in the specs,
> but was told that a lot of people had stuck it in their shaders
> anyways, so I guess that bit has to stay.
>
> Chances are, though, that you want to go through and enable bits like
> shared memory, etc, not just the local_size. Have a look at
>
> https://patchwork.freedesktop.org/patch/107119/
>
> Feel free to respin it without the removal of the extension enable.
I think your patch is much more comprehensive, my patch only makes Tomb
Raider happy. Without the removal of the enable bit, it looks good to me.
MM
>
>> + if (state->stage != MESA_SHADER_COMPUTE) {
>> _mesa_glsl_error(& @3, state,
>> - "%s qualifier requires GLSL 4.30 or "
>> - "GLSL ES 3.10 or ARB_compute_shader",
>> + "%s qualifier is only allowed in compute shader",
>> local_size_qualifiers[i]);
>> YYERROR;
>> } else {
>> --
>> 2.9.3
>>
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