[Mesa-dev] [PATCH 10/12] nir: add helper for cloning loops
Timothy Arceri
timothy.arceri at collabora.com
Sat Aug 27 06:03:32 UTC 2016
---
src/compiler/nir/nir.h | 3 +++
src/compiler/nir/nir_clone.c | 64 +++++++++++++++++++++++++++++++++++++++-----
2 files changed, 60 insertions(+), 7 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index c20f46b..0f35a9e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2360,6 +2360,9 @@ void nir_print_instr(const nir_instr *instr, FILE *fp);
nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s);
nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi);
+void nir_clone_loop_list(struct exec_list *dst, const struct exec_list *list,
+ struct hash_table *remap_table,
+ struct hash_table *phi_remap, nir_shader *ns);
nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader);
diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c
index 8808333..071afc9 100644
--- a/src/compiler/nir/nir_clone.c
+++ b/src/compiler/nir/nir_clone.c
@@ -35,9 +35,17 @@ typedef struct {
/* True if we are cloning an entire shader. */
bool global_clone;
+ /* This allows us to clone a loop body without having to add srcs from
+ * outside the loop to the remap table. This is useful for loop unrolling.
+ */
+ bool allow_remap_fallback;
+
/* maps orig ptr -> cloned ptr: */
struct hash_table *remap_table;
+ /* used for remaping when cloning loop body for loop unrolling */
+ struct hash_table *phi_remap_table;
+
/* List of phi sources. */
struct list_head phi_srcs;
@@ -46,11 +54,20 @@ typedef struct {
} clone_state;
static void
-init_clone_state(clone_state *state, bool global)
+init_clone_state(clone_state *state, struct hash_table *remap_table,
+ bool global, bool allow_remap_fallback)
{
state->global_clone = global;
- state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
- _mesa_key_pointer_equal);
+ state->allow_remap_fallback = allow_remap_fallback;
+
+ state->phi_remap_table = NULL;
+ if (remap_table) {
+ state->remap_table = remap_table;
+ } else {
+ state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
+ _mesa_key_pointer_equal);
+ }
+
list_inithead(&state->phi_srcs);
}
@@ -72,16 +89,32 @@ _lookup_ptr(clone_state *state, const void *ptr, bool global)
return (void *)ptr;
entry = _mesa_hash_table_search(state->remap_table, ptr);
- assert(entry && "Failed to find pointer!");
if (!entry)
- return NULL;
+ return state->allow_remap_fallback ? (void *)ptr : NULL;
return entry->data;
}
+/**
+ * Updates a phi remap table used for unrolling loops.
+ */
+static void
+update_phi_remap_table(clone_state *state, const void *ptr, void *nptr)
+{
+ if (state->phi_remap_table == NULL)
+ return;
+
+ struct hash_entry *hte;
+ hash_table_foreach(state->phi_remap_table, hte) {
+ if (hte->data == ptr)
+ hte->data = nptr;
+ }
+}
+
static void
add_remap(clone_state *state, void *nptr, const void *ptr)
{
+ update_phi_remap_table(state, ptr, nptr);
_mesa_hash_table_insert(state->remap_table, ptr, nptr);
}
@@ -613,6 +646,23 @@ fixup_phi_srcs(clone_state *state)
assert(list_empty(&state->phi_srcs));
}
+void
+nir_clone_loop_list(struct exec_list *dst, const struct exec_list *list,
+ struct hash_table *remap_table,
+ struct hash_table *phi_remap, nir_shader *ns)
+{
+ clone_state state;
+ init_clone_state(&state, remap_table, false, true);
+
+ /* We use the same shader */
+ state.ns = ns;
+ state.phi_remap_table = phi_remap;
+
+ clone_cf_list(&state, dst, list);
+
+ fixup_phi_srcs(&state);
+}
+
static nir_function_impl *
clone_function_impl(clone_state *state, const nir_function_impl *fi)
{
@@ -646,7 +696,7 @@ nir_function_impl *
nir_function_impl_clone(const nir_function_impl *fi)
{
clone_state state;
- init_clone_state(&state, false);
+ init_clone_state(&state, NULL, false, false);
/* We use the same shader */
state.ns = fi->function->shader;
@@ -686,7 +736,7 @@ nir_shader *
nir_shader_clone(void *mem_ctx, const nir_shader *s)
{
clone_state state;
- init_clone_state(&state, true);
+ init_clone_state(&state, NULL, true, false);
nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options);
state.ns = ns;
--
2.7.4
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