[Mesa-dev] [PATCH 1/2] compiler: add printable values for cull distance varyings.

Dave Airlie airlied at gmail.com
Mon Aug 29 00:22:56 UTC 2016


From: Dave Airlie <airlied at redhat.com>

We need these for spir-v/nir shaders.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/compiler/shader_enums.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c
index 00261d1..97c5b30 100644
--- a/src/compiler/shader_enums.c
+++ b/src/compiler/shader_enums.c
@@ -151,6 +151,8 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_CLIP_VERTEX),
       ENUM(VARYING_SLOT_CLIP_DIST0),
       ENUM(VARYING_SLOT_CLIP_DIST1),
+      ENUM(VARYING_SLOT_CULL_DIST0),
+      ENUM(VARYING_SLOT_CULL_DIST1),
       ENUM(VARYING_SLOT_PRIMITIVE_ID),
       ENUM(VARYING_SLOT_LAYER),
       ENUM(VARYING_SLOT_VIEWPORT),
-- 
2.5.5



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