[Mesa-dev] [PATCH] glsl: initialise pointer to NULL
Timothy Arceri
timothy.arceri at collabora.com
Mon Aug 29 02:03:47 UTC 2016
Fixes uninitialised warning and covery defect.
Cc: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/lower_blend_equation_advanced.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index 1c095dd..a998df1 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -438,7 +438,7 @@ deref_output(ir_variable *var)
static ir_function_signature *
get_main(gl_linked_shader *sh)
{
- ir_function_signature *sig;
+ ir_function_signature *sig = NULL;
/* We can't use _mesa_get_main_function_signature() because we don't
* have a symbol table at this point. Just go find main() by hand.
*/
--
2.7.4
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