[Mesa-dev] [PATCH] st/mesa: expose OES_geometry_shader and OES_texture_cube_map_array
Ilia Mirkin
imirkin at alum.mit.edu
Mon Aug 29 15:41:29 UTC 2016
On Mon, Aug 29, 2016 at 11:35 AM, Marek Olšák <maraeo at gmail.com> wrote:
> On Sat, Aug 27, 2016 at 11:53 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>> docs/features.txt | 4 ++--
>> docs/relnotes/12.1.0.html | 4 ++--
>> src/mesa/state_tracker/st_extensions.c | 14 ++++++++++++++
>> 3 files changed, 18 insertions(+), 4 deletions(-)
>>
>> diff --git a/docs/features.txt b/docs/features.txt
>> index 26e8ff7..4c755c6 100644
>> --- a/docs/features.txt
>> +++ b/docs/features.txt
>> @@ -260,7 +260,7 @@ GLES3.2, GLSL ES 3.2:
>> GL_OES_copy_image DONE (all drivers)
>> GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
>> GL_OES_draw_elements_base_vertex DONE (all drivers)
>> - GL_OES_geometry_shader DONE (i965/gen8+)
>> + GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
>> GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
>> GL_OES_primitive_bounding_box not started
>> GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
>> @@ -271,7 +271,7 @@ GLES3.2, GLSL ES 3.2:
>> GL_OES_tessellation_shader started (Ken)
>> GL_OES_texture_border_clamp DONE (all drivers)
>> GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
>> - GL_OES_texture_cube_map_array DONE (i965/gen8+)
>> + GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
>> GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
>> GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
>>
>> diff --git a/docs/relnotes/12.1.0.html b/docs/relnotes/12.1.0.html
>> index d22d14b..f77ef91 100644
>> --- a/docs/relnotes/12.1.0.html
>> +++ b/docs/relnotes/12.1.0.html
>> @@ -57,8 +57,8 @@ Note: some of the new features are only available with certain drivers.
>> <li>GL_KHR_blend_equation_advanced on i965</li>
>> <li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
>> <li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
>> -<li>GL_OES_geometry_shader on i965/gen8+</li>
>> -<li>GL_OES_texture_cube_map_array on i965/gen8+</li>
>> +<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
>> +<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
>> </ul>
>>
>> <h2>Bug fixes</h2>
>> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
>> index f86a5a3..c7ec10c 100644
>> --- a/src/mesa/state_tracker/st_extensions.c
>> +++ b/src/mesa/state_tracker/st_extensions.c
>> @@ -946,6 +946,15 @@ void st_init_extensions(struct pipe_screen *screen,
>> extensions->ARB_tessellation_shader = GL_TRUE;
>> }
>>
>> + /* Ideally this should also check that invocations are supported. In
>> + * practice, all of the hw that supports ES 3.1 also supports multiple
>> + * invocations.
>> + */
>> + if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
>> + PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
>> + extensions->OES_geometry_shader = GL_TRUE;
>> + }
>
> This should also check ARB_gpu_shader5, which adds support for
> multiple GS invocations.
Yeah, I just thought it was a little heavy to check for gs5 when all
we wanted were multiple invocations. And I didn't really want to go
through and add a new cap. I guess the safe thing is to add a gs5 dep
and then when some hw comes along that wants OES_geom but not ARB_gs5,
we can worry about it then.
-ilia
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