[Mesa-dev] [PATCH 1/2] anv: pipeline: use NIR macros to apply passes
Lionel Landwerlin
llandwerlin at gmail.com
Tue Aug 30 17:24:29 UTC 2016
It seems the i965 GL driver uses macros in most places and I found it pretty
handy to be able to put a printf in a single file (nir.h) to compare the
passes applied between the 2 drivers.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Cc: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/vulkan/anv_pipeline.c | 30 ++++++++++++------------------
1 file changed, 12 insertions(+), 18 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 88f414e..451166e 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -142,15 +142,12 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
if (stage == MESA_SHADER_FRAGMENT) {
- nir_lower_wpos_center(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_wpos_center);
}
- nir_lower_returns(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_returns);
- nir_inline_functions(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_inline_functions);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
@@ -160,19 +157,16 @@ anv_shader_compile_to_nir(struct anv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
- nir_remove_dead_variables(nir, nir_var_shader_in);
- nir_remove_dead_variables(nir, nir_var_shader_out);
- nir_remove_dead_variables(nir, nir_var_system_value);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_out);
+ NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_system_value);
- nir_propagate_invariant(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_propagate_invariant);
- nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
- true, false);
+ NIR_PASS_V(nir, nir_lower_io_to_temporaries, entry_point->impl,
+ true, false);
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
+ NIR_PASS_V(nir, nir_lower_system_values);
}
/* Vulkan uses the separate-shader linking model */
@@ -180,7 +174,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir = brw_preprocess_nir(compiler, nir);
- nir_shader_gather_info(nir, entry_point->impl);
+ NIR_PASS_V(nir, nir_shader_gather_info, entry_point->impl);
nir_variable_mode indirect_mask = 0;
if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
@@ -188,7 +182,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
indirect_mask |= nir_var_local;
- nir_lower_indirect_derefs(nir, indirect_mask);
+ NIR_PASS_V(nir, nir_lower_indirect_derefs, indirect_mask);
return nir;
}
--
2.9.3
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