[Mesa-dev] [PATCH] st/mesa: expose OES_geometry_shader and OES_texture_cube_map_array
Ilia Mirkin
imirkin at alum.mit.edu
Tue Aug 30 23:33:39 UTC 2016
On Mon, Aug 29, 2016 at 11:49 AM, Marek Olšák <maraeo at gmail.com> wrote:
> On Mon, Aug 29, 2016 at 5:41 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Mon, Aug 29, 2016 at 11:35 AM, Marek Olšák <maraeo at gmail.com> wrote:
>>> On Sat, Aug 27, 2016 at 11:53 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>>>> ---
>>>> docs/features.txt | 4 ++--
>>>> docs/relnotes/12.1.0.html | 4 ++--
>>>> src/mesa/state_tracker/st_extensions.c | 14 ++++++++++++++
>>>> 3 files changed, 18 insertions(+), 4 deletions(-)
>>>>
>>>> diff --git a/docs/features.txt b/docs/features.txt
>>>> index 26e8ff7..4c755c6 100644
>>>> --- a/docs/features.txt
>>>> +++ b/docs/features.txt
>>>> @@ -260,7 +260,7 @@ GLES3.2, GLSL ES 3.2:
>>>> GL_OES_copy_image DONE (all drivers)
>>>> GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
>>>> GL_OES_draw_elements_base_vertex DONE (all drivers)
>>>> - GL_OES_geometry_shader DONE (i965/gen8+)
>>>> + GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
>>>> GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
>>>> GL_OES_primitive_bounding_box not started
>>>> GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
>>>> @@ -271,7 +271,7 @@ GLES3.2, GLSL ES 3.2:
>>>> GL_OES_tessellation_shader started (Ken)
>>>> GL_OES_texture_border_clamp DONE (all drivers)
>>>> GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
>>>> - GL_OES_texture_cube_map_array DONE (i965/gen8+)
>>>> + GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
>>>> GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
>>>> GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
>>>>
>>>> diff --git a/docs/relnotes/12.1.0.html b/docs/relnotes/12.1.0.html
>>>> index d22d14b..f77ef91 100644
>>>> --- a/docs/relnotes/12.1.0.html
>>>> +++ b/docs/relnotes/12.1.0.html
>>>> @@ -57,8 +57,8 @@ Note: some of the new features are only available with certain drivers.
>>>> <li>GL_KHR_blend_equation_advanced on i965</li>
>>>> <li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
>>>> <li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
>>>> -<li>GL_OES_geometry_shader on i965/gen8+</li>
>>>> -<li>GL_OES_texture_cube_map_array on i965/gen8+</li>
>>>> +<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
>>>> +<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
>>>> </ul>
>>>>
>>>> <h2>Bug fixes</h2>
>>>> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
>>>> index f86a5a3..c7ec10c 100644
>>>> --- a/src/mesa/state_tracker/st_extensions.c
>>>> +++ b/src/mesa/state_tracker/st_extensions.c
>>>> @@ -946,6 +946,15 @@ void st_init_extensions(struct pipe_screen *screen,
>>>> extensions->ARB_tessellation_shader = GL_TRUE;
>>>> }
>>>>
>>>> + /* Ideally this should also check that invocations are supported. In
>>>> + * practice, all of the hw that supports ES 3.1 also supports multiple
>>>> + * invocations.
>>>> + */
>>>> + if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
>>>> + PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
>>>> + extensions->OES_geometry_shader = GL_TRUE;
>>>> + }
>>>
>>> This should also check ARB_gpu_shader5, which adds support for
>>> multiple GS invocations.
>>
>> Yeah, I just thought it was a little heavy to check for gs5 when all
>> we wanted were multiple invocations. And I didn't really want to go
>> through and add a new cap. I guess the safe thing is to add a gs5 dep
>> and then when some hw comes along that wants OES_geom but not ARB_gs5,
>> we can worry about it then.
>
> Yeah that sounds good.
How's
https://github.com/imirkin/mesa/commit/6f9c56765849b4feaca129368e9ab5746567d908.patch
?
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