[Mesa-dev] Improving ralloc performance for the GLSL compiler
Marek Olšák
maraeo at gmail.com
Wed Aug 31 13:37:03 UTC 2016
On Wed, Aug 31, 2016 at 3:02 PM, Emil Velikov <emil.l.velikov at gmail.com> wrote:
> On 31 August 2016 at 13:40, Marek Olšák <maraeo at gmail.com> wrote:
>> On Aug 31, 2016 5:02 AM, "Michel Dänzer" <michel at daenzer.net> wrote:
>>>
>>> On 30/08/16 06:51 PM, Marek Olšák wrote:
>>> >
>>> > If we don't care about memory usage, let's use my allocator. If we do,
>>> > let's import jemalloc into the Mesa tree and use it for ralloc.
>>>
>>> Instead of importing jemalloc into Mesa, could we use the shared
>>> libjemalloc.so.1?
>>
>> No idea. It exports malloc/free/etc, but "nm" says "there are no
>> symbols". Perhaps they can only be dlsym'd.
>>
> If we opt for jemalloc I'm in favour of using the shared one.
>
> Re: symbols visibility - dlsym and (should) nm do the same thing. Here
> is how I check things:
>
> $ nm -CD --defined-only /usr/lib/libjemalloc.so
> 0000000000008470 T aligned_alloc
> 00000000002402a1 B __bss_start
> 00000000000084e0 T calloc
> ...
OK. I'm afraid malloc/calloc/realloc/free from libjemalloc.so will
conflict with libc and Steam.
When building jemalloc from source, there is an option to add a function prefix.
There are basically two options at the moment:
- my allocator: is faster, has much higher memory usage, but is simple
to integrate.
- jemalloc: should have reasonable memory usage, but it's not clear
yet how to integrate it with Mesa.
Marek
More information about the mesa-dev
mailing list