[Mesa-dev] [PATCH 08/12] intel/blorp: Allow multiple layers
Topi Pohjolainen
topi.pohjolainen at gmail.com
Wed Aug 31 16:05:12 UTC 2016
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/intel/blorp/blorp.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 4dbba01..17c1ff4 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -119,6 +119,9 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
},
};
+ info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
+ info->surf.logical_level0_px.array_len);
+
if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
@@ -128,12 +131,12 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
- info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
- info->surf.logical_level0_px.array_len);
info->z_offset = layer / layer_multiplier;
} else {
info->view.base_array_layer = layer / layer_multiplier;
- info->view.array_len = 1;
+
+ assert(info->view.array_len >= info->view.base_array_layer);
+ info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
}
--
2.5.5
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