[Mesa-dev] [PATCH] brw_clear: fix noop_scissor range issue on width/height
Matt Turner
mattst88 at gmail.com
Wed Aug 31 20:05:16 UTC 2016
From: Jordan Justen <jordan.l.justen at intel.com>
If scissor X or Y was set to a negative value then the previous
code might have indicated noop scissors when the scissor range
actually was masking a portion of the framebuffer.
Since fb->_Xmin, _Xmax, _Ymin and _Ymax take scissors into
account, we can use these to test for a noop scissor.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
Tested by the new scissor-depth-clear-negative-xy I just sent.
src/mesa/drivers/dri/i965/brw_clear.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index 0d64d89..488732c 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -77,12 +77,12 @@ debug_mask(const char *name, GLbitfield mask)
* Returns true if the scissor is a noop (cuts out nothing).
*/
static bool
-noop_scissor(struct gl_context *ctx, struct gl_framebuffer *fb)
+noop_scissor(struct gl_framebuffer *fb)
{
- return ctx->Scissor.ScissorArray[0].X <= 0 &&
- ctx->Scissor.ScissorArray[0].Y <= 0 &&
- ctx->Scissor.ScissorArray[0].Width >= fb->Width &&
- ctx->Scissor.ScissorArray[0].Height >= fb->Height;
+ return fb->_Xmin <= 0 &&
+ fb->_Ymin <= 0 &&
+ fb->_Xmax >= fb->Width &&
+ fb->_Ymax >= fb->Height;
}
/**
@@ -117,7 +117,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
* a previous clear had happened at a different clear value and resolve it
* first.
*/
- if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(ctx, fb)) {
+ if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
perf_debug("Failed to fast clear %dx%d depth because of scissors. "
"Possible 5%% performance win if avoided.\n",
mt->logical_width0, mt->logical_height0);
@@ -220,7 +220,7 @@ brw_clear(struct gl_context *ctx, GLbitfield mask)
{
struct brw_context *brw = brw_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
- bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb);
+ bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
if (!_mesa_check_conditional_render(ctx))
return;
--
2.7.3
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