[Mesa-dev] [PATCH 4/6] nvc0: add a new bin for the code segment
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 31 20:52:45 UTC 2016
To avoid the bins list to grow up indefinitely when the code segment
size will be bumped, we need to separate that bin from the SCREEN
one because it contains other resources like the uniform bo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_context.c | 4 ++--
src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 6 ++++--
2 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
index 9cbc0c9..c711cb0 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c
@@ -439,11 +439,11 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
- BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, flags, screen->text);
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo);
BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc);
if (screen->compute) {
- BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_cp, CP_TEXT, flags, screen->text);
BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo);
BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
}
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
index 6499f3e..37aecae 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h
@@ -82,7 +82,8 @@
#define NVC0_BIND_3D_BUF 246
#define NVC0_BIND_3D_SCREEN 247
#define NVC0_BIND_3D_TLS 249
-#define NVC0_BIND_3D_COUNT 250
+#define NVC0_BIND_3D_TEXT 250
+#define NVC0_BIND_3D_COUNT 251
/* compute bufctx (during launch_grid) */
#define NVC0_BIND_CP_CB(i) ( 0 + (i))
@@ -93,7 +94,8 @@
#define NVC0_BIND_CP_SCREEN 51
#define NVC0_BIND_CP_QUERY 52
#define NVC0_BIND_CP_BUF 53
-#define NVC0_BIND_CP_COUNT 54
+#define NVC0_BIND_CP_TEXT 54
+#define NVC0_BIND_CP_COUNT 55
/* bufctx for other operations */
#define NVC0_BIND_2D 0
--
2.9.3
More information about the mesa-dev
mailing list