[Mesa-dev] [PATCH 31/33] anv: Delete meta_blit2d

Jason Ekstrand jason at jlekstrand.net
Wed Aug 31 21:22:50 UTC 2016


Everything that we were once using the blit2d framework for is now done
with blorp.
---
 src/intel/vulkan/Makefile.sources  |    1 -
 src/intel/vulkan/anv_meta.c        |    7 -
 src/intel/vulkan/anv_meta.h        |   38 -
 src/intel/vulkan/anv_meta_blit2d.c | 1544 ------------------------------------
 4 files changed, 1590 deletions(-)
 delete mode 100644 src/intel/vulkan/anv_meta_blit2d.c

diff --git a/src/intel/vulkan/Makefile.sources b/src/intel/vulkan/Makefile.sources
index 6c9853b..133c82b 100644
--- a/src/intel/vulkan/Makefile.sources
+++ b/src/intel/vulkan/Makefile.sources
@@ -33,7 +33,6 @@ VULKAN_FILES := \
 	anv_intel.c \
 	anv_meta.c \
 	anv_meta.h \
-	anv_meta_blit2d.c \
 	anv_meta_clear.c \
 	anv_meta_resolve.c \
 	anv_nir.h \
diff --git a/src/intel/vulkan/anv_meta.c b/src/intel/vulkan/anv_meta.c
index cd30d3b..b768585 100644
--- a/src/intel/vulkan/anv_meta.c
+++ b/src/intel/vulkan/anv_meta.c
@@ -146,14 +146,8 @@ anv_device_init_meta(struct anv_device *device)
    if (result != VK_SUCCESS)
       goto fail_resolve;
 
-   result = anv_device_init_meta_blit2d_state(device);
-   if (result != VK_SUCCESS)
-      goto fail_blit2d;
-
    return VK_SUCCESS;
 
-fail_blit2d:
-   anv_device_finish_meta_resolve_state(device);
 fail_resolve:
    anv_device_finish_meta_clear_state(device);
 fail_clear:
@@ -165,5 +159,4 @@ anv_device_finish_meta(struct anv_device *device)
 {
    anv_device_finish_meta_resolve_state(device);
    anv_device_finish_meta_clear_state(device);
-   anv_device_finish_meta_blit2d_state(device);
 }
diff --git a/src/intel/vulkan/anv_meta.h b/src/intel/vulkan/anv_meta.h
index ae750f6..91c3c7d 100644
--- a/src/intel/vulkan/anv_meta.h
+++ b/src/intel/vulkan/anv_meta.h
@@ -50,9 +50,6 @@ void anv_device_finish_meta_clear_state(struct anv_device *device);
 VkResult anv_device_init_meta_resolve_state(struct anv_device *device);
 void anv_device_finish_meta_resolve_state(struct anv_device *device);
 
-VkResult anv_device_init_meta_blit2d_state(struct anv_device *device);
-void anv_device_finish_meta_blit2d_state(struct anv_device *device);
-
 void
 anv_meta_save(struct anv_meta_saved_state *state,
               const struct anv_cmd_buffer *cmd_buffer,
@@ -70,41 +67,6 @@ anv_meta_get_iview_layer(const struct anv_image *dest_image,
                          const VkImageSubresourceLayers *dest_subresource,
                          const VkOffset3D *dest_offset);
 
-struct anv_meta_blit2d_surf {
-   struct anv_bo *bo;
-   enum isl_tiling tiling;
-
-   /** Base offset to the start of the image */
-   uint64_t base_offset;
-
-   /** The size of an element in bytes. */
-   uint8_t bs;
-
-   /** Pitch between rows in bytes. */
-   uint32_t pitch;
-};
-
-struct anv_meta_blit2d_rect {
-   uint32_t src_x, src_y;
-   uint32_t dst_x, dst_y;
-   uint32_t width, height;
-};
-
-void
-anv_meta_begin_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                      struct anv_meta_saved_state *save);
-
-void
-anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                struct anv_meta_blit2d_surf *src,
-                struct anv_meta_blit2d_surf *dst,
-                unsigned num_rects,
-                struct anv_meta_blit2d_rect *rects);
-
-void
-anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                    struct anv_meta_saved_state *save);
-
 #ifdef __cplusplus
 }
 #endif
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c
deleted file mode 100644
index 6b2222c..0000000
--- a/src/intel/vulkan/anv_meta_blit2d.c
+++ /dev/null
@@ -1,1544 +0,0 @@
-/*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "anv_meta.h"
-#include "nir/nir_builder.h"
-
-enum blit2d_src_type {
-   /* We can make a "normal" image view of this source and just texture
-    * from it like you would in any other shader.
-    */
-   BLIT2D_SRC_TYPE_NORMAL,
-
-   /* The source is W-tiled and we need to detile manually in the shader.
-    * This will work on any platform but is needed for all W-tiled sources
-    * prior to Broadwell.
-    */
-   BLIT2D_SRC_TYPE_W_DETILE,
-
-   BLIT2D_NUM_SRC_TYPES,
-};
-
-enum blit2d_dst_type {
-   /* We can bind this destination as a "normal" render target and render
-    * to it just like you would anywhere else.
-    */
-   BLIT2D_DST_TYPE_NORMAL,
-
-   /* The destination is W-tiled and we need to do the tiling manually in
-    * the shader.  This is required for all W-tiled destinations.
-    *
-    * Sky Lake adds a feature for providing explicit stencil values in the
-    * shader but mesa doesn't support that yet so neither do we.
-    */
-   BLIT2D_DST_TYPE_W_TILE,
-
-   /* The destination has a 3-channel RGB format.  Since we can't render to
-    * non-power-of-two textures, we have to bind it as a red texture and
-    * select the correct component for the given red pixel in the shader.
-    */
-   BLIT2D_DST_TYPE_RGB,
-
-   BLIT2D_NUM_DST_TYPES,
-};
-
-static VkFormat
-vk_format_for_size(int bs)
-{
-   /* The choice of UNORM and UINT formats is very intentional here.  Most of
-    * the time, we want to use a UINT format to avoid any rounding error in
-    * the blit.  For stencil blits, R8_UINT is required by the hardware.
-    * (It's the only format allowed in conjunction with W-tiling.)  Also we
-    * intentionally use the 4-channel formats whenever we can.  This is so
-    * that, when we do a RGB <-> RGBX copy, the two formats will line up even
-    * though one of them is 3/4 the size of the other.  The choice of UNORM
-    * vs. UINT is also very intentional because Haswell doesn't handle 8 or
-    * 16-bit RGB UINT formats at all so we have to use UNORM there.
-    * Fortunately, the only time we should ever use two different formats in
-    * the table below is for RGB -> RGBA blits and so we will never have any
-    * UNORM/UINT mismatch.
-    */
-   switch (bs) {
-   case 1: return VK_FORMAT_R8_UINT;
-   case 2: return VK_FORMAT_R8G8_UINT;
-   case 3: return VK_FORMAT_R8G8B8_UNORM;
-   case 4: return VK_FORMAT_R8G8B8A8_UNORM;
-   case 6: return VK_FORMAT_R16G16B16_UNORM;
-   case 8: return VK_FORMAT_R16G16B16A16_UNORM;
-   case 12: return VK_FORMAT_R32G32B32_UINT;
-   case 16: return VK_FORMAT_R32G32B32A32_UINT;
-   default:
-      unreachable("Invalid format block size");
-   }
-}
-
-/* This function returns the format corresponding to a single component of the
- * RGB format for the given size returned by vk_format_for_size().
- */
-static VkFormat
-vk_single_component_format_for_rgb_size(int bs)
-{
-   switch (bs) {
-   case 3: return VK_FORMAT_R8_UNORM;
-   case 6: return VK_FORMAT_R16_UNORM;
-   case 12: return VK_FORMAT_R32_UINT;
-   default:
-      unreachable("Invalid format block size");
-   }
-}
-
-static void
-create_iview(struct anv_cmd_buffer *cmd_buffer,
-             struct anv_meta_blit2d_surf *surf,
-             uint64_t offset,
-             VkImageUsageFlags usage,
-             uint32_t width,
-             uint32_t height,
-             VkFormat format,
-             VkImage *img,
-             struct anv_image_view *iview)
-{
-   const VkImageCreateInfo image_info = {
-      .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-      .imageType = VK_IMAGE_TYPE_2D,
-      /* W-tiled images must be stencil-formatted. */
-      .format = format,
-      .extent = {
-         .width = width,
-         .height = height,
-         .depth = 1,
-      },
-      .mipLevels = 1,
-      .arrayLayers = 1,
-      .samples = 1,
-      .tiling = surf->tiling == ISL_TILING_LINEAR ?
-                VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL,
-      .usage = usage,
-   };
-
-   /* Create the VkImage that is bound to the surface's memory. */
-   anv_image_create(anv_device_to_handle(cmd_buffer->device),
-                    &(struct anv_image_create_info) {
-                       .vk_info = &image_info,
-                       .isl_tiling_flags = 1 << surf->tiling,
-                       .stride = surf->pitch,
-                    }, &cmd_buffer->pool->alloc, img);
-
-   /* We could use a vk call to bind memory, but that would require
-    * creating a dummy memory object etc. so there's really no point.
-    */
-   anv_image_from_handle(*img)->bo = surf->bo;
-   anv_image_from_handle(*img)->offset = surf->base_offset + offset;
-
-   anv_image_view_init(iview, cmd_buffer->device,
-                       &(VkImageViewCreateInfo) {
-                          .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-                          .image = *img,
-                          .viewType = VK_IMAGE_VIEW_TYPE_2D,
-                          .format = image_info.format,
-                          .subresourceRange = {
-                             .aspectMask = anv_image_from_handle(*img)->aspects,
-                             .baseMipLevel = 0,
-                             .levelCount = 1,
-                             .baseArrayLayer = 0,
-                             .layerCount = 1
-                          },
-                       }, cmd_buffer, usage);
-}
-
-struct blit2d_src_temps {
-   VkImage image;
-   struct anv_image_view iview;
-
-   struct anv_buffer buffer;
-   struct anv_buffer_view bview;
-
-   VkDescriptorPool desc_pool;
-   VkDescriptorSet set;
-};
-
-static void
-blit2d_bind_src(struct anv_cmd_buffer *cmd_buffer,
-                struct anv_meta_blit2d_surf *src,
-                enum blit2d_src_type src_type,
-                struct anv_meta_blit2d_rect *rect,
-                struct blit2d_src_temps *tmp)
-{
-   struct anv_device *device = cmd_buffer->device;
-   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-
-   if (src_type == BLIT2D_SRC_TYPE_NORMAL) {
-      uint32_t offset = 0;
-      isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                         src->tiling, src->bs, src->pitch,
-                                         rect->src_x, rect->src_y,
-                                         &offset, &rect->src_x, &rect->src_y);
-
-      VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT;	
-
-      /* W-tiled images must be stencil-formatted. Outside of meta,
-       * a stencil image has this usage bit set. Adding it here
-       * ensures the ISL surface is created correctly.
-       */
-      if (src->tiling == ISL_TILING_W)
-         usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
-      create_iview(cmd_buffer, src, offset, usage,
-                   rect->src_x + rect->width, rect->src_y + rect->height,
-                   src->tiling == ISL_TILING_W ?
-                      VK_FORMAT_S8_UINT : vk_format_for_size(src->bs),
-                   &tmp->image, &tmp->iview);
-
-      anv_CreateDescriptorPool(vk_device,
-         &(const VkDescriptorPoolCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
-            .pNext = NULL,
-            .flags = 0,
-            .maxSets = 1,
-            .poolSizeCount = 1,
-            .pPoolSizes = (VkDescriptorPoolSize[]) {
-               {
-                  .type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-                  .descriptorCount = 1
-               },
-            }
-         }, &cmd_buffer->pool->alloc, &tmp->desc_pool);
-
-      anv_AllocateDescriptorSets(vk_device,
-         &(VkDescriptorSetAllocateInfo) {
-            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-            .descriptorPool = tmp->desc_pool,
-            .descriptorSetCount = 1,
-            .pSetLayouts = &device->meta_state.blit2d.img_ds_layout
-         }, &tmp->set);
-
-      anv_UpdateDescriptorSets(vk_device,
-         1, /* writeCount */
-         (VkWriteDescriptorSet[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-               .dstSet = tmp->set,
-               .dstBinding = 0,
-               .dstArrayElement = 0,
-               .descriptorCount = 1,
-               .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-               .pImageInfo = (VkDescriptorImageInfo[]) {
-                  {
-                     .sampler = NULL,
-                     .imageView = anv_image_view_to_handle(&tmp->iview),
-                     .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-                  },
-               }
-            }
-         }, 0, NULL);
-
-      anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
-                                VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                device->meta_state.blit2d.img_p_layout, 0, 1,
-                                &tmp->set, 0, NULL);
-   } else {
-      assert(src_type == BLIT2D_SRC_TYPE_W_DETILE);
-      assert(src->tiling == ISL_TILING_W);
-      assert(src->bs == 1);
-
-      uint32_t tile_offset = 0;
-      isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                         ISL_TILING_W, 1, src->pitch,
-                                         rect->src_x, rect->src_y,
-                                         &tile_offset,
-                                         &rect->src_x, &rect->src_y);
-
-      tmp->buffer = (struct anv_buffer) {
-         .device = device,
-         .size = align_u32(rect->src_y + rect->height, 64) * src->pitch,
-         .usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT,
-         .bo = src->bo,
-         .offset = src->base_offset + tile_offset,
-      };
-
-      anv_buffer_view_init(&tmp->bview, device,
-         &(VkBufferViewCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,
-            .buffer = anv_buffer_to_handle(&tmp->buffer),
-            .format = VK_FORMAT_R8_UINT,
-            .offset = 0,
-            .range = VK_WHOLE_SIZE,
-         }, cmd_buffer);
-
-      anv_CreateDescriptorPool(vk_device,
-         &(const VkDescriptorPoolCreateInfo) {
-            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
-            .pNext = NULL,
-            .flags = 0,
-            .maxSets = 1,
-            .poolSizeCount = 1,
-            .pPoolSizes = (VkDescriptorPoolSize[]) {
-               {
-                  .type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
-                  .descriptorCount = 1
-               },
-            }
-         }, &cmd_buffer->pool->alloc, &tmp->desc_pool);
-
-      anv_AllocateDescriptorSets(vk_device,
-         &(VkDescriptorSetAllocateInfo) {
-            .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-            .descriptorPool = tmp->desc_pool,
-            .descriptorSetCount = 1,
-            .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout
-         }, &tmp->set);
-
-      anv_UpdateDescriptorSets(vk_device,
-         1, /* writeCount */
-         (VkWriteDescriptorSet[]) {
-            {
-               .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-               .dstSet = tmp->set,
-               .dstBinding = 0,
-               .dstArrayElement = 0,
-               .descriptorCount = 1,
-               .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
-               .pTexelBufferView = (VkBufferView[]) {
-                  anv_buffer_view_to_handle(&tmp->bview),
-               },
-            }
-         }, 0, NULL);
-
-      anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
-                                VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                device->meta_state.blit2d.buf_p_layout, 0, 1,
-                                &tmp->set, 0, NULL);
-   }
-}
-
-static void
-blit2d_unbind_src(struct anv_cmd_buffer *cmd_buffer,
-                  enum blit2d_src_type src_type,
-                  struct blit2d_src_temps *tmp)
-{
-   anv_DestroyDescriptorPool(anv_device_to_handle(cmd_buffer->device),
-                             tmp->desc_pool, &cmd_buffer->pool->alloc);
-   if (src_type == BLIT2D_SRC_TYPE_NORMAL) {
-      anv_DestroyImage(anv_device_to_handle(cmd_buffer->device),
-                       tmp->image, &cmd_buffer->pool->alloc);
-   }
-}
-
-struct blit2d_dst_temps {
-   VkImage image;
-   struct anv_image_view iview;
-   VkFramebuffer fb;
-};
-
-static void
-blit2d_bind_dst(struct anv_cmd_buffer *cmd_buffer,
-                struct anv_meta_blit2d_surf *dst,
-                uint64_t offset,
-                uint32_t width,
-                uint32_t height,
-                VkFormat format,
-                struct blit2d_dst_temps *tmp)
-{
-   create_iview(cmd_buffer, dst, offset, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
-                width, height, format, &tmp->image, &tmp->iview);
-
-   anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
-      &(VkFramebufferCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = (VkImageView[]) {
-            anv_image_view_to_handle(&tmp->iview),
-         },
-         .width = width,
-         .height = height,
-         .layers = 1
-      }, &cmd_buffer->pool->alloc, &tmp->fb);
-}
-
-static void
-blit2d_unbind_dst(struct anv_cmd_buffer *cmd_buffer,
-                  struct blit2d_dst_temps *tmp)
-{
-   VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
-   anv_DestroyFramebuffer(vk_device, tmp->fb, &cmd_buffer->pool->alloc);
-   anv_DestroyImage(vk_device, tmp->image, &cmd_buffer->pool->alloc);
-}
-
-void
-anv_meta_end_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                    struct anv_meta_saved_state *save)
-{
-   anv_meta_restore(save, cmd_buffer);
-}
-
-void
-anv_meta_begin_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                      struct anv_meta_saved_state *save)
-{
-   anv_meta_save(save, cmd_buffer, 0);
-}
-
-static void
-bind_pipeline(struct anv_cmd_buffer *cmd_buffer,
-              enum blit2d_src_type src_type,
-              enum blit2d_dst_type dst_type)
-{
-   VkPipeline pipeline =
-      cmd_buffer->device->meta_state.blit2d.pipelines[src_type][dst_type];
-
-   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
-      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
-                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
-   }
-}
-
-static void
-anv_meta_blit2d_normal_dst(struct anv_cmd_buffer *cmd_buffer,
-                           struct anv_meta_blit2d_surf *src,
-                           enum blit2d_src_type src_type,
-                           struct anv_meta_blit2d_surf *dst,
-                           unsigned num_rects,
-                           struct anv_meta_blit2d_rect *rects)
-{
-   struct anv_device *device = cmd_buffer->device;
-
-   for (unsigned r = 0; r < num_rects; ++r) {
-      struct blit2d_src_temps src_temps;
-      blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
-      uint32_t offset = 0;
-      isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                         dst->tiling, dst->bs, dst->pitch,
-                                         rects[r].dst_x, rects[r].dst_y,
-                                         &offset,
-                                         &rects[r].dst_x, &rects[r].dst_y);
-
-      struct blit2d_dst_temps dst_temps;
-      blit2d_bind_dst(cmd_buffer, dst, offset, rects[r].dst_x + rects[r].width,
-                      rects[r].dst_y + rects[r].height,
-                      vk_format_for_size(dst->bs), &dst_temps);
-
-      struct blit_vb_data {
-         float pos[2];
-         float tex_coord[3];
-      } *vb_data;
-
-      unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
-      struct anv_state vb_state =
-         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
-      memset(vb_state.map, 0, sizeof(struct anv_vue_header));
-      vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
-      vb_data[0] = (struct blit_vb_data) {
-         .pos = {
-            rects[r].dst_x + rects[r].width,
-            rects[r].dst_y + rects[r].height,
-         },
-         .tex_coord = {
-            rects[r].src_x + rects[r].width,
-            rects[r].src_y + rects[r].height,
-            src->pitch,
-         },
-      };
-
-      vb_data[1] = (struct blit_vb_data) {
-         .pos = {
-            rects[r].dst_x,
-            rects[r].dst_y + rects[r].height,
-         },
-         .tex_coord = {
-            rects[r].src_x,
-            rects[r].src_y + rects[r].height,
-            src->pitch,
-         },
-      };
-
-      vb_data[2] = (struct blit_vb_data) {
-         .pos = {
-            rects[r].dst_x,
-            rects[r].dst_y,
-         },
-         .tex_coord = {
-            rects[r].src_x,
-            rects[r].src_y,
-            src->pitch,
-         },
-      };
-
-      if (!device->info.has_llc)
-         anv_state_clflush(vb_state);
-
-      struct anv_buffer vertex_buffer = {
-         .device = device,
-         .size = vb_size,
-         .bo = &device->dynamic_state_block_pool.bo,
-         .offset = vb_state.offset,
-      };
-
-      anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-         (VkBuffer[]) {
-            anv_buffer_to_handle(&vertex_buffer),
-            anv_buffer_to_handle(&vertex_buffer)
-         },
-         (VkDeviceSize[]) {
-            0,
-            sizeof(struct anv_vue_header),
-         });
-
-      ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-         &(VkRenderPassBeginInfo) {
-            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-            .renderPass = device->meta_state.blit2d.render_pass,
-            .framebuffer = dst_temps.fb,
-            .renderArea = {
-               .offset = { rects[r].dst_x, rects[r].dst_y, },
-               .extent = { rects[r].width, rects[r].height },
-            },
-            .clearValueCount = 0,
-            .pClearValues = NULL,
-         }, VK_SUBPASS_CONTENTS_INLINE);
-
-      bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_NORMAL);
-
-      ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
-      ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
-      /* At the point where we emit the draw call, all data from the
-       * descriptor sets, etc. has been used.  We are free to delete it.
-       */
-      blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
-      blit2d_unbind_dst(cmd_buffer, &dst_temps);
-   }
-}
-
-static void
-anv_meta_blit2d_w_tiled_dst(struct anv_cmd_buffer *cmd_buffer,
-                            struct anv_meta_blit2d_surf *src,
-                            enum blit2d_src_type src_type,
-                            struct anv_meta_blit2d_surf *dst,
-                            unsigned num_rects,
-                            struct anv_meta_blit2d_rect *rects)
-{
-   struct anv_device *device = cmd_buffer->device;
-
-   for (unsigned r = 0; r < num_rects; ++r) {
-      struct blit2d_src_temps src_temps;
-      blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
-      assert(dst->bs == 1);
-      uint32_t offset;
-      isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                         ISL_TILING_W, 1, dst->pitch,
-                                         rects[r].dst_x, rects[r].dst_y,
-                                         &offset,
-                                         &rects[r].dst_x, &rects[r].dst_y);
-
-      /* The original coordinates were in terms of an actual W-tiled offset
-       * but we are binding this image as Y-tiled.  We need to adjust our
-       * rectangle accordingly.
-       */
-      uint32_t xmin_Y, xmax_Y, ymin_Y, ymax_Y;
-      xmin_Y = (rects[r].dst_x / 8) * 16;
-      xmax_Y = DIV_ROUND_UP(rects[r].dst_x + rects[r].width, 8) * 16;
-      ymin_Y = (rects[r].dst_y / 4) * 2;
-      ymax_Y = DIV_ROUND_UP(rects[r].dst_y + rects[r].height, 4) * 2;
-
-      struct anv_meta_blit2d_surf dst_Y = {
-         .bo = dst->bo,
-         .tiling = ISL_TILING_Y0,
-         .base_offset = dst->base_offset,
-         .bs = 1,
-         .pitch = dst->pitch,
-      };
-
-      struct blit2d_dst_temps dst_temps;
-      blit2d_bind_dst(cmd_buffer, &dst_Y, offset, xmax_Y, ymax_Y,
-                      VK_FORMAT_R8_UINT, &dst_temps);
-
-      struct blit_vb_header {
-         struct anv_vue_header vue;
-         int32_t tex_offset[2];
-         uint32_t tex_pitch;
-         uint32_t bounds[4];
-      } *vb_header;
-
-      struct blit_vb_data {
-         float pos[2];
-      } *vb_data;
-
-      unsigned vb_size = sizeof(*vb_header) + 3 * sizeof(*vb_data);
-
-      struct anv_state vb_state =
-         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
-      vb_header = vb_state.map;
-
-      *vb_header = (struct blit_vb_header) {
-         .tex_offset = {
-            rects[r].src_x - rects[r].dst_x,
-            rects[r].src_y - rects[r].dst_y,
-         },
-         .tex_pitch = src->pitch,
-         .bounds = {
-            rects[r].dst_x,
-            rects[r].dst_y,
-            rects[r].dst_x + rects[r].width,
-            rects[r].dst_y + rects[r].height,
-         },
-      };
-
-      vb_data = (void *)(vb_header + 1);
-
-      vb_data[0] = (struct blit_vb_data) {
-         .pos = {
-            xmax_Y,
-            ymax_Y,
-         },
-      };
-
-      vb_data[1] = (struct blit_vb_data) {
-         .pos = {
-            xmin_Y,
-            ymax_Y,
-         },
-      };
-
-      vb_data[2] = (struct blit_vb_data) {
-         .pos = {
-            xmin_Y,
-            ymin_Y,
-         },
-      };
-
-      if (!device->info.has_llc)
-         anv_state_clflush(vb_state);
-
-      struct anv_buffer vertex_buffer = {
-         .device = device,
-         .size = vb_size,
-         .bo = &device->dynamic_state_block_pool.bo,
-         .offset = vb_state.offset,
-      };
-
-      anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-         (VkBuffer[]) {
-            anv_buffer_to_handle(&vertex_buffer),
-            anv_buffer_to_handle(&vertex_buffer)
-         },
-         (VkDeviceSize[]) {
-            0,
-            (void *)vb_data - vb_state.map,
-         });
-
-      ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-         &(VkRenderPassBeginInfo) {
-            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-            .renderPass = device->meta_state.blit2d.render_pass,
-            .framebuffer = dst_temps.fb,
-            .renderArea = {
-               .offset = { xmin_Y, ymin_Y, },
-               .extent = { xmax_Y - xmin_Y, ymax_Y - ymin_Y },
-            },
-            .clearValueCount = 0,
-            .pClearValues = NULL,
-         }, VK_SUBPASS_CONTENTS_INLINE);
-
-      bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_W_TILE);
-
-      ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
-      ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
-      /* At the point where we emit the draw call, all data from the
-       * descriptor sets, etc. has been used.  We are free to delete it.
-       */
-      blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
-      blit2d_unbind_dst(cmd_buffer, &dst_temps);
-   }
-}
-
-static void
-anv_meta_blit2d_rgb_dst(struct anv_cmd_buffer *cmd_buffer,
-                        struct anv_meta_blit2d_surf *src,
-                        enum blit2d_src_type src_type,
-                        struct anv_meta_blit2d_surf *dst,
-                        unsigned num_rects,
-                        struct anv_meta_blit2d_rect *rects)
-{
-   struct anv_device *device = cmd_buffer->device;
-
-   for (unsigned r = 0; r < num_rects; ++r) {
-      struct blit2d_src_temps src_temps;
-      blit2d_bind_src(cmd_buffer, src, src_type, &rects[r], &src_temps);
-
-      assert(dst->bs % 3 == 0);
-      assert(dst->tiling == ISL_TILING_LINEAR);
-
-      uint32_t offset;
-      isl_tiling_get_intratile_offset_el(&cmd_buffer->device->isl_dev,
-                                         dst->tiling, 1, dst->pitch,
-                                         rects[r].dst_x, rects[r].dst_y,
-                                         &offset,
-                                         &rects[r].dst_x, &rects[r].dst_y);
-
-      /* A red surface three times as wide as the actual RGB destination */
-      struct anv_meta_blit2d_surf dst_R = {
-         .bo = dst->bo,
-         .tiling = dst->tiling,
-         .base_offset = dst->base_offset,
-         .bs = dst->bs / 3,
-         .pitch = dst->pitch,
-      };
-
-      struct blit2d_dst_temps dst_temps;
-      blit2d_bind_dst(cmd_buffer, &dst_R, offset,
-                      (rects[r].dst_x + rects[r].width) * 3,
-                      rects[r].dst_y + rects[r].height,
-                      vk_single_component_format_for_rgb_size(dst->bs),
-                      &dst_temps);
-
-      struct blit_vb_data {
-         float pos[2];
-         float tex_coord[3];
-      } *vb_data;
-
-      unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
-
-      struct anv_state vb_state =
-         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
-      memset(vb_state.map, 0, sizeof(struct anv_vue_header));
-      vb_data = vb_state.map + sizeof(struct anv_vue_header);
-
-      vb_data[0] = (struct blit_vb_data) {
-         .pos = {
-            (rects[r].dst_x + rects[r].width) * 3,
-            rects[r].dst_y + rects[r].height,
-         },
-         .tex_coord = {
-            rects[r].src_x + rects[r].width,
-            rects[r].src_y + rects[r].height,
-            src->pitch,
-         },
-      };
-
-      vb_data[1] = (struct blit_vb_data) {
-         .pos = {
-            rects[r].dst_x * 3,
-            rects[r].dst_y + rects[r].height,
-         },
-         .tex_coord = {
-            rects[r].src_x,
-            rects[r].src_y + rects[r].height,
-            src->pitch,
-         },
-      };
-
-      vb_data[2] = (struct blit_vb_data) {
-         .pos = {
-            rects[r].dst_x * 3,
-            rects[r].dst_y,
-         },
-         .tex_coord = {
-            rects[r].src_x,
-            rects[r].src_y,
-            src->pitch,
-         },
-      };
-
-      if (!device->info.has_llc)
-         anv_state_clflush(vb_state);
-
-      struct anv_buffer vertex_buffer = {
-         .device = device,
-         .size = vb_size,
-         .bo = &device->dynamic_state_block_pool.bo,
-         .offset = vb_state.offset,
-      };
-
-      anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
-         (VkBuffer[]) {
-            anv_buffer_to_handle(&vertex_buffer),
-            anv_buffer_to_handle(&vertex_buffer)
-         },
-         (VkDeviceSize[]) {
-            0,
-            sizeof(struct anv_vue_header),
-         });
-
-      ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
-         &(VkRenderPassBeginInfo) {
-            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-            .renderPass = device->meta_state.blit2d.render_pass,
-            .framebuffer = dst_temps.fb,
-            .renderArea = {
-               .offset = { rects[r].dst_x, rects[r].dst_y, },
-               .extent = { rects[r].width, rects[r].height },
-            },
-            .clearValueCount = 0,
-            .pClearValues = NULL,
-         }, VK_SUBPASS_CONTENTS_INLINE);
-
-      bind_pipeline(cmd_buffer, src_type, BLIT2D_DST_TYPE_RGB);
-
-      ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
-
-      ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
-
-      /* At the point where we emit the draw call, all data from the
-       * descriptor sets, etc. has been used.  We are free to delete it.
-       */
-      blit2d_unbind_src(cmd_buffer, src_type, &src_temps);
-      blit2d_unbind_dst(cmd_buffer, &dst_temps);
-   }
-}
-
-void
-anv_meta_blit2d(struct anv_cmd_buffer *cmd_buffer,
-                struct anv_meta_blit2d_surf *src,
-                struct anv_meta_blit2d_surf *dst,
-                unsigned num_rects,
-                struct anv_meta_blit2d_rect *rects)
-{
-   enum blit2d_src_type src_type;
-   if (src->tiling == ISL_TILING_W && cmd_buffer->device->info.gen < 8) {
-      src_type = BLIT2D_SRC_TYPE_W_DETILE;
-   } else {
-      src_type = BLIT2D_SRC_TYPE_NORMAL;
-   }
-
-   if (dst->tiling == ISL_TILING_W) {
-      anv_meta_blit2d_w_tiled_dst(cmd_buffer, src, src_type, dst,
-                                  num_rects, rects);
-      return;
-   } else if (dst->bs % 3 == 0) {
-      anv_meta_blit2d_rgb_dst(cmd_buffer, src, src_type, dst,
-                              num_rects, rects);
-      return;
-   } else {
-      assert(util_is_power_of_two(dst->bs));
-      anv_meta_blit2d_normal_dst(cmd_buffer, src, src_type, dst,
-                                 num_rects, rects);
-   }
-}
-
-static nir_shader *
-build_nir_vertex_shader(void)
-{
-   const struct glsl_type *vec4 = glsl_vec4_type();
-   nir_builder b;
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
-
-   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                              vec4, "a_pos");
-   pos_in->data.location = VERT_ATTRIB_GENERIC0;
-   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                               vec4, "gl_Position");
-   pos_out->data.location = VARYING_SLOT_POS;
-   nir_copy_var(&b, pos_out, pos_in);
-
-   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  vec4, "a_tex_pos");
-   tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
-   nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                   vec4, "v_tex_pos");
-   tex_pos_out->data.location = VARYING_SLOT_VAR0;
-   tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
-   nir_copy_var(&b, tex_pos_out, tex_pos_in);
-
-   nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                vec4, "a_other");
-   other_in->data.location = VERT_ATTRIB_GENERIC2;
-   nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                   vec4, "v_other");
-   other_out->data.location = VARYING_SLOT_VAR1;
-   other_out->data.interpolation = INTERP_MODE_FLAT;
-   nir_copy_var(&b, other_out, other_in);
-
-   return b.shader;
-}
-
-typedef nir_ssa_def* (*texel_fetch_build_func)(struct nir_builder *,
-                                               struct anv_device *,
-                                               nir_ssa_def *, nir_ssa_def *);
-
-static nir_ssa_def *
-nir_copy_bits(struct nir_builder *b, nir_ssa_def *dst, unsigned dst_offset,
-              nir_ssa_def *src, unsigned src_offset, unsigned num_bits)
-{
-   unsigned src_mask = (~1u >> (32 - num_bits)) << src_offset;
-   nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask));
-
-   nir_ssa_def *shifted;
-   if (dst_offset > src_offset) {
-      shifted = nir_ishl(b, masked, nir_imm_int(b, dst_offset - src_offset));
-   } else if (dst_offset < src_offset) {
-      shifted = nir_ushr(b, masked, nir_imm_int(b, src_offset - dst_offset));
-   } else {
-      assert(dst_offset == src_offset);
-      shifted = masked;
-   }
-
-   return nir_ior(b, dst, shifted);
-}
-
-static nir_ssa_def *
-build_nir_w_tiled_fetch(struct nir_builder *b, struct anv_device *device,
-                        nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch)
-{
-   nir_ssa_def *x = nir_channel(b, tex_pos, 0);
-   nir_ssa_def *y = nir_channel(b, tex_pos, 1);
-
-   /* First, compute the block-aligned offset */
-   nir_ssa_def *x_major = nir_ushr(b, x, nir_imm_int(b, 6));
-   nir_ssa_def *y_major = nir_ushr(b, y, nir_imm_int(b, 6));
-   /* W tiles have physical size of 128x32 and logical size of 64x64, hence
-    * the multiplication by 32 (instead of 64). */
-   nir_ssa_def *offset =
-      nir_iadd(b, nir_imul(b, y_major,
-                              nir_imul(b, tex_pitch, nir_imm_int(b, 32))),
-                  nir_imul(b, x_major, nir_imm_int(b, 4096)));
-
-   /* Compute the bottom 12 bits of the offset */
-   offset = nir_copy_bits(b, offset, 0, x, 0, 1);
-   offset = nir_copy_bits(b, offset, 1, y, 0, 1);
-   offset = nir_copy_bits(b, offset, 2, x, 1, 1);
-   offset = nir_copy_bits(b, offset, 3, y, 1, 1);
-   offset = nir_copy_bits(b, offset, 4, x, 2, 1);
-   offset = nir_copy_bits(b, offset, 5, y, 2, 4);
-   offset = nir_copy_bits(b, offset, 9, x, 3, 3);
-
-   if (device->isl_dev.has_bit6_swizzling) {
-      offset = nir_ixor(b, offset,
-                        nir_ushr(b, nir_iand(b, offset, nir_imm_int(b, 0x0200)),
-                                 nir_imm_int(b, 3)));
-   }
-
-   const struct glsl_type *sampler_type =
-      glsl_sampler_type(GLSL_SAMPLER_DIM_BUF, false, false, GLSL_TYPE_FLOAT);
-   nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
-                                               sampler_type, "s_tex");
-   sampler->data.descriptor_set = 0;
-   sampler->data.binding = 0;
-
-   nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
-   tex->sampler_dim = GLSL_SAMPLER_DIM_BUF;
-   tex->op = nir_texop_txf;
-   tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(offset);
-   tex->dest_type = nir_type_float; /* TODO */
-   tex->is_array = false;
-   tex->coord_components = 1;
-   tex->texture = nir_deref_var_create(tex, sampler);
-   tex->sampler = NULL;
-
-   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
-   nir_builder_instr_insert(b, &tex->instr);
-
-   return &tex->dest.ssa;
-}
-
-static nir_ssa_def *
-build_nir_texel_fetch(struct nir_builder *b, struct anv_device *device,
-                      nir_ssa_def *tex_pos, nir_ssa_def *tex_pitch)
-{
-   const struct glsl_type *sampler_type =
-      glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
-   nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform,
-                                               sampler_type, "s_tex");
-   sampler->data.descriptor_set = 0;
-   sampler->data.binding = 0;
-
-   nir_tex_instr *tex = nir_tex_instr_create(b->shader, 2);
-   tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
-   tex->op = nir_texop_txf;
-   tex->src[0].src_type = nir_tex_src_coord;
-   tex->src[0].src = nir_src_for_ssa(tex_pos);
-   tex->src[1].src_type = nir_tex_src_lod;
-   tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
-   tex->dest_type = nir_type_float; /* TODO */
-   tex->is_array = false;
-   tex->coord_components = 2;
-   tex->texture = nir_deref_var_create(tex, sampler);
-   tex->sampler = NULL;
-
-   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
-   nir_builder_instr_insert(b, &tex->instr);
-
-   return &tex->dest.ssa;
-}
-
-static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
-   .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-   .vertexBindingDescriptionCount = 2,
-   .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-      {
-         .binding = 0,
-         .stride = 0,
-         .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
-      },
-      {
-         .binding = 1,
-         .stride = 5 * sizeof(float),
-         .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-      },
-   },
-   .vertexAttributeDescriptionCount = 3,
-   .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-      {
-         /* VUE Header */
-         .location = 0,
-         .binding = 0,
-         .format = VK_FORMAT_R32G32B32A32_UINT,
-         .offset = 0
-      },
-      {
-         /* Position */
-         .location = 1,
-         .binding = 1,
-         .format = VK_FORMAT_R32G32_SFLOAT,
-         .offset = 0
-      },
-      {
-         /* Texture Coordinate */
-         .location = 2,
-         .binding = 1,
-         .format = VK_FORMAT_R32G32B32_SFLOAT,
-         .offset = 8
-      },
-   },
-};
-
-static nir_shader *
-build_nir_copy_fragment_shader(struct anv_device *device,
-                               texel_fetch_build_func txf_func)
-{
-   const struct glsl_type *vec4 = glsl_vec4_type();
-   const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
-   nir_builder b;
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
-   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  vec3, "v_tex_pos");
-   tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 vec4, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-
-   nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
-   unsigned swiz[4] = { 0, 1 };
-   nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
-   nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2);
-
-   nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
-   nir_store_var(&b, color_out, color, 0xf);
-
-   return b.shader;
-}
-
-/* RGB copies have the same interface as normal copies */
-#define rgb_vi_create_info normal_vi_create_info
-
-static nir_shader *
-build_nir_rgb_fragment_shader(struct anv_device *device,
-                              texel_fetch_build_func txf_func)
-{
-   const struct glsl_type *vec4 = glsl_vec4_type();
-   const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
-   nir_builder b;
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
-   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  vec3, "v_tex_pos");
-   tex_pos_in->data.location = VARYING_SLOT_VAR0;
-
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 vec4, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-
-   /* We need gl_FragCoord so we know our position */
-   nir_variable *frag_coord_in = nir_variable_create(b.shader,
-                                                     nir_var_shader_in,
-                                                     vec4, "gl_FragCoord");
-   frag_coord_in->data.location = VARYING_SLOT_POS;
-   frag_coord_in->data.origin_upper_left = true;
-
-   nir_ssa_def *pos_int = nir_f2i(&b, nir_load_var(&b, tex_pos_in));
-   unsigned swiz[4] = { 0, 1 };
-   nir_ssa_def *tex_pos = nir_swizzle(&b, pos_int, swiz, 2, false);
-   nir_ssa_def *tex_pitch = nir_channel(&b, pos_int, 2);
-
-   nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
-
-   /* We figure out which component we are by the x component of FragCoord */
-   nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in));
-   nir_ssa_def *comp = nir_umod(&b, nir_channel(&b, frag_coord_int, 0),
-                                    nir_imm_int(&b, 3));
-
-   /* Select the given channel from the texelFetch result */
-   nir_ssa_def *color_channel =
-      nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
-                    nir_channel(&b, color, 0),
-                    nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)),
-                                  nir_channel(&b, color, 1),
-                                  nir_channel(&b, color, 2)));
-
-   nir_ssa_def *u = nir_ssa_undef(&b, 1, 32);
-   nir_store_var(&b, color_out, nir_vec4(&b, color_channel, u, u, u), 0x1);
-
-   return b.shader;
-}
-
-static const VkPipelineVertexInputStateCreateInfo w_tiled_vi_create_info = {
-   .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-   .vertexBindingDescriptionCount = 2,
-   .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-      {
-         .binding = 0,
-         .stride = 0,
-         .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
-      },
-      {
-         .binding = 1,
-         .stride = 2 * sizeof(float),
-         .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-      },
-   },
-   .vertexAttributeDescriptionCount = 4,
-   .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-      {
-         /* VUE Header */
-         .location = 0,
-         .binding = 0,
-         .format = VK_FORMAT_R32G32B32A32_UINT,
-         .offset = 0
-      },
-      {
-         /* Position */
-         .location = 1,
-         .binding = 1,
-         .format = VK_FORMAT_R32G32_SFLOAT,
-         .offset = 0
-      },
-      {
-         /* Texture Offset */
-         .location = 2,
-         .binding = 0,
-         .format = VK_FORMAT_R32G32B32_UINT,
-         .offset = 16
-      },
-      {
-         /* Destination bounds */
-         .location = 3,
-         .binding = 0,
-         .format = VK_FORMAT_R32G32B32A32_UINT,
-         .offset = 28
-      },
-   },
-};
-
-static nir_shader *
-build_nir_w_tiled_fragment_shader(struct anv_device *device,
-                                  texel_fetch_build_func txf_func)
-{
-   const struct glsl_type *vec4 = glsl_vec4_type();
-   const struct glsl_type *ivec3 = glsl_vector_type(GLSL_TYPE_INT, 3);
-   const struct glsl_type *uvec4 = glsl_vector_type(GLSL_TYPE_UINT, 4);
-   nir_builder b;
-
-   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
-   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs");
-
-   /* We need gl_FragCoord so we know our Y-tiled position */
-   nir_variable *frag_coord_in = nir_variable_create(b.shader,
-                                                     nir_var_shader_in,
-                                                     vec4, "gl_FragCoord");
-   frag_coord_in->data.location = VARYING_SLOT_POS;
-   frag_coord_in->data.origin_upper_left = true;
-
-   /* In location 0 we have an ivec3 that has the offset from dest to
-    * source in the first two components and the stride in the third.
-    */
-   nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                  ivec3, "v_tex_off");
-   tex_off_in->data.location = VARYING_SLOT_VAR0;
-   tex_off_in->data.interpolation = INTERP_MODE_FLAT;
-
-   /* In location 1 we have a uvec4 that gives us the bounds of the
-    * destination.  We need to discard if we get outside this boundary.
-    */
-   nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in,
-                                                 uvec4, "v_bounds");
-   bounds_in->data.location = VARYING_SLOT_VAR1;
-   bounds_in->data.interpolation = INTERP_MODE_FLAT;
-
-   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
-                                                 vec4, "f_color");
-   color_out->data.location = FRAG_RESULT_DATA0;
-
-   nir_ssa_def *frag_coord_int = nir_f2i(&b, nir_load_var(&b, frag_coord_in));
-   nir_ssa_def *x_Y = nir_channel(&b, frag_coord_int, 0);
-   nir_ssa_def *y_Y = nir_channel(&b, frag_coord_int, 1);
-
-   /* Compute the W-tiled position from the Y-tiled position */
-   nir_ssa_def *x_W = nir_iand(&b, x_Y, nir_imm_int(&b, 0xffffff80));
-   x_W = nir_ushr(&b, x_W, nir_imm_int(&b, 1));
-   x_W = nir_copy_bits(&b, x_W, 0, x_Y, 0, 1);
-   x_W = nir_copy_bits(&b, x_W, 1, x_Y, 2, 1);
-   x_W = nir_copy_bits(&b, x_W, 2, y_Y, 0, 1);
-   x_W = nir_copy_bits(&b, x_W, 3, x_Y, 4, 3);
-
-   nir_ssa_def *y_W = nir_iand(&b, y_Y, nir_imm_int(&b, 0xffffffe0));
-   y_W = nir_ishl(&b, y_W, nir_imm_int(&b, 1));
-   y_W = nir_copy_bits(&b, y_W, 0, x_Y, 1, 1);
-   y_W = nir_copy_bits(&b, y_W, 1, x_Y, 3, 1);
-   y_W = nir_copy_bits(&b, y_W, 2, y_Y, 1, 4);
-
-   /* Figure out if we are out-of-bounds and discard */
-   nir_ssa_def *bounds = nir_load_var(&b, bounds_in);
-   nir_ssa_def *oob =
-      nir_ior(&b, nir_ult(&b, x_W, nir_channel(&b, bounds, 0)),
-      nir_ior(&b, nir_ult(&b, y_W, nir_channel(&b, bounds, 1)),
-      nir_ior(&b, nir_uge(&b, x_W, nir_channel(&b, bounds, 2)),
-                  nir_uge(&b, y_W, nir_channel(&b, bounds, 3)))));
-
-   nir_intrinsic_instr *discard =
-      nir_intrinsic_instr_create(b.shader, nir_intrinsic_discard_if);
-   discard->src[0] = nir_src_for_ssa(oob);
-   nir_builder_instr_insert(&b, &discard->instr);
-
-   nir_ssa_def *tex_off = nir_channels(&b, nir_load_var(&b, tex_off_in), 0x3);
-   nir_ssa_def *tex_pos = nir_iadd(&b, nir_vec2(&b, x_W, y_W), tex_off);
-   nir_ssa_def *tex_pitch = nir_channel(&b, nir_load_var(&b, tex_off_in), 2);
-
-   nir_ssa_def *color = txf_func(&b, device, tex_pos, tex_pitch);
-   nir_store_var(&b, color_out, color, 0xf);
-
-   return b.shader;
-}
-
-void
-anv_device_finish_meta_blit2d_state(struct anv_device *device)
-{
-   if (device->meta_state.blit2d.render_pass) {
-      anv_DestroyRenderPass(anv_device_to_handle(device),
-                            device->meta_state.blit2d.render_pass,
-                            &device->meta_state.alloc);
-   }
-
-   if (device->meta_state.blit2d.img_p_layout) {
-      anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                                device->meta_state.blit2d.img_p_layout,
-                                &device->meta_state.alloc);
-   }
-
-   if (device->meta_state.blit2d.img_ds_layout) {
-      anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                     device->meta_state.blit2d.img_ds_layout,
-                                     &device->meta_state.alloc);
-   }
-
-   if (device->meta_state.blit2d.buf_p_layout) {
-      anv_DestroyPipelineLayout(anv_device_to_handle(device),
-                                device->meta_state.blit2d.buf_p_layout,
-                                &device->meta_state.alloc);
-   }
-
-   if (device->meta_state.blit2d.buf_ds_layout) {
-      anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
-                                     device->meta_state.blit2d.buf_ds_layout,
-                                     &device->meta_state.alloc);
-   }
-
-   for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
-      for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) {
-         if (device->meta_state.blit2d.pipelines[src][dst]) {
-            anv_DestroyPipeline(anv_device_to_handle(device),
-                                device->meta_state.blit2d.pipelines[src][dst],
-                                &device->meta_state.alloc);
-         }
-      }
-   }
-}
-
-static VkResult
-blit2d_init_pipeline(struct anv_device *device,
-                     enum blit2d_src_type src_type,
-                     enum blit2d_dst_type dst_type)
-{
-   VkResult result;
-
-   texel_fetch_build_func src_func;
-   switch (src_type) {
-   case BLIT2D_SRC_TYPE_NORMAL:
-      src_func = build_nir_texel_fetch;
-      break;
-   case BLIT2D_SRC_TYPE_W_DETILE:
-      src_func = build_nir_w_tiled_fetch;
-      break;
-   default:
-      unreachable("Invalid blit2d source type");
-   }
-
-   const VkPipelineVertexInputStateCreateInfo *vi_create_info;
-   struct anv_shader_module fs = { .nir = NULL };
-   switch (dst_type) {
-   case BLIT2D_DST_TYPE_NORMAL:
-      fs.nir = build_nir_copy_fragment_shader(device, src_func);
-      vi_create_info = &normal_vi_create_info;
-      break;
-   case BLIT2D_DST_TYPE_W_TILE:
-      fs.nir = build_nir_w_tiled_fragment_shader(device, src_func);
-      vi_create_info = &w_tiled_vi_create_info;
-      break;
-   case BLIT2D_DST_TYPE_RGB:
-      /* RGB destinations and W-detiling don't mix */
-      if (src_type != BLIT2D_SRC_TYPE_NORMAL)
-         return VK_SUCCESS;
-
-      fs.nir = build_nir_rgb_fragment_shader(device, src_func);
-      vi_create_info = &rgb_vi_create_info;
-      break;
-   default:
-      return VK_SUCCESS;
-   }
-
-   /* We don't use a vertex shader for blitting, but instead build and pass
-    * the VUEs directly to the rasterization backend.  However, we do need
-    * to provide GLSL source for the vertex shader so that the compiler
-    * does not dead-code our inputs.
-    */
-   struct anv_shader_module vs = {
-      .nir = build_nir_vertex_shader(),
-   };
-
-   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
-      {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_VERTEX_BIT,
-         .module = anv_shader_module_to_handle(&vs),
-         .pName = "main",
-         .pSpecializationInfo = NULL
-      }, {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-         .module = anv_shader_module_to_handle(&fs),
-         .pName = "main",
-         .pSpecializationInfo = NULL
-      },
-   };
-
-   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
-      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
-      .pStages = pipeline_shader_stages,
-      .pVertexInputState = vi_create_info,
-      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-         .primitiveRestartEnable = false,
-      },
-      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-         .viewportCount = 1,
-         .scissorCount = 1,
-      },
-      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
-         .rasterizerDiscardEnable = false,
-         .polygonMode = VK_POLYGON_MODE_FILL,
-         .cullMode = VK_CULL_MODE_NONE,
-         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
-      },
-      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-         .rasterizationSamples = 1,
-         .sampleShadingEnable = false,
-         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
-      },
-      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
-            { .colorWriteMask =
-                 VK_COLOR_COMPONENT_A_BIT |
-                 VK_COLOR_COMPONENT_R_BIT |
-                 VK_COLOR_COMPONENT_G_BIT |
-                 VK_COLOR_COMPONENT_B_BIT },
-         }
-      },
-      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-         .dynamicStateCount = 9,
-         .pDynamicStates = (VkDynamicState[]) {
-            VK_DYNAMIC_STATE_VIEWPORT,
-            VK_DYNAMIC_STATE_SCISSOR,
-            VK_DYNAMIC_STATE_LINE_WIDTH,
-            VK_DYNAMIC_STATE_DEPTH_BIAS,
-            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
-            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
-            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
-            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
-            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
-         },
-      },
-      .flags = 0,
-      .layout = device->meta_state.blit2d.img_p_layout,
-      .renderPass = device->meta_state.blit2d.render_pass,
-      .subpass = 0,
-   };
-
-   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
-      .color_attachment_count = -1,
-      .use_repclear = false,
-      .disable_vs = true,
-      .use_rectlist = true
-   };
-
-   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
-      VK_NULL_HANDLE,
-      &vk_pipeline_info, &anv_pipeline_info,
-      &device->meta_state.alloc,
-      &device->meta_state.blit2d.pipelines[src_type][dst_type]);
-
-   ralloc_free(vs.nir);
-   ralloc_free(fs.nir);
-
-   return result;
-}
-
-VkResult
-anv_device_init_meta_blit2d_state(struct anv_device *device)
-{
-   VkResult result;
-
-   zero(device->meta_state.blit2d);
-
-   result = anv_CreateRenderPass(anv_device_to_handle(device),
-      &(VkRenderPassCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-         .attachmentCount = 1,
-         .pAttachments = &(VkAttachmentDescription) {
-            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
-            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
-            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-         },
-         .subpassCount = 1,
-         .pSubpasses = &(VkSubpassDescription) {
-            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-            .inputAttachmentCount = 0,
-            .colorAttachmentCount = 1,
-            .pColorAttachments = &(VkAttachmentReference) {
-               .attachment = 0,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .pResolveAttachments = NULL,
-            .pDepthStencilAttachment = &(VkAttachmentReference) {
-               .attachment = VK_ATTACHMENT_UNUSED,
-               .layout = VK_IMAGE_LAYOUT_GENERAL,
-            },
-            .preserveAttachmentCount = 1,
-            .pPreserveAttachments = (uint32_t[]) { 0 },
-         },
-         .dependencyCount = 0,
-      }, &device->meta_state.alloc, &device->meta_state.blit2d.render_pass);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
-      &(VkDescriptorSetLayoutCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-         .bindingCount = 1,
-         .pBindings = (VkDescriptorSetLayoutBinding[]) {
-            {
-               .binding = 0,
-               .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
-               .descriptorCount = 1,
-               .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
-               .pImmutableSamplers = NULL
-            },
-         }
-      }, &device->meta_state.alloc, &device->meta_state.blit2d.img_ds_layout);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
-      &(VkPipelineLayoutCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-         .setLayoutCount = 1,
-         .pSetLayouts = &device->meta_state.blit2d.img_ds_layout,
-      },
-      &device->meta_state.alloc, &device->meta_state.blit2d.img_p_layout);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
-      &(VkDescriptorSetLayoutCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-         .bindingCount = 1,
-         .pBindings = (VkDescriptorSetLayoutBinding[]) {
-            {
-               .binding = 0,
-               .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
-               .descriptorCount = 1,
-               .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
-               .pImmutableSamplers = NULL
-            },
-         }
-      }, &device->meta_state.alloc, &device->meta_state.blit2d.buf_ds_layout);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
-      &(VkPipelineLayoutCreateInfo) {
-         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-         .setLayoutCount = 1,
-         .pSetLayouts = &device->meta_state.blit2d.buf_ds_layout,
-      },
-      &device->meta_state.alloc, &device->meta_state.blit2d.buf_p_layout);
-   if (result != VK_SUCCESS)
-      goto fail;
-
-   for (unsigned src = 0; src < BLIT2D_NUM_SRC_TYPES; src++) {
-      for (unsigned dst = 0; dst < BLIT2D_NUM_DST_TYPES; dst++) {
-         result = blit2d_init_pipeline(device, src, dst);
-         if (result != VK_SUCCESS)
-            goto fail;
-      }
-   }
-
-   return VK_SUCCESS;
-
-fail:
-   anv_device_finish_meta_blit2d_state(device);
-   return result;
-}
-- 
2.5.0.400.gff86faf



More information about the mesa-dev mailing list