[Mesa-dev] [PATCH 26/33] anv: Use blorp to implement VkBlitImage

Anuj Phogat anuj.phogat at gmail.com
Wed Aug 31 23:14:11 UTC 2016


On Wed, Aug 31, 2016 at 2:22 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---
>  src/intel/vulkan/Makefile.sources |   1 -
>  src/intel/vulkan/anv_blorp.c      | 144 ++++++++
>  src/intel/vulkan/anv_meta.c       |   7 -
>  src/intel/vulkan/anv_meta.h       |   3 -
>  src/intel/vulkan/anv_meta_blit.c  | 739 --------------------------------------
>  5 files changed, 144 insertions(+), 750 deletions(-)
>  delete mode 100644 src/intel/vulkan/anv_meta_blit.c
>
> diff --git a/src/intel/vulkan/Makefile.sources b/src/intel/vulkan/Makefile.sources
> index e384235..35e15f6 100644
> --- a/src/intel/vulkan/Makefile.sources
> +++ b/src/intel/vulkan/Makefile.sources
> @@ -33,7 +33,6 @@ VULKAN_FILES := \
>         anv_intel.c \
>         anv_meta.c \
>         anv_meta.h \
> -       anv_meta_blit.c \
>         anv_meta_blit2d.c \
>         anv_meta_clear.c \
>         anv_meta_copy.c \
> diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> index d047bcd..5d715fc 100644
> --- a/src/intel/vulkan/anv_blorp.c
> +++ b/src/intel/vulkan/anv_blorp.c
> @@ -118,3 +118,147 @@ anv_device_finish_blorp(struct anv_device *device)
>     blorp_finish(&device->blorp);
>     anv_pipeline_cache_finish(&device->blorp_shader_cache);
>  }
> +
> +static void
> +get_blorp_surf_for_anv_image(const struct anv_image *image,
> +                             VkImageAspectFlags aspect,
> +                             struct blorp_surf *blorp_surf)
> +{
> +   const struct anv_surface *surface =
> +      anv_image_get_surface_for_aspect_mask(image, aspect);
> +
> +   *blorp_surf = (struct blorp_surf) {
> +      .surf = &surface->isl,
> +      .addr = {
> +         .buffer = image->bo,
> +         .offset = image->offset + surface->offset,
> +      },
> +   };
> +}
> +
> +static bool
> +flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
> +{
> +   bool flip = false;
> +   if (*src0 > *src1) {
> +      unsigned tmp = *src0;
> +      *src0 = *src1;
> +      *src1 = tmp;
> +      flip = !flip;
> +   }
> +
> +   if (*dst0 > *dst1) {
> +      unsigned tmp = *dst0;
> +      *dst0 = *dst1;
> +      *dst1 = tmp;
> +      flip = !flip;
> +   }
> +
> +   return flip;
> +}
> +
> +void anv_CmdBlitImage(
> +    VkCommandBuffer                             commandBuffer,
> +    VkImage                                     srcImage,
> +    VkImageLayout                               srcImageLayout,
> +    VkImage                                     dstImage,
> +    VkImageLayout                               dstImageLayout,
> +    uint32_t                                    regionCount,
> +    const VkImageBlit*                          pRegions,
> +    VkFilter                                    filter)
> +
> +{
> +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
> +   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
> +   ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
> +
> +   struct blorp_surf src, dst;
> +
> +   uint32_t gl_filter;
> +   switch (filter) {
> +   case VK_FILTER_NEAREST:
> +      gl_filter = 0x2600; /* GL_NEAREST */
> +      break;
> +   case VK_FILTER_LINEAR:
> +      gl_filter = 0x2601; /* GL_LINEAR */
> +      break;
> +   default:
> +      unreachable("Invalid filter");
> +   }
> +
> +   struct blorp_batch batch;
> +   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer);
> +
> +   for (unsigned r = 0; r < regionCount; r++) {
> +      const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
> +      const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
> +
> +      get_blorp_surf_for_anv_image(src_image, src_res->aspectMask, &src);
> +      get_blorp_surf_for_anv_image(dst_image, dst_res->aspectMask, &dst);
> +
> +      struct anv_format src_format =
> +         anv_get_format(&cmd_buffer->device->info, src_image->vk_format,
> +                        src_res->aspectMask, src_image->tiling);
> +      struct anv_format dst_format =
> +         anv_get_format(&cmd_buffer->device->info, dst_image->vk_format,
> +                        dst_res->aspectMask, dst_image->tiling);
> +
> +      unsigned dst_start, dst_end;
> +      if (dst_image->type == VK_IMAGE_TYPE_3D) {
> +         assert(dst_res->baseArrayLayer == 0);
> +         dst_start = pRegions[r].dstOffsets[0].z;
> +         dst_end = pRegions[r].dstOffsets[1].z;
> +      } else {
> +         dst_start = dst_res->baseArrayLayer;
> +         dst_end = dst_start + dst_res->layerCount;
> +      }
> +
> +      unsigned src_start, src_end;
> +      if (src_image->type == VK_IMAGE_TYPE_3D) {
> +         assert(src_res->baseArrayLayer == 0);
> +         src_start = pRegions[r].srcOffsets[0].z;
> +         src_end = pRegions[r].srcOffsets[1].z;
> +      } else {
> +         src_start = src_res->baseArrayLayer;
> +         src_end = src_start + src_res->layerCount;
> +      }
> +
> +      bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
> +      float src_z_step = (float)(src_end + 1 - src_start) /
> +                         (float)(dst_end + 1 - dst_start);
> +
> +      if (flip_z) {
> +         src_start = src_end;
> +         src_z_step *= -1;
> +      }
> +
> +      unsigned src_x0 = pRegions[r].srcOffsets[0].x;
> +      unsigned src_x1 = pRegions[r].srcOffsets[1].x;
> +      unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
> +      unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
> +      bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
> +
> +      unsigned src_y0 = pRegions[r].srcOffsets[0].y;
> +      unsigned src_y1 = pRegions[r].srcOffsets[1].y;
> +      unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
> +      unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
> +      bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
> +
> +      const unsigned num_layers = dst_end - dst_start;
> +      for (unsigned i = 0; i < num_layers; i++) {
> +         unsigned dst_z = dst_start + i;
> +         unsigned src_z = src_start + i * src_z_step;
> +
> +         blorp_blit(&batch, &src, src_res->mipLevel, src_z,
> +                    src_format.isl_format, src_format.swizzle,
> +                    &dst, dst_res->mipLevel, dst_z,
> +                    dst_format.isl_format, dst_format.swizzle,
> +                    src_x0, src_y0, src_x1, src_y1,
> +                    dst_x0, dst_y0, dst_x1, dst_y1,
> +                    gl_filter, flip_x, flip_y);
> +      }
> +
> +   }
> +
> +   blorp_batch_finish(&batch);
> +}
> diff --git a/src/intel/vulkan/anv_meta.c b/src/intel/vulkan/anv_meta.c
> index 1ac0306..cd30d3b 100644
> --- a/src/intel/vulkan/anv_meta.c
> +++ b/src/intel/vulkan/anv_meta.c
> @@ -146,10 +146,6 @@ anv_device_init_meta(struct anv_device *device)
>     if (result != VK_SUCCESS)
>        goto fail_resolve;
>
> -   result = anv_device_init_meta_blit_state(device);
> -   if (result != VK_SUCCESS)
> -      goto fail_blit;
> -
>     result = anv_device_init_meta_blit2d_state(device);
>     if (result != VK_SUCCESS)
>        goto fail_blit2d;
> @@ -157,8 +153,6 @@ anv_device_init_meta(struct anv_device *device)
>     return VK_SUCCESS;
>
>  fail_blit2d:
> -   anv_device_finish_meta_blit_state(device);
> -fail_blit:
>     anv_device_finish_meta_resolve_state(device);
>  fail_resolve:
>     anv_device_finish_meta_clear_state(device);
> @@ -171,6 +165,5 @@ anv_device_finish_meta(struct anv_device *device)
>  {
>     anv_device_finish_meta_resolve_state(device);
>     anv_device_finish_meta_clear_state(device);
> -   anv_device_finish_meta_blit_state(device);
>     anv_device_finish_meta_blit2d_state(device);
>  }
> diff --git a/src/intel/vulkan/anv_meta.h b/src/intel/vulkan/anv_meta.h
> index 6bd5c1d..ae750f6 100644
> --- a/src/intel/vulkan/anv_meta.h
> +++ b/src/intel/vulkan/anv_meta.h
> @@ -50,9 +50,6 @@ void anv_device_finish_meta_clear_state(struct anv_device *device);
>  VkResult anv_device_init_meta_resolve_state(struct anv_device *device);
>  void anv_device_finish_meta_resolve_state(struct anv_device *device);
>
> -VkResult anv_device_init_meta_blit_state(struct anv_device *device);
> -void anv_device_finish_meta_blit_state(struct anv_device *device);
> -
>  VkResult anv_device_init_meta_blit2d_state(struct anv_device *device);
>  void anv_device_finish_meta_blit2d_state(struct anv_device *device);
>
> diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c
> deleted file mode 100644
> index 6f73102..0000000
> --- a/src/intel/vulkan/anv_meta_blit.c
> +++ /dev/null
> @@ -1,739 +0,0 @@
> -/*
> - * Copyright © 2015 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -#include "anv_meta.h"
> -#include "nir/nir_builder.h"
> -
> -struct blit_region {
> -   VkOffset3D src_offset;
> -   VkExtent3D src_extent;
> -   VkOffset3D dest_offset;
> -   VkExtent3D dest_extent;
> -};
> -
> -static nir_shader *
> -build_nir_vertex_shader(void)
> -{
> -   const struct glsl_type *vec4 = glsl_vec4_type();
> -   nir_builder b;
> -
> -   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
> -   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
> -
> -   nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
> -                                              vec4, "a_pos");
> -   pos_in->data.location = VERT_ATTRIB_GENERIC0;
> -   nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
> -                                               vec4, "gl_Position");
> -   pos_out->data.location = VARYING_SLOT_POS;
> -   nir_copy_var(&b, pos_out, pos_in);
> -
> -   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
> -                                                  vec4, "a_tex_pos");
> -   tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
> -   nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
> -                                                   vec4, "v_tex_pos");
> -   tex_pos_out->data.location = VARYING_SLOT_VAR0;
> -   tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
> -   nir_copy_var(&b, tex_pos_out, tex_pos_in);
> -
> -   return b.shader;
> -}
> -
> -static nir_shader *
> -build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
> -{
> -   const struct glsl_type *vec4 = glsl_vec4_type();
> -   nir_builder b;
> -
> -   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
> -   b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs");
> -
> -   nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
> -                                                  vec4, "v_tex_pos");
> -   tex_pos_in->data.location = VARYING_SLOT_VAR0;
> -
> -   /* Swizzle the array index which comes in as Z coordinate into the right
> -    * position.
> -    */
> -   unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
> -   nir_ssa_def *const tex_pos =
> -      nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
> -                  (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
> -
> -   const struct glsl_type *sampler_type =
> -      glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
> -                        glsl_get_base_type(vec4));
> -   nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
> -                                               sampler_type, "s_tex");
> -   sampler->data.descriptor_set = 0;
> -   sampler->data.binding = 0;
> -
> -   nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
> -   tex->sampler_dim = tex_dim;
> -   tex->op = nir_texop_tex;
> -   tex->src[0].src_type = nir_tex_src_coord;
> -   tex->src[0].src = nir_src_for_ssa(tex_pos);
> -   tex->dest_type = nir_type_float; /* TODO */
> -   tex->is_array = glsl_sampler_type_is_array(sampler_type);
> -   tex->coord_components = tex_pos->num_components;
> -   tex->texture = nir_deref_var_create(tex, sampler);
> -   tex->sampler = nir_deref_var_create(tex, sampler);
> -
> -   nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
> -   nir_builder_instr_insert(&b, &tex->instr);
> -
> -   nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
> -                                                 vec4, "f_color");
> -   color_out->data.location = FRAG_RESULT_DATA0;
> -   nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
> -
> -   return b.shader;
> -}
> -
> -static void
> -meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
> -                  struct anv_meta_saved_state *saved_state)
> -{
> -   anv_meta_save(saved_state, cmd_buffer, 0);
> -}
> -
> -static void
> -meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
> -               struct anv_image *src_image,
> -               struct anv_image_view *src_iview,
> -               VkOffset3D src_offset,
> -               VkExtent3D src_extent,
> -               struct anv_image *dest_image,
> -               struct anv_image_view *dest_iview,
> -               VkOffset3D dest_offset,
> -               VkExtent3D dest_extent,
> -               VkFilter blit_filter)
> -{
> -   struct anv_device *device = cmd_buffer->device;
> -
> -   struct blit_vb_data {
> -      float pos[2];
> -      float tex_coord[3];
> -   } *vb_data;
> -
> -   assert(src_image->samples == dest_image->samples);
> -
> -   unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
> -
> -   struct anv_state vb_state =
> -      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
> -   memset(vb_state.map, 0, sizeof(struct anv_vue_header));
> -   vb_data = vb_state.map + sizeof(struct anv_vue_header);
> -
> -   vb_data[0] = (struct blit_vb_data) {
> -      .pos = {
> -         dest_offset.x + dest_extent.width,
> -         dest_offset.y + dest_extent.height,
> -      },
> -      .tex_coord = {
> -         (float)(src_offset.x + src_extent.width)
> -            / (float)src_iview->extent.width,
> -         (float)(src_offset.y + src_extent.height)
> -            / (float)src_iview->extent.height,
> -         (float)src_offset.z / (float)src_iview->extent.depth,
> -      },
> -   };
> -
> -   vb_data[1] = (struct blit_vb_data) {
> -      .pos = {
> -         dest_offset.x,
> -         dest_offset.y + dest_extent.height,
> -      },
> -      .tex_coord = {
> -         (float)src_offset.x / (float)src_iview->extent.width,
> -         (float)(src_offset.y + src_extent.height) /
> -            (float)src_iview->extent.height,
> -         (float)src_offset.z / (float)src_iview->extent.depth,
> -      },
> -   };
> -
> -   vb_data[2] = (struct blit_vb_data) {
> -      .pos = {
> -         dest_offset.x,
> -         dest_offset.y,
> -      },
> -      .tex_coord = {
> -         (float)src_offset.x / (float)src_iview->extent.width,
> -         (float)src_offset.y / (float)src_iview->extent.height,
> -         (float)src_offset.z / (float)src_iview->extent.depth,
> -      },
> -   };
> -
> -   if (!device->info.has_llc)
> -      anv_state_clflush(vb_state);
> -
> -   struct anv_buffer vertex_buffer = {
> -      .device = device,
> -      .size = vb_size,
> -      .bo = &device->dynamic_state_block_pool.bo,
> -      .offset = vb_state.offset,
> -   };
> -
> -   anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
> -      (VkBuffer[]) {
> -         anv_buffer_to_handle(&vertex_buffer),
> -         anv_buffer_to_handle(&vertex_buffer)
> -      },
> -      (VkDeviceSize[]) {
> -         0,
> -         sizeof(struct anv_vue_header),
> -      });
> -
> -   VkSampler sampler;
> -   ANV_CALL(CreateSampler)(anv_device_to_handle(device),
> -      &(VkSamplerCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
> -         .magFilter = blit_filter,
> -         .minFilter = blit_filter,
> -         .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
> -         .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
> -         .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
> -      }, &cmd_buffer->pool->alloc, &sampler);
> -
> -   VkDescriptorPool desc_pool;
> -   anv_CreateDescriptorPool(anv_device_to_handle(device),
> -      &(const VkDescriptorPoolCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
> -         .pNext = NULL,
> -         .flags = 0,
> -         .maxSets = 1,
> -         .poolSizeCount = 1,
> -         .pPoolSizes = (VkDescriptorPoolSize[]) {
> -            {
> -               .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
> -               .descriptorCount = 1
> -            },
> -         }
> -      }, &cmd_buffer->pool->alloc, &desc_pool);
> -
> -   VkDescriptorSet set;
> -   anv_AllocateDescriptorSets(anv_device_to_handle(device),
> -      &(VkDescriptorSetAllocateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
> -         .descriptorPool = desc_pool,
> -         .descriptorSetCount = 1,
> -         .pSetLayouts = &device->meta_state.blit.ds_layout
> -      }, &set);
> -
> -   anv_UpdateDescriptorSets(anv_device_to_handle(device),
> -      1, /* writeCount */
> -      (VkWriteDescriptorSet[]) {
> -         {
> -            .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
> -            .dstSet = set,
> -            .dstBinding = 0,
> -            .dstArrayElement = 0,
> -            .descriptorCount = 1,
> -            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
> -            .pImageInfo = (VkDescriptorImageInfo[]) {
> -               {
> -                  .sampler = sampler,
> -                  .imageView = anv_image_view_to_handle(src_iview),
> -                  .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
> -               },
> -            }
> -         }
> -      }, 0, NULL);
> -
> -   VkFramebuffer fb;
> -   anv_CreateFramebuffer(anv_device_to_handle(device),
> -      &(VkFramebufferCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
> -         .attachmentCount = 1,
> -         .pAttachments = (VkImageView[]) {
> -            anv_image_view_to_handle(dest_iview),
> -         },
> -         .width = dest_iview->extent.width,
> -         .height = dest_iview->extent.height,
> -         .layers = 1
> -      }, &cmd_buffer->pool->alloc, &fb);
> -
> -   ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
> -      &(VkRenderPassBeginInfo) {
> -         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
> -         .renderPass = device->meta_state.blit.render_pass,
> -         .framebuffer = fb,
> -         .renderArea = {
> -            .offset = { dest_offset.x, dest_offset.y },
> -            .extent = { dest_extent.width, dest_extent.height },
> -         },
> -         .clearValueCount = 0,
> -         .pClearValues = NULL,
> -      }, VK_SUBPASS_CONTENTS_INLINE);
> -
> -   VkPipeline pipeline;
> -
> -   switch (src_image->type) {
> -   case VK_IMAGE_TYPE_1D:
> -      pipeline = device->meta_state.blit.pipeline_1d_src;
> -      break;
> -   case VK_IMAGE_TYPE_2D:
> -      pipeline = device->meta_state.blit.pipeline_2d_src;
> -      break;
> -   case VK_IMAGE_TYPE_3D:
> -      pipeline = device->meta_state.blit.pipeline_3d_src;
> -      break;
> -   default:
> -      unreachable("bad VkImageType");
> -   }
> -
> -   if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
> -      anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
> -                          VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
> -   }
> -
> -   anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
> -                             VK_PIPELINE_BIND_POINT_GRAPHICS,
> -                             device->meta_state.blit.pipeline_layout, 0, 1,
> -                             &set, 0, NULL);
> -
> -   ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
> -
> -   ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
> -
> -   /* At the point where we emit the draw call, all data from the
> -    * descriptor sets, etc. has been used.  We are free to delete it.
> -    */
> -   anv_DestroyDescriptorPool(anv_device_to_handle(device),
> -                             desc_pool, &cmd_buffer->pool->alloc);
> -   anv_DestroySampler(anv_device_to_handle(device), sampler,
> -                      &cmd_buffer->pool->alloc);
> -   anv_DestroyFramebuffer(anv_device_to_handle(device), fb,
> -                          &cmd_buffer->pool->alloc);
> -}
> -
> -static void
> -meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
> -                 const struct anv_meta_saved_state *saved_state)
> -{
> -   anv_meta_restore(saved_state, cmd_buffer);
> -}
> -
> -void anv_CmdBlitImage(
> -    VkCommandBuffer                             commandBuffer,
> -    VkImage                                     srcImage,
> -    VkImageLayout                               srcImageLayout,
> -    VkImage                                     destImage,
> -    VkImageLayout                               destImageLayout,
> -    uint32_t                                    regionCount,
> -    const VkImageBlit*                          pRegions,
> -    VkFilter                                    filter)
> -
> -{
> -   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
> -   ANV_FROM_HANDLE(anv_image, src_image, srcImage);
> -   ANV_FROM_HANDLE(anv_image, dest_image, destImage);
> -   struct anv_meta_saved_state saved_state;
> -
> -   /* From the Vulkan 1.0 spec:
> -    *
> -    *    vkCmdBlitImage must not be used for multisampled source or
> -    *    destination images. Use vkCmdResolveImage for this purpose.
> -    */
> -   assert(src_image->samples == 1);
> -   assert(dest_image->samples == 1);
> -
> -   meta_prepare_blit(cmd_buffer, &saved_state);
> -
> -   for (unsigned r = 0; r < regionCount; r++) {
> -      struct anv_image_view src_iview;
> -      anv_image_view_init(&src_iview, cmd_buffer->device,
> -         &(VkImageViewCreateInfo) {
> -            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
> -            .image = srcImage,
> -            .viewType = anv_meta_get_view_type(src_image),
> -            .format = src_image->vk_format,
> -            .subresourceRange = {
> -               .aspectMask = pRegions[r].srcSubresource.aspectMask,
> -               .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
> -               .levelCount = 1,
> -               .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer,
> -               .layerCount = 1
> -            },
> -         },
> -         cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT);
> -
> -      const VkOffset3D dest_offset = {
> -         .x = pRegions[r].dstOffsets[0].x,
> -         .y = pRegions[r].dstOffsets[0].y,
> -         .z = 0,
> -      };
> -
> -      if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x ||
> -          pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y ||
> -          pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x ||
> -          pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y)
> -         anv_finishme("FINISHME: Allow flipping in blits");
> -
> -      const VkExtent3D dest_extent = {
> -         .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x,
> -         .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y,
> -      };
> -
> -      const VkExtent3D src_extent = {
> -         .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x,
> -         .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y,
> -      };
> -
> -      const uint32_t dest_array_slice =
> -         anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource,
> -                                  &pRegions[r].dstOffsets[0]);
> -
> -      if (pRegions[r].srcSubresource.layerCount > 1)
> -         anv_finishme("FINISHME: copy multiple array layers");
> -
> -      if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z ||
> -          pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z)
> -         anv_finishme("FINISHME: copy multiple depth layers");
> -
> -      struct anv_image_view dest_iview;
> -      anv_image_view_init(&dest_iview, cmd_buffer->device,
> -         &(VkImageViewCreateInfo) {
> -            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
> -            .image = destImage,
> -            .viewType = anv_meta_get_view_type(dest_image),
> -            .format = dest_image->vk_format,
> -            .subresourceRange = {
> -               .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
> -               .baseMipLevel = pRegions[r].dstSubresource.mipLevel,
> -               .levelCount = 1,
> -               .baseArrayLayer = dest_array_slice,
> -               .layerCount = 1
> -            },
> -         },
> -         cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
> -
> -      meta_emit_blit(cmd_buffer,
> -                     src_image, &src_iview,
> -                     pRegions[r].srcOffsets[0], src_extent,
> -                     dest_image, &dest_iview,
> -                     dest_offset, dest_extent,
> -                     filter);
> -   }
> -
> -   meta_finish_blit(cmd_buffer, &saved_state);
> -}
> -
> -void
> -anv_device_finish_meta_blit_state(struct anv_device *device)
> -{
> -   anv_DestroyRenderPass(anv_device_to_handle(device),
> -                         device->meta_state.blit.render_pass,
> -                         &device->meta_state.alloc);
> -   anv_DestroyPipeline(anv_device_to_handle(device),
> -                       device->meta_state.blit.pipeline_1d_src,
> -                       &device->meta_state.alloc);
> -   anv_DestroyPipeline(anv_device_to_handle(device),
> -                       device->meta_state.blit.pipeline_2d_src,
> -                       &device->meta_state.alloc);
> -   anv_DestroyPipeline(anv_device_to_handle(device),
> -                       device->meta_state.blit.pipeline_3d_src,
> -                       &device->meta_state.alloc);
> -   anv_DestroyPipelineLayout(anv_device_to_handle(device),
> -                             device->meta_state.blit.pipeline_layout,
> -                             &device->meta_state.alloc);
> -   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
> -                                  device->meta_state.blit.ds_layout,
> -                                  &device->meta_state.alloc);
> -}
> -
> -VkResult
> -anv_device_init_meta_blit_state(struct anv_device *device)
> -{
> -   VkResult result;
> -
> -   result = anv_CreateRenderPass(anv_device_to_handle(device),
> -      &(VkRenderPassCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
> -         .attachmentCount = 1,
> -         .pAttachments = &(VkAttachmentDescription) {
> -            .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
> -            .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
> -            .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
> -            .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
> -            .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
> -         },
> -         .subpassCount = 1,
> -         .pSubpasses = &(VkSubpassDescription) {
> -            .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
> -            .inputAttachmentCount = 0,
> -            .colorAttachmentCount = 1,
> -            .pColorAttachments = &(VkAttachmentReference) {
> -               .attachment = 0,
> -               .layout = VK_IMAGE_LAYOUT_GENERAL,
> -            },
> -            .pResolveAttachments = NULL,
> -            .pDepthStencilAttachment = &(VkAttachmentReference) {
> -               .attachment = VK_ATTACHMENT_UNUSED,
> -               .layout = VK_IMAGE_LAYOUT_GENERAL,
> -            },
> -            .preserveAttachmentCount = 1,
> -            .pPreserveAttachments = (uint32_t[]) { 0 },
> -         },
> -         .dependencyCount = 0,
> -      }, &device->meta_state.alloc, &device->meta_state.blit.render_pass);
> -   if (result != VK_SUCCESS)
> -      goto fail;
> -
> -   /* We don't use a vertex shader for blitting, but instead build and pass
> -    * the VUEs directly to the rasterization backend.  However, we do need
> -    * to provide GLSL source for the vertex shader so that the compiler
> -    * does not dead-code our inputs.
> -    */
> -   struct anv_shader_module vs = {
> -      .nir = build_nir_vertex_shader(),
> -   };
> -
> -   struct anv_shader_module fs_1d = {
> -      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D),
> -   };
> -
> -   struct anv_shader_module fs_2d = {
> -      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
> -   };
> -
> -   struct anv_shader_module fs_3d = {
> -      .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
> -   };
> -
> -   VkPipelineVertexInputStateCreateInfo vi_create_info = {
> -      .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
> -      .vertexBindingDescriptionCount = 2,
> -      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
> -         {
> -            .binding = 0,
> -            .stride = 0,
> -            .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
> -         },
> -         {
> -            .binding = 1,
> -            .stride = 5 * sizeof(float),
> -            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
> -         },
> -      },
> -      .vertexAttributeDescriptionCount = 3,
> -      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
> -         {
> -            /* VUE Header */
> -            .location = 0,
> -            .binding = 0,
> -            .format = VK_FORMAT_R32G32B32A32_UINT,
> -            .offset = 0
> -         },
> -         {
> -            /* Position */
> -            .location = 1,
> -            .binding = 1,
> -            .format = VK_FORMAT_R32G32_SFLOAT,
> -            .offset = 0
> -         },
> -         {
> -            /* Texture Coordinate */
> -            .location = 2,
> -            .binding = 1,
> -            .format = VK_FORMAT_R32G32B32_SFLOAT,
> -            .offset = 8
> -         }
> -      }
> -   };
> -
> -   VkDescriptorSetLayoutCreateInfo ds_layout_info = {
> -      .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
> -      .bindingCount = 1,
> -      .pBindings = (VkDescriptorSetLayoutBinding[]) {
> -         {
> -            .binding = 0,
> -            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
> -            .descriptorCount = 1,
> -            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
> -            .pImmutableSamplers = NULL
> -         },
> -      }
> -   };
> -   result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device),
> -                                          &ds_layout_info,
> -                                          &device->meta_state.alloc,
> -                                          &device->meta_state.blit.ds_layout);
> -   if (result != VK_SUCCESS)
> -      goto fail_render_pass;
> -
> -   result = anv_CreatePipelineLayout(anv_device_to_handle(device),
> -      &(VkPipelineLayoutCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
> -         .setLayoutCount = 1,
> -         .pSetLayouts = &device->meta_state.blit.ds_layout,
> -      },
> -      &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
> -   if (result != VK_SUCCESS)
> -      goto fail_descriptor_set_layout;
> -
> -   VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
> -      {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
> -         .stage = VK_SHADER_STAGE_VERTEX_BIT,
> -         .module = anv_shader_module_to_handle(&vs),
> -         .pName = "main",
> -         .pSpecializationInfo = NULL
> -      }, {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
> -         .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
> -         .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
> -         .pName = "main",
> -         .pSpecializationInfo = NULL
> -      },
> -   };
> -
> -   const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
> -      .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
> -      .stageCount = ARRAY_SIZE(pipeline_shader_stages),
> -      .pStages = pipeline_shader_stages,
> -      .pVertexInputState = &vi_create_info,
> -      .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
> -         .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
> -         .primitiveRestartEnable = false,
> -      },
> -      .pViewportState = &(VkPipelineViewportStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
> -         .viewportCount = 1,
> -         .scissorCount = 1,
> -      },
> -      .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
> -         .rasterizerDiscardEnable = false,
> -         .polygonMode = VK_POLYGON_MODE_FILL,
> -         .cullMode = VK_CULL_MODE_NONE,
> -         .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
> -      },
> -      .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
> -         .rasterizationSamples = 1,
> -         .sampleShadingEnable = false,
> -         .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
> -      },
> -      .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
> -         .attachmentCount = 1,
> -         .pAttachments = (VkPipelineColorBlendAttachmentState []) {
> -            { .colorWriteMask =
> -                 VK_COLOR_COMPONENT_A_BIT |
> -                 VK_COLOR_COMPONENT_R_BIT |
> -                 VK_COLOR_COMPONENT_G_BIT |
> -                 VK_COLOR_COMPONENT_B_BIT },
> -         }
> -      },
> -      .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
> -         .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
> -         .dynamicStateCount = 9,
> -         .pDynamicStates = (VkDynamicState[]) {
> -            VK_DYNAMIC_STATE_VIEWPORT,
> -            VK_DYNAMIC_STATE_SCISSOR,
> -            VK_DYNAMIC_STATE_LINE_WIDTH,
> -            VK_DYNAMIC_STATE_DEPTH_BIAS,
> -            VK_DYNAMIC_STATE_BLEND_CONSTANTS,
> -            VK_DYNAMIC_STATE_DEPTH_BOUNDS,
> -            VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
> -            VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
> -            VK_DYNAMIC_STATE_STENCIL_REFERENCE,
> -         },
> -      },
> -      .flags = 0,
> -      .layout = device->meta_state.blit.pipeline_layout,
> -      .renderPass = device->meta_state.blit.render_pass,
> -      .subpass = 0,
> -   };
> -
> -   const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
> -      .color_attachment_count = -1,
> -      .use_repclear = false,
> -      .disable_vs = true,
> -      .use_rectlist = true
> -   };
> -
> -   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d);
> -   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
> -      VK_NULL_HANDLE,
> -      &vk_pipeline_info, &anv_pipeline_info,
> -      &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src);
> -   if (result != VK_SUCCESS)
> -      goto fail_pipeline_layout;
> -
> -   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
> -   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
> -      VK_NULL_HANDLE,
> -      &vk_pipeline_info, &anv_pipeline_info,
> -      &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src);
> -   if (result != VK_SUCCESS)
> -      goto fail_pipeline_1d;
> -
> -   pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
> -   result = anv_graphics_pipeline_create(anv_device_to_handle(device),
> -      VK_NULL_HANDLE,
> -      &vk_pipeline_info, &anv_pipeline_info,
> -      &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src);
> -   if (result != VK_SUCCESS)
> -      goto fail_pipeline_2d;
> -
> -   ralloc_free(vs.nir);
> -   ralloc_free(fs_1d.nir);
> -   ralloc_free(fs_2d.nir);
> -   ralloc_free(fs_3d.nir);
> -
> -   return VK_SUCCESS;
> -
> - fail_pipeline_2d:
> -   anv_DestroyPipeline(anv_device_to_handle(device),
> -                       device->meta_state.blit.pipeline_2d_src,
> -                       &device->meta_state.alloc);
> -
> - fail_pipeline_1d:
> -   anv_DestroyPipeline(anv_device_to_handle(device),
> -                       device->meta_state.blit.pipeline_1d_src,
> -                       &device->meta_state.alloc);
> -
> - fail_pipeline_layout:
> -   anv_DestroyPipelineLayout(anv_device_to_handle(device),
> -                             device->meta_state.blit.pipeline_layout,
> -                             &device->meta_state.alloc);
> - fail_descriptor_set_layout:
> -   anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
> -                                  device->meta_state.blit.ds_layout,
> -                                  &device->meta_state.alloc);
> - fail_render_pass:
> -   anv_DestroyRenderPass(anv_device_to_handle(device),
> -                         device->meta_state.blit.render_pass,
> -                         &device->meta_state.alloc);
> -
> -   ralloc_free(vs.nir);
> -   ralloc_free(fs_1d.nir);
> -   ralloc_free(fs_2d.nir);
> -   ralloc_free(fs_3d.nir);
> - fail:
> -   return result;
> -}
> --
> 2.5.0.400.gff86faf
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Patches 25-26 are:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


More information about the mesa-dev mailing list