[Mesa-dev] [PATCH] mesa: only verify that enabled arrays have backing buffers

Tapani Pälli tapani.palli at intel.com
Thu Dec 1 10:50:34 UTC 2016



On 12/01/2016 12:19 PM, Tapani Pälli wrote:
>
> On 12/01/2016 12:04 AM, Ilia Mirkin wrote:
>> We were previously also verifying that no backing buffers were available
>> when an array wasn't enabled. This is has no basis in the spec, and it
>> causes GLupeN64 to fail as a result.
>
> I'm a bit puzzled about the API usage here, is the app attempting to
> render something without a VAO and we are having DefaultVAO in use?

ok realized that can't be the case as there's a separate check for that.

>
>> Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex
>> bindings mismatch")
>> Cc: mesa-stable at lists.freedesktop.org
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
>> ---
>>  src/mesa/main/api_validate.c | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>> index d3b4cab..071c16d 100644
>> --- a/src/mesa/main/api_validate.c
>> +++ b/src/mesa/main/api_validate.c
>> @@ -925,7 +925,7 @@ valid_draw_indirect(struct gl_context *ctx,
>>      * buffer bound.
>>      */
>>     if (_mesa_is_gles31(ctx) &&
>> -       ctx->Array.VAO->_Enabled !=
>> ctx->Array.VAO->VertexAttribBufferMask) {
>> +       ctx->Array.VAO->_Enabled &
>> ~ctx->Array.VAO->VertexAttribBufferMask) {
>>        _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
>>        return GL_FALSE;
>>     }
>>
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