[Mesa-dev] [PATCH 00/50] GL_ARB_gpu_shader_int64... this time for sure!

Matt Turner mattst88 at gmail.com
Mon Dec 5 18:31:29 UTC 2016


On Wed, Nov 30, 2016 at 1:11 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On 11/28, Ian Romanick wrote:
>>
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> I believe that I have addressed all of the review feedback from the
>> previous iteration.  Many of the patches have been reviewed, and they
>> should be ready to go.
>>
>> Patches marked with "vN" in the subject have changed in a non-trivial
>> way since last being sent to he list.
>>
>> Several patches that have not changed need review:
>>
>>    Patches 23 through 33 add lowering passes for 64-bit operations.
>
>
> I sent a few comments, and I cannot claim to have verified the division
> routine, but the rest are
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>

Having thought more about this, I think doing this in GLSL IR is not
the way we should be going.

Presumably we're going to want to support int64 in SPIR-V, and that
necessitates lowering these operations in NIR.

I don't think it's a good idea to do this outside of NIR.

Thoughts?


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