[Mesa-dev] [PATCH 00/50] GL_ARB_gpu_shader_int64... this time for sure!
Matt Turner
mattst88 at gmail.com
Mon Dec 5 20:22:29 UTC 2016
On 12/05, Matt Turner wrote:
>On 11/28, Ian Romanick wrote:
>>From: Ian Romanick <ian.d.romanick at intel.com>
>> Patches 42 through 50 enable the extension on BDW+.
>
>42-48 are
>
>Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
>I don't understand the 64-bit CMP issue, so I'm booting a SKL to see how
>fp64 works.
Ah, I think I see. Because 16x doubles take up 4 registers, we have to
emit two CMP instructions, one with 1Q and one with 2Q:
cmp.ge.f0(8) null<1>DF g2.2<0,1,0>DF (abs)g11<4,4,1>DF { align1 1Q };
cmp.ge.f0(8) null<1>DF g2.2<0,1,0>DF (abs)g7<4,4,1>DF { align1 2Q };
(from fs-op-add-double-double.shader_test)
Makes sense to me. 49 is
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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