[Mesa-dev] [PATCH 00/50] GL_ARB_gpu_shader_int64... this time for sure!

Eric Anholt eric at anholt.net
Mon Dec 5 20:34:47 UTC 2016


Matt Turner <mattst88 at gmail.com> writes:

> On Wed, Nov 30, 2016 at 1:11 PM, Matt Turner <mattst88 at gmail.com> wrote:
>> On 11/28, Ian Romanick wrote:
>>>
>>> From: Ian Romanick <ian.d.romanick at intel.com>
>>>
>>> I believe that I have addressed all of the review feedback from the
>>> previous iteration.  Many of the patches have been reviewed, and they
>>> should be ready to go.
>>>
>>> Patches marked with "vN" in the subject have changed in a non-trivial
>>> way since last being sent to he list.
>>>
>>> Several patches that have not changed need review:
>>>
>>>    Patches 23 through 33 add lowering passes for 64-bit operations.
>>
>>
>> I sent a few comments, and I cannot claim to have verified the division
>> routine, but the rest are
>>
>> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>
> Having thought more about this, I think doing this in GLSL IR is not
> the way we should be going.
>
> Presumably we're going to want to support int64 in SPIR-V, and that
> necessitates lowering these operations in NIR.
>
> I don't think it's a good idea to do this outside of NIR.

That was my thought as well.
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