[Mesa-dev] [PATCH 1/2] mesa: add support for GL_INTEL_conservative_rasterization
Ilia Mirkin
imirkin at alum.mit.edu
Wed Dec 7 15:31:42 UTC 2016
On Wed, Dec 7, 2016 at 10:25 AM, Lionel Landwerlin
<lionel.g.landwerlin at intel.com> wrote:
> On 07/12/16 14:55, Ilia Mirkin wrote:
>>
>> On Thu, Dec 1, 2016 at 10:56 AM, Lionel Landwerlin
>> <lionel.g.landwerlin at intel.com> wrote:
>>>
>>> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>>> ---
>>> src/compiler/glsl/ast.h | 5 ++++
>>> src/compiler/glsl/ast_to_hir.cpp | 5 ++++
>>> src/compiler/glsl/ast_type.cpp | 16 +++++++++++-
>>> src/compiler/glsl/glsl_parser.yy | 34
>>> ++++++++++++++++++++++----
>>> src/compiler/glsl/glsl_parser_extras.cpp | 4 +++
>>> src/compiler/glsl/glsl_parser_extras.h | 4 +++
>>> src/compiler/glsl/linker.cpp | 3 +++
>>> src/compiler/shader_info.h | 6 +++++
>>> src/mesa/main/api_validate.c | 42
>>> ++++++++++++++++++++++++++++++++
>>> src/mesa/main/enable.c | 12 +++++++++
>>> src/mesa/main/extensions_table.h | 1 +
>>> src/mesa/main/mtypes.h | 3 +++
>>> src/mesa/main/shaderapi.c | 1 +
>>> 13 files changed, 130 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
>>> index df3a744..0e32c36 100644
>>> --- a/src/compiler/glsl/ast.h
>>> +++ b/src/compiler/glsl/ast.h
>>> @@ -610,6 +610,11 @@ struct ast_type_qualifier {
>>> * Flag set if GL_ARB_post_depth_coverage layout qualifier is
>>> used.
>>> */
>>> unsigned post_depth_coverage:1;
>>> + /**
>>> + * Flag set if GL_INTEL_conservartive_rasterization layout
>>> qualifier
>>> + * is used.
>>> + */
>>> + unsigned inner_coverage:1;
>>> }
>>> /** \brief Set of flags, accessed by name. */
>>> q;
>>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>>> b/src/compiler/glsl/ast_to_hir.cpp
>>> index 2434ce5..1e14d27 100644
>>> --- a/src/compiler/glsl/ast_to_hir.cpp
>>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>>> @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct
>>> ast_type_qualifier *qual,
>>> "valid in fragment shader input layout
>>> declaration.");
>>> }
>>>
>>> + if (qual->flags.q.inner_coverage) {
>>> + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only
>>> "
>>> + "valid in fragment shader input layout
>>> declaration.");
>>> + }
>>> +
>>> if (qual->flags.q.post_depth_coverage) {
>>> _mesa_glsl_error(loc, state, "post_depth_coverage layout
>>> qualifier only "
>>> "valid in fragment shader input layout
>>> declaration.");
>>> diff --git a/src/compiler/glsl/ast_type.cpp
>>> b/src/compiler/glsl/ast_type.cpp
>>> index aa1ae7e..d68e6e2 100644
>>> --- a/src/compiler/glsl/ast_type.cpp
>>> +++ b/src/compiler/glsl/ast_type.cpp
>>> @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE
>>> *loc,
>>> break;
>>> case MESA_SHADER_FRAGMENT:
>>> valid_in_mask.flags.q.early_fragment_tests = 1;
>>> + valid_in_mask.flags.q.inner_coverage = 1;
>>> valid_in_mask.flags.q.post_depth_coverage = 1;
>>> break;
>>> case MESA_SHADER_COMPUTE:
>>> @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE
>>> *loc,
>>> state->in_qualifier->flags.q.early_fragment_tests = false;
>>> }
>>>
>>> + if (state->in_qualifier->flags.q.inner_coverage) {
>>> + state->fs_inner_coverage = true;
>>> + state->in_qualifier->flags.q.inner_coverage = false;
>>> + }
>>> +
>>> if (state->in_qualifier->flags.q.post_depth_coverage) {
>>> state->fs_post_depth_coverage = true;
>>> state->in_qualifier->flags.q.post_depth_coverage = false;
>>> }
>>>
>>> + if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
>>> + _mesa_glsl_error(loc, state,
>>> + "inner_coverage & post_depth_coverage layout
>>> qualifiers "
>>> + "are mutally exclusives");
>>> + r = false;
>>> + }
>>> +
>>> /* We allow the creation of multiple cs_input_layout nodes.
>>> Coherence among
>>> * all existing nodes is checked later, when the AST node is
>>> transformed
>>> * into HIR.
>>> @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
>>> "%s '%s':"
>>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
>>> "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
>>> - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
>>> + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
>>> message, name,
>>> bad.flags.q.invariant ? " invariant" : "",
>>> bad.flags.q.precise ? " precise" : "",
>>> @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
>>> bad.flags.q.vertices ? " vertices" : "",
>>> bad.flags.q.subroutine ? " subroutine" : "",
>>> bad.flags.q.subroutine_def ? " subroutine_def" :
>>> "",
>>> + bad.flags.q.inner_coverage ? " inner_coverage" : "",
>>> bad.flags.q.post_depth_coverage ? "
>>> post_depth_coverage" : "");
>>> return false;
>>> }
>>> diff --git a/src/compiler/glsl/glsl_parser.yy
>>> b/src/compiler/glsl/glsl_parser.yy
>>> index 09b7e79..e3893d5 100644
>>> --- a/src/compiler/glsl/glsl_parser.yy
>>> +++ b/src/compiler/glsl/glsl_parser.yy
>>> @@ -1372,9 +1372,10 @@ layout_qualifier_id:
>>> }
>>> }
>>> }
>>> + }
>>>
>>> - if (!$$.flags.i &&
>>> - match_layout_qualifier($1, "early_fragment_tests", state)
>>> == 0) {
>>> + if (!$$.flags.i) {
>>> + if (match_layout_qualifier($1, "early_fragment_tests", state)
>>> == 0) {
>>> /* From section 4.4.1.3 of the GLSL 4.50 specification
>>> * (Fragment Shader Inputs):
>>> *
>>> @@ -1393,15 +1394,32 @@ layout_qualifier_id:
>>> $$.flags.q.early_fragment_tests = 1;
>>> }
>>>
>>> - if (!$$.flags.i &&
>>> - match_layout_qualifier($1, "post_depth_coverage", state) ==
>>> 0) {
>>> + if (match_layout_qualifier($1, "inner_coverage", state) == 0) {
>>> + if (state->stage != MESA_SHADER_FRAGMENT) {
>>> + _mesa_glsl_error(& @1, state,
>>> + "inner_coverage layout qualifier only "
>>> + "valid in fragment shaders");
>>> + }
>>> +
>>> + if (state->INTEL_conservative_rasterization_enable) {
>>> + $$.flags.q.inner_coverage = 1;
>>> + } else {
>>> + _mesa_glsl_error(& @1, state,
>>> + "inner_coverage layout qualifier
>>> present, "
>>> + "but the
>>> INTEL_conservative_rasterization extension "
>>> + "is not enabled.");
>>> + }
>>> + }
>>> +
>>> + if (match_layout_qualifier($1, "post_depth_coverage", state) ==
>>> 0) {
>>> if (state->stage != MESA_SHADER_FRAGMENT) {
>>> _mesa_glsl_error(& @1, state,
>>> "post_depth_coverage layout qualifier
>>> only "
>>> "valid in fragment shaders");
>>> }
>>>
>>> - if (state->ARB_post_depth_coverage_enable) {
>>> + if (state->ARB_post_depth_coverage_enable ||
>>> + state->INTEL_conservative_rasterization_enable) {
>>> $$.flags.q.post_depth_coverage = 1;
>>> } else {
>>> _mesa_glsl_error(& @1, state,
>>> @@ -1410,6 +1428,12 @@ layout_qualifier_id:
>>> "is not enabled.");
>>> }
>>> }
>>> +
>>> + if ($$.flags.q.post_depth_coverage &&
>>> $$.flags.q.inner_coverage) {
>>> + _mesa_glsl_error(& @1, state,
>>> + "post_depth_coverage & inner_coverage
>>> layout qualifiers "
>>> + "are mutually exclusive");
>>> + }
>>> }
>>>
>>> /* Layout qualifiers for tessellation evaluation shaders. */
>>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
>>> b/src/compiler/glsl/glsl_parser_extras.cpp
>>> index d1fc98d..14b7153 100644
>>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>>> @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct
>>> gl_context *_ctx,
>>> this->in_qualifier = new(this) ast_type_qualifier();
>>> this->out_qualifier = new(this) ast_type_qualifier();
>>> this->fs_early_fragment_tests = false;
>>> + this->fs_inner_coverage = false;
>>> this->fs_post_depth_coverage = false;
>>> this->fs_blend_support = 0;
>>> memset(this->atomic_counter_offsets, 0,
>>> @@ -687,6 +688,7 @@ static const _mesa_glsl_extension
>>> _mesa_glsl_supported_extensions[] = {
>>> EXT(EXT_texture_array),
>>> EXT_AEP(EXT_texture_buffer),
>>> EXT_AEP(EXT_texture_cube_map_array),
>>> + EXT(INTEL_conservative_rasterization),
>>> EXT(MESA_shader_integer_functions),
>>> EXT(NV_image_formats),
>>> };
>>> @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>>> assert(!state->fs_pixel_center_integer);
>>> assert(!state->fs_origin_upper_left);
>>> assert(!state->fs_early_fragment_tests);
>>> + assert(!state->fs_inner_coverage);
>>> assert(!state->fs_post_depth_coverage);
>>> }
>>>
>>> @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>>> shader->info.ARB_fragment_coord_conventions_enable =
>>> state->ARB_fragment_coord_conventions_enable;
>>> shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
>>> + shader->info.InnerCoverage = state->fs_inner_coverage;
>>> shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
>>> shader->info.BlendSupport = state->fs_blend_support;
>>> break;
>>> diff --git a/src/compiler/glsl/glsl_parser_extras.h
>>> b/src/compiler/glsl/glsl_parser_extras.h
>>> index 4277d43..d6fc377 100644
>>> --- a/src/compiler/glsl/glsl_parser_extras.h
>>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>>> @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state {
>>> bool EXT_texture_buffer_warn;
>>> bool EXT_texture_cube_map_array_enable;
>>> bool EXT_texture_cube_map_array_warn;
>>> + bool INTEL_conservative_rasterization_enable;
>>> + bool INTEL_conservative_rasterization_warn;
>>> bool MESA_shader_framebuffer_fetch_enable;
>>> bool MESA_shader_framebuffer_fetch_warn;
>>> bool MESA_shader_framebuffer_fetch_non_coherent_enable;
>>> @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state {
>>>
>>> bool fs_early_fragment_tests;
>>>
>>> + bool fs_inner_coverage;
>>> +
>>> bool fs_post_depth_coverage;
>>>
>>> unsigned fs_blend_support;
>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>> index 39c5e07..f43ee97 100644
>>> --- a/src/compiler/glsl/linker.cpp
>>> +++ b/src/compiler/glsl/linker.cpp
>>> @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct
>>> gl_shader_program *prog,
>>> linked_shader->info.EarlyFragmentTests |=
>>> shader->info.EarlyFragmentTests;
>>>
>>> + linked_shader->info.InnerCoverage |=
>>> + shader->info.InnerCoverage;
>>> +
>>> linked_shader->info.PostDepthCoverage |=
>>> shader->info.PostDepthCoverage;
>>>
>>> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
>>> index b2830e0..768f053 100644
>>> --- a/src/compiler/shader_info.h
>>> +++ b/src/compiler/shader_info.h
>>> @@ -116,6 +116,12 @@ typedef struct shader_info {
>>> * ARB_shader_image_load_store.
>>> */
>>> bool early_fragment_tests;
>>> +
>>> + /**
>>> + * Defined by INTEL_conservative_rasterization.
>>> + */
>>> + bool inner_coverage;
>>> +
>>> bool post_depth_coverage;
>>>
>>> /** gl_FragDepth layout for ARB_conservative_depth. */
>>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>>> index d3b4cab..95a9676 100644
>>> --- a/src/mesa/main/api_validate.c
>>> +++ b/src/mesa/main/api_validate.c
>>> @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum
>>> mode, const char *name)
>>> }
>>> }
>>>
>>> + /* From GL_INTEL_conservative_rasterization spec:
>>> + *
>>> + * The conservative rasterization option applies only to polygons
>>> with
>>> + * PolygonMode state set to FILL. Draw requests for polygons with
>>> different
>>> + * PolygonMode setting or for other primitive types (points/lines)
>>> generate
>>> + * INVALID_OPERATION error.
>>> + */
>>> + if (ctx->IntelConservativeRasterization) {
>>> + GLboolean pass = GL_TRUE;
>>> +
>>> + switch (mode) {
>>> + case GL_POINTS:
>>> + case GL_LINES:
>>> + case GL_LINE_LOOP:
>>> + case GL_LINE_STRIP:
>>> + case GL_LINES_ADJACENCY:
>>> + case GL_LINE_STRIP_ADJACENCY:
>>> + pass = GL_FALSE;
>>> + break;
>>> + case GL_TRIANGLES:
>>> + case GL_TRIANGLE_STRIP:
>>> + case GL_TRIANGLE_FAN:
>>> + case GL_QUADS:
>>> + case GL_QUAD_STRIP:
>>> + case GL_POLYGON:
>>> + case GL_TRIANGLES_ADJACENCY:
>>> + case GL_TRIANGLE_STRIP_ADJACENCY:
>>> + if (ctx->Polygon.FrontMode != GL_FILL ||
>>> + ctx->Polygon.BackMode != GL_FILL)
>>> + pass = GL_FALSE;
>>> + break;
>>> + default:
>>> + pass = GL_FALSE;
>>> + }
>>> + if (!pass) {
>>> + _mesa_error(ctx, GL_INVALID_OPERATION,
>>> + "mode=%s invalid with
>>> GL_INTEL_conservative_rasterization",
>>> + _mesa_lookup_prim_by_nr(mode));
>>> + return GL_FALSE;
>>> + }
>>> + }
>>> +
>>> return GL_TRUE;
>>> }
>>>
>>> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
>>> index d1ab81e..c9f10ab 100644
>>> --- a/src/mesa/main/enable.c
>>> +++ b/src/mesa/main/enable.c
>>> @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap,
>>> GLboolean state)
>>> FLUSH_VERTICES(ctx, _NEW_COLOR);
>>> ctx->Color.IndexLogicOpEnabled = state;
>>> break;
>>> + case GL_CONSERVATIVE_RASTERIZATION_INTEL:
>>> + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
>>> + goto invalid_enum_error;
>>
>> Did you test this on GLES? I don't think it'll work like you think.
>> (Hint - API_OPENGLES == ES 1.0)
>
>
> Oops indeed. Thanks for pointing that out, I'll decline the piglit tests for
> GLES.
>
>>
>>> + if (ctx->IntelConservativeRasterization == state)
>>> + return;
>>> + FLUSH_VERTICES(ctx, _NEW_POLYGON);
>>
>> Why _NEW_POLYGON? Why not, e.g., _NEW_MULTISAMPLE. Or something else
>> convenient?
>
>
> Right, I didn't have a good sense what would fit better, polygon seemed to
> fit better because the specification doesn't apply to lines & points.
> Will change.
The _NEW_* is more about what attribute groups a setting belongs to.
You group alike settings together, so you don't hit random atoms
unnecessarily. I guess ultimately both _NEW_MULTISAMPLE and
_NEW_POLYGON will end up affecting rasterization state. IMHO this is
more in line with multisample settings though. (E.g. it has no effect
without multisampling.)
>
>
>>
>>> + ctx->IntelConservativeRasterization = state;
>>> + break;
>>> case GL_COLOR_LOGIC_OP:
>>> if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
>>> goto invalid_enum_error;
>>> @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap )
>>> CHECK_EXTENSION(KHR_blend_equation_advanced_coherent);
>>> return ctx->Color.BlendCoherent;
>>>
>>> + case GL_CONSERVATIVE_RASTERIZATION_INTEL:
>>> + CHECK_EXTENSION(INTEL_conservative_rasterization);
>>> + return ctx->IntelConservativeRasterization;
>>> +
>>> default:
>>> goto invalid_enum_error;
>>> }
>>> diff --git a/src/mesa/main/extensions_table.h
>>> b/src/mesa/main/extensions_table.h
>>> index f2d3a5b..6756f7c 100644
>>> --- a/src/mesa/main/extensions_table.h
>>> +++ b/src/mesa/main/extensions_table.h
>>> @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat ,
>>> dummy_true
>>>
>>> EXT(INGR_blend_func_separate , EXT_blend_func_separate
>>> , GLL, x , x , x , 1999)
>>>
>>> +EXT(INTEL_conservative_rasterization ,
>>> INTEL_conservative_rasterization , x , 42, x , 32, 2013)
>>
>> I guess the only reason the spec requires GL 4.2 is that it depends on
>> early_fragment_tests. My recommendation would be to downgrade this to
>> GLC. Also, there's no mention of requiring ES 3.2 - presumably ES 3.1
>> + OES_sample_variables should be sufficient, no? (So just drop it to
>> 31 for ES.)
>
>
> Sure, will change.
> Thanks for the feedback.
>
>
>>
>>> EXT(INTEL_performance_query , INTEL_performance_query
>>> , GLL, GLC, x , ES2, 2013)
>>>
>>> EXT(KHR_blend_equation_advanced ,
>>> KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014)
>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>> index dfa9a78..e91a8ac 100644
>>> --- a/src/mesa/main/mtypes.h
>>> +++ b/src/mesa/main/mtypes.h
>>> @@ -2175,6 +2175,7 @@ struct gl_shader_info
>>> bool uses_gl_fragcoord;
>>> bool redeclares_gl_fragcoord;
>>> bool PostDepthCoverage;
>>> + bool InnerCoverage;
>>> bool ARB_fragment_coord_conventions_enable;
>>>
>>> /**
>>> @@ -3935,6 +3936,7 @@ struct gl_extensions
>>> GLboolean ATI_fragment_shader;
>>> GLboolean ATI_separate_stencil;
>>> GLboolean GREMEDY_string_marker;
>>> + GLboolean INTEL_conservative_rasterization;
>>> GLboolean INTEL_performance_query;
>>> GLboolean KHR_blend_equation_advanced;
>>> GLboolean KHR_blend_equation_advanced_coherent;
>>> @@ -4618,6 +4620,7 @@ struct gl_context
>>> GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
>>>
>>> GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */
>>> + GLboolean IntelConservativeRasterization; /**<
>>> GL_INTEL_CONSERVATIVE_RASTERIZATION */
>>>
>>> /**
>>> * \name Hooks for module contexts.
>>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>>> index 33e4334..d8f2e79 100644
>>> --- a/src/mesa/main/shaderapi.c
>>> +++ b/src/mesa/main/shaderapi.c
>>> @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct
>>> gl_shader_program *src,
>>> case MESA_SHADER_FRAGMENT: {
>>> dst->info.fs.depth_layout = src->FragDepthLayout;
>>> dst->info.fs.early_fragment_tests =
>>> dst_sh->info.EarlyFragmentTests;
>>> + dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
>>> dst->info.fs.post_depth_coverage =
>>> dst_sh->info.PostDepthCoverage;
>>> break;
>>> }
>>> --
>>> 2.10.2
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
>
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