[Mesa-dev] [PATCH 1/2] mesa: add support for GL_INTEL_conservative_rasterization

Ilia Mirkin imirkin at alum.mit.edu
Wed Dec 7 15:31:42 UTC 2016


On Wed, Dec 7, 2016 at 10:25 AM, Lionel Landwerlin
<lionel.g.landwerlin at intel.com> wrote:
> On 07/12/16 14:55, Ilia Mirkin wrote:
>>
>> On Thu, Dec 1, 2016 at 10:56 AM, Lionel Landwerlin
>> <lionel.g.landwerlin at intel.com> wrote:
>>>
>>> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>>> ---
>>>   src/compiler/glsl/ast.h                  |  5 ++++
>>>   src/compiler/glsl/ast_to_hir.cpp         |  5 ++++
>>>   src/compiler/glsl/ast_type.cpp           | 16 +++++++++++-
>>>   src/compiler/glsl/glsl_parser.yy         | 34
>>> ++++++++++++++++++++++----
>>>   src/compiler/glsl/glsl_parser_extras.cpp |  4 +++
>>>   src/compiler/glsl/glsl_parser_extras.h   |  4 +++
>>>   src/compiler/glsl/linker.cpp             |  3 +++
>>>   src/compiler/shader_info.h               |  6 +++++
>>>   src/mesa/main/api_validate.c             | 42
>>> ++++++++++++++++++++++++++++++++
>>>   src/mesa/main/enable.c                   | 12 +++++++++
>>>   src/mesa/main/extensions_table.h         |  1 +
>>>   src/mesa/main/mtypes.h                   |  3 +++
>>>   src/mesa/main/shaderapi.c                |  1 +
>>>   13 files changed, 130 insertions(+), 6 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
>>> index df3a744..0e32c36 100644
>>> --- a/src/compiler/glsl/ast.h
>>> +++ b/src/compiler/glsl/ast.h
>>> @@ -610,6 +610,11 @@ struct ast_type_qualifier {
>>>             * Flag set if GL_ARB_post_depth_coverage layout qualifier is
>>> used.
>>>             */
>>>            unsigned post_depth_coverage:1;
>>> +         /**
>>> +          * Flag set if GL_INTEL_conservartive_rasterization layout
>>> qualifier
>>> +          * is used.
>>> +          */
>>> +         unsigned inner_coverage:1;
>>>         }
>>>         /** \brief Set of flags, accessed by name. */
>>>         q;
>>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>>> b/src/compiler/glsl/ast_to_hir.cpp
>>> index 2434ce5..1e14d27 100644
>>> --- a/src/compiler/glsl/ast_to_hir.cpp
>>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>>> @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct
>>> ast_type_qualifier *qual,
>>>                          "valid in fragment shader input layout
>>> declaration.");
>>>      }
>>>
>>> +   if (qual->flags.q.inner_coverage) {
>>> +      _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only
>>> "
>>> +                       "valid in fragment shader input layout
>>> declaration.");
>>> +   }
>>> +
>>>      if (qual->flags.q.post_depth_coverage) {
>>>         _mesa_glsl_error(loc, state, "post_depth_coverage layout
>>> qualifier only "
>>>                          "valid in fragment shader input layout
>>> declaration.");
>>> diff --git a/src/compiler/glsl/ast_type.cpp
>>> b/src/compiler/glsl/ast_type.cpp
>>> index aa1ae7e..d68e6e2 100644
>>> --- a/src/compiler/glsl/ast_type.cpp
>>> +++ b/src/compiler/glsl/ast_type.cpp
>>> @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE
>>> *loc,
>>>         break;
>>>      case MESA_SHADER_FRAGMENT:
>>>         valid_in_mask.flags.q.early_fragment_tests = 1;
>>> +      valid_in_mask.flags.q.inner_coverage = 1;
>>>         valid_in_mask.flags.q.post_depth_coverage = 1;
>>>         break;
>>>      case MESA_SHADER_COMPUTE:
>>> @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE
>>> *loc,
>>>         state->in_qualifier->flags.q.early_fragment_tests = false;
>>>      }
>>>
>>> +   if (state->in_qualifier->flags.q.inner_coverage) {
>>> +      state->fs_inner_coverage = true;
>>> +      state->in_qualifier->flags.q.inner_coverage = false;
>>> +   }
>>> +
>>>      if (state->in_qualifier->flags.q.post_depth_coverage) {
>>>         state->fs_post_depth_coverage = true;
>>>         state->in_qualifier->flags.q.post_depth_coverage = false;
>>>      }
>>>
>>> +   if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
>>> +      _mesa_glsl_error(loc, state,
>>> +                       "inner_coverage & post_depth_coverage layout
>>> qualifiers "
>>> +                       "are mutally exclusives");
>>> +      r = false;
>>> +   }
>>> +
>>>      /* We allow the creation of multiple cs_input_layout nodes.
>>> Coherence among
>>>       * all existing nodes is checked later, when the AST node is
>>> transformed
>>>       * into HIR.
>>> @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
>>>                       "%s '%s':"
>>>                       "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
>>>                       "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
>>> -                    "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
>>> +                    "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
>>>                       message, name,
>>>                       bad.flags.q.invariant ? " invariant" : "",
>>>                       bad.flags.q.precise ? " precise" : "",
>>> @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
>>>                       bad.flags.q.vertices ? " vertices" : "",
>>>                       bad.flags.q.subroutine ? " subroutine" : "",
>>>                       bad.flags.q.subroutine_def ? " subroutine_def" :
>>> "",
>>> +                    bad.flags.q.inner_coverage ? " inner_coverage" : "",
>>>                       bad.flags.q.post_depth_coverage ? "
>>> post_depth_coverage" : "");
>>>      return false;
>>>   }
>>> diff --git a/src/compiler/glsl/glsl_parser.yy
>>> b/src/compiler/glsl/glsl_parser.yy
>>> index 09b7e79..e3893d5 100644
>>> --- a/src/compiler/glsl/glsl_parser.yy
>>> +++ b/src/compiler/glsl/glsl_parser.yy
>>> @@ -1372,9 +1372,10 @@ layout_qualifier_id:
>>>                  }
>>>               }
>>>            }
>>> +      }
>>>
>>> -         if (!$$.flags.i &&
>>> -             match_layout_qualifier($1, "early_fragment_tests", state)
>>> == 0) {
>>> +      if (!$$.flags.i) {
>>> +         if (match_layout_qualifier($1, "early_fragment_tests", state)
>>> == 0) {
>>>               /* From section 4.4.1.3 of the GLSL 4.50 specification
>>>                * (Fragment Shader Inputs):
>>>                *
>>> @@ -1393,15 +1394,32 @@ layout_qualifier_id:
>>>               $$.flags.q.early_fragment_tests = 1;
>>>            }
>>>
>>> -         if (!$$.flags.i &&
>>> -             match_layout_qualifier($1, "post_depth_coverage", state) ==
>>> 0) {
>>> +         if (match_layout_qualifier($1, "inner_coverage", state) == 0) {
>>> +            if (state->stage != MESA_SHADER_FRAGMENT) {
>>> +               _mesa_glsl_error(& @1, state,
>>> +                                "inner_coverage layout qualifier only "
>>> +                                "valid in fragment shaders");
>>> +            }
>>> +
>>> +           if (state->INTEL_conservative_rasterization_enable) {
>>> +              $$.flags.q.inner_coverage = 1;
>>> +           } else {
>>> +              _mesa_glsl_error(& @1, state,
>>> +                                "inner_coverage layout qualifier
>>> present, "
>>> +                                "but the
>>> INTEL_conservative_rasterization extension "
>>> +                                "is not enabled.");
>>> +            }
>>> +         }
>>> +
>>> +         if (match_layout_qualifier($1, "post_depth_coverage", state) ==
>>> 0) {
>>>               if (state->stage != MESA_SHADER_FRAGMENT) {
>>>                  _mesa_glsl_error(& @1, state,
>>>                                   "post_depth_coverage layout qualifier
>>> only "
>>>                                   "valid in fragment shaders");
>>>               }
>>>
>>> -            if (state->ARB_post_depth_coverage_enable) {
>>> +            if (state->ARB_post_depth_coverage_enable ||
>>> +               state->INTEL_conservative_rasterization_enable) {
>>>                  $$.flags.q.post_depth_coverage = 1;
>>>               } else {
>>>                  _mesa_glsl_error(& @1, state,
>>> @@ -1410,6 +1428,12 @@ layout_qualifier_id:
>>>                                   "is not enabled.");
>>>               }
>>>            }
>>> +
>>> +         if ($$.flags.q.post_depth_coverage &&
>>> $$.flags.q.inner_coverage) {
>>> +            _mesa_glsl_error(& @1, state,
>>> +                             "post_depth_coverage & inner_coverage
>>> layout qualifiers "
>>> +                             "are mutually exclusive");
>>> +         }
>>>         }
>>>
>>>         /* Layout qualifiers for tessellation evaluation shaders. */
>>> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
>>> b/src/compiler/glsl/glsl_parser_extras.cpp
>>> index d1fc98d..14b7153 100644
>>> --- a/src/compiler/glsl/glsl_parser_extras.cpp
>>> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
>>> @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct
>>> gl_context *_ctx,
>>>      this->in_qualifier = new(this) ast_type_qualifier();
>>>      this->out_qualifier = new(this) ast_type_qualifier();
>>>      this->fs_early_fragment_tests = false;
>>> +   this->fs_inner_coverage = false;
>>>      this->fs_post_depth_coverage = false;
>>>      this->fs_blend_support = 0;
>>>      memset(this->atomic_counter_offsets, 0,
>>> @@ -687,6 +688,7 @@ static const _mesa_glsl_extension
>>> _mesa_glsl_supported_extensions[] = {
>>>      EXT(EXT_texture_array),
>>>      EXT_AEP(EXT_texture_buffer),
>>>      EXT_AEP(EXT_texture_cube_map_array),
>>> +   EXT(INTEL_conservative_rasterization),
>>>      EXT(MESA_shader_integer_functions),
>>>      EXT(NV_image_formats),
>>>   };
>>> @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>>>         assert(!state->fs_pixel_center_integer);
>>>         assert(!state->fs_origin_upper_left);
>>>         assert(!state->fs_early_fragment_tests);
>>> +      assert(!state->fs_inner_coverage);
>>>         assert(!state->fs_post_depth_coverage);
>>>      }
>>>
>>> @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>>>         shader->info.ARB_fragment_coord_conventions_enable =
>>>            state->ARB_fragment_coord_conventions_enable;
>>>         shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
>>> +      shader->info.InnerCoverage = state->fs_inner_coverage;
>>>         shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
>>>         shader->info.BlendSupport = state->fs_blend_support;
>>>         break;
>>> diff --git a/src/compiler/glsl/glsl_parser_extras.h
>>> b/src/compiler/glsl/glsl_parser_extras.h
>>> index 4277d43..d6fc377 100644
>>> --- a/src/compiler/glsl/glsl_parser_extras.h
>>> +++ b/src/compiler/glsl/glsl_parser_extras.h
>>> @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state {
>>>      bool EXT_texture_buffer_warn;
>>>      bool EXT_texture_cube_map_array_enable;
>>>      bool EXT_texture_cube_map_array_warn;
>>> +   bool INTEL_conservative_rasterization_enable;
>>> +   bool INTEL_conservative_rasterization_warn;
>>>      bool MESA_shader_framebuffer_fetch_enable;
>>>      bool MESA_shader_framebuffer_fetch_warn;
>>>      bool MESA_shader_framebuffer_fetch_non_coherent_enable;
>>> @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state {
>>>
>>>      bool fs_early_fragment_tests;
>>>
>>> +   bool fs_inner_coverage;
>>> +
>>>      bool fs_post_depth_coverage;
>>>
>>>      unsigned fs_blend_support;
>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>> index 39c5e07..f43ee97 100644
>>> --- a/src/compiler/glsl/linker.cpp
>>> +++ b/src/compiler/glsl/linker.cpp
>>> @@ -1888,6 +1888,9 @@ link_fs_inout_layout_qualifiers(struct
>>> gl_shader_program *prog,
>>>         linked_shader->info.EarlyFragmentTests |=
>>>            shader->info.EarlyFragmentTests;
>>>
>>> +      linked_shader->info.InnerCoverage |=
>>> +         shader->info.InnerCoverage;
>>> +
>>>         linked_shader->info.PostDepthCoverage |=
>>>            shader->info.PostDepthCoverage;
>>>
>>> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
>>> index b2830e0..768f053 100644
>>> --- a/src/compiler/shader_info.h
>>> +++ b/src/compiler/shader_info.h
>>> @@ -116,6 +116,12 @@ typedef struct shader_info {
>>>             * ARB_shader_image_load_store.
>>>             */
>>>            bool early_fragment_tests;
>>> +
>>> +         /**
>>> +          * Defined by INTEL_conservative_rasterization.
>>> +          */
>>> +         bool inner_coverage;
>>> +
>>>            bool post_depth_coverage;
>>>
>>>            /** gl_FragDepth layout for ARB_conservative_depth. */
>>> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
>>> index d3b4cab..95a9676 100644
>>> --- a/src/mesa/main/api_validate.c
>>> +++ b/src/mesa/main/api_validate.c
>>> @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum
>>> mode, const char *name)
>>>         }
>>>      }
>>>
>>> +   /* From GL_INTEL_conservative_rasterization spec:
>>> +    *
>>> +    * The conservative rasterization option applies only to polygons
>>> with
>>> +    * PolygonMode state set to FILL. Draw requests for polygons with
>>> different
>>> +    * PolygonMode setting or for other primitive types (points/lines)
>>> generate
>>> +    * INVALID_OPERATION error.
>>> +    */
>>> +   if (ctx->IntelConservativeRasterization) {
>>> +      GLboolean pass = GL_TRUE;
>>> +
>>> +      switch (mode) {
>>> +      case GL_POINTS:
>>> +      case GL_LINES:
>>> +      case GL_LINE_LOOP:
>>> +      case GL_LINE_STRIP:
>>> +      case GL_LINES_ADJACENCY:
>>> +      case GL_LINE_STRIP_ADJACENCY:
>>> +         pass = GL_FALSE;
>>> +         break;
>>> +      case GL_TRIANGLES:
>>> +      case GL_TRIANGLE_STRIP:
>>> +      case GL_TRIANGLE_FAN:
>>> +      case GL_QUADS:
>>> +      case GL_QUAD_STRIP:
>>> +      case GL_POLYGON:
>>> +      case GL_TRIANGLES_ADJACENCY:
>>> +      case GL_TRIANGLE_STRIP_ADJACENCY:
>>> +         if (ctx->Polygon.FrontMode != GL_FILL ||
>>> +             ctx->Polygon.BackMode != GL_FILL)
>>> +            pass = GL_FALSE;
>>> +         break;
>>> +      default:
>>> +         pass = GL_FALSE;
>>> +      }
>>> +      if (!pass) {
>>> +         _mesa_error(ctx, GL_INVALID_OPERATION,
>>> +                     "mode=%s invalid with
>>> GL_INTEL_conservative_rasterization",
>>> +                     _mesa_lookup_prim_by_nr(mode));
>>> +         return GL_FALSE;
>>> +      }
>>> +   }
>>> +
>>>      return GL_TRUE;
>>>   }
>>>
>>> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
>>> index d1ab81e..c9f10ab 100644
>>> --- a/src/mesa/main/enable.c
>>> +++ b/src/mesa/main/enable.c
>>> @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap,
>>> GLboolean state)
>>>            FLUSH_VERTICES(ctx, _NEW_COLOR);
>>>            ctx->Color.IndexLogicOpEnabled = state;
>>>            break;
>>> +      case GL_CONSERVATIVE_RASTERIZATION_INTEL:
>>> +         if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
>>> +            goto invalid_enum_error;
>>
>> Did you test this on GLES? I don't think it'll work like you think.
>> (Hint - API_OPENGLES == ES 1.0)
>
>
> Oops indeed. Thanks for pointing that out, I'll decline the piglit tests for
> GLES.
>
>>
>>> +         if (ctx->IntelConservativeRasterization == state)
>>> +            return;
>>> +         FLUSH_VERTICES(ctx, _NEW_POLYGON);
>>
>> Why _NEW_POLYGON? Why not, e.g., _NEW_MULTISAMPLE. Or something else
>> convenient?
>
>
> Right, I didn't have a good sense what would fit better, polygon seemed to
> fit better because the specification doesn't apply to lines & points.
> Will change.

The _NEW_* is more about what attribute groups a setting belongs to.
You group alike settings together, so you don't hit random atoms
unnecessarily. I guess ultimately both _NEW_MULTISAMPLE and
_NEW_POLYGON will end up affecting rasterization state. IMHO this is
more in line with multisample settings though. (E.g. it has no effect
without multisampling.)

>
>
>>
>>> +         ctx->IntelConservativeRasterization = state;
>>> +         break;
>>>         case GL_COLOR_LOGIC_OP:
>>>            if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
>>>               goto invalid_enum_error;
>>> @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap )
>>>            CHECK_EXTENSION(KHR_blend_equation_advanced_coherent);
>>>            return ctx->Color.BlendCoherent;
>>>
>>> +      case GL_CONSERVATIVE_RASTERIZATION_INTEL:
>>> +         CHECK_EXTENSION(INTEL_conservative_rasterization);
>>> +         return ctx->IntelConservativeRasterization;
>>> +
>>>         default:
>>>            goto invalid_enum_error;
>>>      }
>>> diff --git a/src/mesa/main/extensions_table.h
>>> b/src/mesa/main/extensions_table.h
>>> index f2d3a5b..6756f7c 100644
>>> --- a/src/mesa/main/extensions_table.h
>>> +++ b/src/mesa/main/extensions_table.h
>>> @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat             ,
>>> dummy_true
>>>
>>>   EXT(INGR_blend_func_separate                , EXT_blend_func_separate
>>> , GLL,  x ,  x ,  x , 1999)
>>>
>>> +EXT(INTEL_conservative_rasterization        ,
>>> INTEL_conservative_rasterization       ,  x ,  42,  x ,  32, 2013)
>>
>> I guess the only reason the spec requires GL 4.2 is that it depends on
>> early_fragment_tests. My recommendation would be to downgrade this to
>> GLC. Also, there's no mention of requiring ES 3.2 - presumably ES 3.1
>> + OES_sample_variables should be sufficient, no? (So just drop it to
>> 31 for ES.)
>
>
> Sure, will change.
> Thanks for the feedback.
>
>
>>
>>>   EXT(INTEL_performance_query                 , INTEL_performance_query
>>> , GLL, GLC,  x , ES2, 2013)
>>>
>>>   EXT(KHR_blend_equation_advanced             ,
>>> KHR_blend_equation_advanced            , GLL, GLC,  x , ES2, 2014)
>>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>>> index dfa9a78..e91a8ac 100644
>>> --- a/src/mesa/main/mtypes.h
>>> +++ b/src/mesa/main/mtypes.h
>>> @@ -2175,6 +2175,7 @@ struct gl_shader_info
>>>      bool uses_gl_fragcoord;
>>>      bool redeclares_gl_fragcoord;
>>>      bool PostDepthCoverage;
>>> +   bool InnerCoverage;
>>>      bool ARB_fragment_coord_conventions_enable;
>>>
>>>      /**
>>> @@ -3935,6 +3936,7 @@ struct gl_extensions
>>>      GLboolean ATI_fragment_shader;
>>>      GLboolean ATI_separate_stencil;
>>>      GLboolean GREMEDY_string_marker;
>>> +   GLboolean INTEL_conservative_rasterization;
>>>      GLboolean INTEL_performance_query;
>>>      GLboolean KHR_blend_equation_advanced;
>>>      GLboolean KHR_blend_equation_advanced_coherent;
>>> @@ -4618,6 +4620,7 @@ struct gl_context
>>>      GLboolean TextureFormatSupported[MESA_FORMAT_COUNT];
>>>
>>>      GLboolean RasterDiscard;  /**< GL_RASTERIZER_DISCARD */
>>> +   GLboolean IntelConservativeRasterization; /**<
>>> GL_INTEL_CONSERVATIVE_RASTERIZATION */
>>>
>>>      /**
>>>       * \name Hooks for module contexts.
>>> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
>>> index 33e4334..d8f2e79 100644
>>> --- a/src/mesa/main/shaderapi.c
>>> +++ b/src/mesa/main/shaderapi.c
>>> @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct
>>> gl_shader_program *src,
>>>      case MESA_SHADER_FRAGMENT: {
>>>         dst->info.fs.depth_layout = src->FragDepthLayout;
>>>         dst->info.fs.early_fragment_tests =
>>> dst_sh->info.EarlyFragmentTests;
>>> +      dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
>>>         dst->info.fs.post_depth_coverage =
>>> dst_sh->info.PostDepthCoverage;
>>>         break;
>>>      }
>>> --
>>> 2.10.2
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>
>


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