[Mesa-dev] [PATCH shader-db] run: don't use alloca to avoid random crashes in the GLSL compiler
Marek Olšák
maraeo at gmail.com
Wed Dec 7 17:44:53 UTC 2016
On Wed, Dec 7, 2016 at 6:42 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> What's wrong with feeding it stack memory?
I don't really have an answer to that.
Marek
More information about the mesa-dev
mailing list