[Mesa-dev] [PATCH 82/84] st/nine: Do not wait for DEFAULT lock for volumes when we can
Axel Davy
axel.davy at ens.fr
Wed Dec 7 22:55:55 UTC 2016
If the volumes (and the texture container) are not referenced,
then they are no pending operations on them. We can lock directly.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
src/gallium/state_trackers/nine/volume9.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/volume9.c b/src/gallium/state_trackers/nine/volume9.c
index 29a1fcb..11236a0 100644
--- a/src/gallium/state_trackers/nine/volume9.c
+++ b/src/gallium/state_trackers/nine/volume9.c
@@ -320,10 +320,17 @@ NineVolume9_LockBox( struct NineVolume9 *This,
pLockedVolume->pBits =
NineVolume9_GetSystemMemPointer(This, box.x, box.y, box.z);
} else {
- pipe = NineDevice9_GetPipe(This->base.device);
+ bool no_refs = !p_atomic_read(&This->base.bind) &&
+ !p_atomic_read(&This->base.container->bind);
+ if (no_refs)
+ pipe = nine_context_get_pipe_acquire(This->base.device);
+ else
+ pipe = NineDevice9_GetPipe(This->base.device);
pLockedVolume->pBits =
pipe->transfer_map(pipe, resource, This->level, usage,
&box, &This->transfer);
+ if (no_refs)
+ nine_context_get_pipe_release(This->base.device);
if (!This->transfer) {
if (Flags & D3DLOCK_DONOTWAIT)
return D3DERR_WASSTILLDRAWING;
--
2.10.2
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