[Mesa-dev] [PATCH 30/36] st/nine: Always initialize current in ff ps
Axel Davy
axel.davy at ens.fr
Wed Dec 7 22:30:53 UTC 2016
The check was not catching all possible cases.
NVE4 should be fine.
Signed-off-by: Axel Davy <axel.davy at ens.fr>
---
src/gallium/state_trackers/nine/nine_ff.c | 25 +------------------------
1 file changed, 1 insertion(+), 24 deletions(-)
diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c
index ecb1dd8..b318300 100644
--- a/src/gallium/state_trackers/nine/nine_ff.c
+++ b/src/gallium/state_trackers/nine/nine_ff.c
@@ -1332,7 +1332,7 @@ nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
ps.rTexSrc = ureg_src(ps.rTex);
/* Initial values */
- ureg_MOV(ureg, ps.rCur, ureg_imm1f(ureg, 0.0f));
+ ureg_MOV(ureg, ps.rCur, ps.vC[0]);
ureg_MOV(ureg, ps.rTmp, ureg_imm1f(ureg, 0.0f));
ureg_MOV(ureg, ps.rTex, ureg_imm1f(ureg, 0.0f));
@@ -1452,29 +1452,6 @@ nine_ff_build_ps(struct NineDevice9 *device, struct nine_ff_ps_key *key)
ureg_MUL(ureg, ps.rTex, ureg_src(ps.rTex), _X(delta));
}
- if (((s == 0 && key->ts[0].colorop != D3DTOP_BUMPENVMAP &&
- key->ts[0].colorop != D3DTOP_BUMPENVMAPLUMINANCE) ||
- (s == 1 &&
- (key->ts[0].colorop == D3DTOP_BUMPENVMAP ||
- key->ts[0].colorop == D3DTOP_BUMPENVMAPLUMINANCE)))&&
- (key->ts[s].resultarg != 0 /* not current */ ||
- key->ts[s].colorop == D3DTOP_DISABLE ||
- key->ts[s].alphaop == D3DTOP_DISABLE ||
- key->ts[s].colorop == D3DTOP_BLENDCURRENTALPHA ||
- key->ts[s].alphaop == D3DTOP_BLENDCURRENTALPHA ||
- key->ts[s].colorarg0 == D3DTA_CURRENT ||
- key->ts[s].colorarg1 == D3DTA_CURRENT ||
- key->ts[s].colorarg2 == D3DTA_CURRENT ||
- key->ts[s].alphaarg0 == D3DTA_CURRENT ||
- key->ts[s].alphaarg1 == D3DTA_CURRENT ||
- key->ts[s].alphaarg2 == D3DTA_CURRENT)) {
- /* Initialize D3DTA_CURRENT.
- * (Yes we can do this before the loop but not until
- * NVE4 has an instruction scheduling pass.)
- */
- ureg_MOV(ureg, ps.rCur, ps.vC[0]);
- }
-
if (key->ts[s].colorop == D3DTOP_BUMPENVMAP ||
key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE)
continue;
--
2.10.2
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