[Mesa-dev] [PATCH] compiler/glsl: fix precision problem of tanh
Haixia Shi
hshi at chromium.org
Fri Dec 9 01:03:11 UTC 2016
Clamp input scalar value to range [-10, +10] to avoid precision problems
when the absolute value of input is too large.
Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test
failures.
Signed-off-by: Haixia Shi <hshi at chromium.org>
Cc: Jason Ekstrand <jason at jlekstrand.net>,
Cc: Stéphane Marchesin <marcheu at chromium.org>,
Cc: Kenneth Graunke <kenneth at whitecape.org>
Change-Id: I324c948b3323ff8107127c42934f14459e124b95
---
src/compiler/glsl/builtin_functions.cpp | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 3e4bcbb..4ede925 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -3563,9 +3563,13 @@ builtin_builder::_tanh(const glsl_type *type)
ir_variable *x = in_var(type, "x");
MAKE_SIG(type, v130, 1, x);
+ /* clamp x to [-10, +10] to avoid precision problems */
+ ir_variable *t = body.make_temp(type, "tmp");
+ body.emit(assign(t, min2(max2(x, imm(-10.0f)), imm(10.0f))));
+
/* (e^x - e^(-x)) / (e^x + e^(-x)) */
- body.emit(ret(div(sub(exp(x), exp(neg(x))),
- add(exp(x), exp(neg(x))))));
+ body.emit(ret(div(sub(exp(t), exp(neg(t))),
+ add(exp(t), exp(neg(t))))));
return sig;
}
--
2.8.0.rc3.226.g39d4020
More information about the mesa-dev
mailing list