[Mesa-dev] [PATCH 02/10] i965: use nir_lower_indirect_derefs() for GLSL
Jason Ekstrand
jason at jlekstrand.net
Mon Dec 12 09:20:57 UTC 2016
On Mon, Dec 5, 2016 at 5:12 PM, Timothy Arceri <timothy.arceri at collabora.com
> wrote:
> This moves the nir_lower_indirect_derefs() call into
> brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
> and removes that call to the old GLSL IR pass
> lower_variable_index_to_cond_assign()
>
> We want to do this pass in nir to be able to move loop unrolling
> to nir.
>
> There is a increase of 1-3 instructions in a small number of shaders,
> and 2 Kerbal Space program shaders that increase by 32 instructions.
> The changes seem to be caused be the difference in the GLSL IR vs
> NIR variable index lowering passes. The GLSL IR pass creates a
> simple if ladder, while the NIR pass implements a binary search.
>
Fun fact. This patch helps the Gl43CSDof synmark test by about 12%.
Aparently, when you have an array of 40 things, the binary search matters.
:-)
> Shader-db results BDW:
>
> total instructions in shared programs: 8705873 -> 8706194 (0.00%)
> instructions in affected programs: 32515 -> 32836 (0.99%)
> helped: 3
> HURT: 79
>
> total cycles in shared programs: 74618120 -> 74583476 (-0.05%)
> cycles in affected programs: 528104 -> 493460 (-6.56%)
> helped: 47
> HURT: 37
>
> LOST: 2
> GAINED: 0
>
> V2: remove the do_copy_propagation() call from the i965 GLSL IR
> linking code. This call was added in f7741c52111 but since we are
> moving the variable index lowering to NIR we no longer need it and
> can just rely on the nir copy propagation pass.
> ---
> src/intel/vulkan/anv_pipeline.c | 10 ----------
> src/mesa/drivers/dri/i965/brw_link.cpp | 15 ---------------
> src/mesa/drivers/dri/i965/brw_nir.c | 10 ++++++++++
> 3 files changed, 10 insertions(+), 25 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_
> pipeline.c
> index 9b65e35..6b0a3c9 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -177,16 +177,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
>
> nir_shader_gather_info(nir, entry_point->impl);
>
> - nir_variable_mode indirect_mask = 0;
> - if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
> - indirect_mask |= nir_var_shader_in;
> - if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
> - indirect_mask |= nir_var_shader_out;
> - if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
> - indirect_mask |= nir_var_local;
> -
> - nir_lower_indirect_derefs(nir, indirect_mask);
> -
> return nir;
> }
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
> b/src/mesa/drivers/dri/i965/brw_link.cpp
> index 3f6041b..7902133 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -135,21 +135,6 @@ process_glsl_ir(struct brw_context *brw,
> lower_noise(shader->ir);
> lower_quadop_vector(shader->ir, false);
>
> - do_copy_propagation(shader->ir);
> -
> - bool lowered_variable_indexing =
> - lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
> - options->EmitNoIndirectInput,
> - options->EmitNoIndirectOutput,
> - options->EmitNoIndirectTemp,
> - options->
> EmitNoIndirectUniform);
> -
> - if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
> - perf_debug("Unsupported form of variable indexing in %s; falling "
> - "back to very inefficient code generation\n",
> - _mesa_shader_stage_to_abbrev(shader->Stage));
> - }
> -
> bool progress;
> do {
> progress = false;
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> b/src/mesa/drivers/dri/i965/brw_nir.c
> index 763e3ec..8768cee 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -485,6 +485,16 @@ brw_preprocess_nir(const struct brw_compiler
> *compiler, nir_shader *nir)
> /* Lower a bunch of stuff */
> OPT_V(nir_lower_var_copies);
>
> + nir_variable_mode indirect_mask = 0;
> + if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
> + indirect_mask |= nir_var_shader_in;
> + if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput)
> + indirect_mask |= nir_var_shader_out;
> + if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp)
> + indirect_mask |= nir_var_local;
> +
> + nir_lower_indirect_derefs(nir, indirect_mask);
> +
> /* Get rid of split copies */
> nir = nir_optimize(nir, is_scalar);
>
> --
> 2.7.4
>
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