[Mesa-dev] [Bug 99055] Games hang / freeze completely

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Dec 12 15:39:17 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=99055

--- Comment #7 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Etienne Bruines from comment #5)
> Created attachment 128433 [details]
> Backtrace upon crash

If that's the whole backtrace command output, deadlock doesn't seem be be in
Mesa, at least in the Factorio case.  Could you attach same info also for some
other game?


(In reply to Etienne Bruines from comment #6)
> Apparently some time between the release of 13.0.2 til the current master,
> this issue got fixed. I do not know exactly where, but at this stage I'm not
> sure if anyone cares. 
> 
> @Timothy Arceri:
> When I build it from `master`, the issue is gone.

I just noticed that Ubuntu 16.04 updated Glibc with comment "Disable
lock-elision on all targets to avoid regressions":
  https://bugs.launchpad.net/ubuntu/+source/glibc/+bug/1642390

Have you updated any other components than Mesa in the meanwhile, e.g.
glibc/pthreads?

(I.e. is this bug rather NOTOURBUG than FIXED?)

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