[Mesa-dev] [PATCH 1/6] nir/dead_variables: Remove shader-local variables that are only written
Jason Ekstrand
jason at jlekstrand.net
Tue Dec 13 03:39:20 UTC 2016
---
src/compiler/nir/nir_remove_dead_variables.c | 66 ++++++++++++++++++++++++----
1 file changed, 58 insertions(+), 8 deletions(-)
diff --git a/src/compiler/nir/nir_remove_dead_variables.c b/src/compiler/nir/nir_remove_dead_variables.c
index f7429eb..d22b7f5 100644
--- a/src/compiler/nir/nir_remove_dead_variables.c
+++ b/src/compiler/nir/nir_remove_dead_variables.c
@@ -31,9 +31,27 @@ static void
add_var_use_intrinsic(nir_intrinsic_instr *instr, struct set *live)
{
unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables;
- for (unsigned i = 0; i < num_vars; i++) {
- nir_variable *var = instr->variables[i]->var;
- _mesa_set_add(live, var);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_copy_var:
+ _mesa_set_add(live, instr->variables[1]->var);
+ /* Fall through */
+ case nir_intrinsic_store_var: {
+ /* The first source in both copy_var and store_var is the destination.
+ * If the variable is a local that never escapes the shader, then we
+ * don't mark it as live for just a store.
+ */
+ nir_variable_mode mode = instr->variables[0]->var->data.mode;
+ if (!(mode & (nir_var_local | nir_var_global | nir_var_shared)))
+ _mesa_set_add(live, instr->variables[0]->var);
+ break;
+ }
+
+ default:
+ for (unsigned i = 0; i < num_vars; i++) {
+ _mesa_set_add(live, instr->variables[i]->var);
+ }
+ break;
}
}
@@ -94,6 +112,31 @@ add_var_use_shader(nir_shader *shader, struct set *live)
}
}
+static void
+remove_dead_var_writes(nir_shader *shader, struct set *live)
+{
+ nir_foreach_function(function, shader) {
+ if (!function->impl)
+ continue;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic != nir_intrinsic_copy_var &&
+ intrin->intrinsic != nir_intrinsic_store_var)
+ continue;
+
+ /* Stores to dead variables need to be removed */
+ if (!_mesa_set_search(live, intrin->variables[0]->var))
+ nir_instr_remove(instr);
+ }
+ }
+ }
+}
+
static bool
remove_dead_vars(struct exec_list *var_list, struct set *live)
{
@@ -138,12 +181,19 @@ nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes)
if (modes & nir_var_local) {
nir_foreach_function(function, shader) {
if (function->impl) {
- if (remove_dead_vars(&function->impl->locals, live)) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
+ if (remove_dead_vars(&function->impl->locals, live))
progress = true;
- }
+ }
+ }
+ }
+
+ if (progress) {
+ remove_dead_var_writes(shader, live);
+
+ nir_foreach_function(function, shader) {
+ if (function->impl) {
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance);
}
}
}
--
2.5.0.400.gff86faf
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