[Mesa-dev] [PATCH v2 000/103] i965 Haswell ARB_gpu_shader_fp64 / OpenGL 4.0

Samuel Iglesias Gonsálvez siglesias at igalia.com
Tue Dec 13 12:22:10 UTC 2016


On Sun, 2016-12-11 at 15:00 -0800, Matt Turner wrote:
> i965/vec4: handle 32 and 64 bit channels in liveness analysis
> 
> 	Please indent the returned multiline expressions in
> 	var_from_reg() like we do elsewhere, so that the second line
> 	begins on the same column as the first line.
> 
> 	*/ goes on its own line.
> 
> 	I'm having a hard time reviewing this one. The logic is rather
> 	complex. I'll ask someone to help me review it on Monday at the
> 	office.
> 

OK, no problem!

> i965/vec4: add a horiz_offset() helper
> i965: move the group field from fs_inst to backend_instruction.
> i965/vec4: add a SIMD lowering pass
> 
> 	In the commit message, you say
> 
> 	    For now the pass only handles the gen7 restriction where
> any
> 	    instruction that writes 2 registers also needs to read 2
> 	    registers.  This affects double-precision instructions
> 	    reading uniforms, for example. Later patches will extend
> the
> 	    lowering pass adding a few more cases.
> 
> 	But the rule about if-writing-two-regs, must-read-two-regs
> 	says that scalar sources are an exception:
> 
> 		"When source is scalar, the source registers are not
> 		 incremented."
> 
> 	I don't see any code that allows us to avoid splitting an
> 	instruction if it's writing two registers but sourcing a scalar
> 	uniform. Maybe this doesn't apply because we have to use a non
> 	scalar swizzle (.xy) to access a single fp64 component?
> 

Right, however, this is necessary in align16 because uniforms are
vectors (hstride != 0) so they are not scalars.

> i965/vec4: make the generator set correct NibCtrl for SIMD4 DF
> instructions
> i965/vec4: dump NibCtrl for instructions with execsize != 8
> i965/disasm: print NibCtrl for instructions with execsize < 8
> i965/vec4: teach CSE about exec_size, group and doubles
> i965/vec4: teach cmod propagation about different execution sizes
> i965/vec4: split double-precision bcsel
> 
> 	bcsel is the NIR opcode. I'd change references to bcsel to SEL.
> 
> 	Very interesting find...
> 
> i965/vec4: add a scalarization pass for double-precision instructions
> 
> 	Don't indent case inside a switch.
> 
> i965/vec4: translate 64-bit swizzles to 32-bit
> i965/vec4: implement access to DF source components Z/W
> 
> 	Wow, bien hecho!
> 
> i965/disasm: fix subreg for dst in Align16 mode
> i965/vec4: teach register coalescing about 64-bit
> i965/vec4: fix pack_uniform_registers for doubles
> i965/vec4: fix indentation in pack_uniform_registers
> i965/vec4: Skip swizzle to subnr in 3src instructions with DF
> operands
> 
> 	s/need/needs/ in the comment.
> 
> i965/vec4/nir: do not emit 64-bit MAD
> i965/vec4: do not emit 64-bit MAD
> 
> 	I might change the name of this commit to "i965/vec4: Lower
> 	64-bit MAD" or "i965/vec4: Lower DF MAD"
> 
> 	I think I'd change the name of the function as well, maybe to
> 	lower_64bit_mad[_to_mul_add] or something.
> 

OK, we will do the rename.

> i965/vec4: support multiple dispatch widths and groups in the IR
> builder.
> i965/vec4: Add a shuffle_64bit_data helper
> 
> 	I was initially confused by r0.0:DF/r0.1:DF, thinking that .1
> in
> 	r0.1:DF was a subreg offset. But I think it's actually the
> 	register offset (i.e., .offset)?
> 
> 	If that's the case, I think it would be clearer just to
> 	increment the register number in the example:
> 
> 		r0.0:DF  x0 y0 z0 w0
> 		r1.0:DF  x1 y1 z1 w1
> 
> 	s/opperation/operation/ in the comment.
> 
> 	On the multiline bld.group(...), I think Curro's style is to
> 	align with the '.'. For instance,
> 
> 	inst = bld.group(4, for_write ? 1 : 0)
> 	          .MOV(writemask(dst, WRITEMASK_ZW),
> 	               swizzle(byte_offset(src, REG_SIZE),
> BRW_SWIZZLE_XYXY));
> 
> 	so that group and MOV align, with the '.' on the same line as
> 	the MOV.
> 

Regarding the example, yes, you are right. We are going to fix it.
Thanks for the rest of suggestions, we will do them too :-)


> i965/vec4: Fix UBO loads for 64-bit data
> i965/vec4: Fix SSBO loads for 64-bit data
> i965/vec4: Fix SSBO stores for 64-bit data
> i965/vec4: don't constant propagate 64-bit immediates
> i965/vec4: prevent copy-propagation from values with a different type
> size
> i965/vec4: Prevent copy propagation from violating pre-gen8
> restrictions
> 
> 	Similar comment as before about being allowed to write two
> 	registers while sourcing a scalar. Maybe doesn't apply because
> 	of the double swizzle.
> 

Same reply as to the other question.

> i965/vec4: don't propagate single-precision uniforms into 4-wide
> instructions
> i965/vec4: don't copy propagate misaligned registers
> i965/vec4: extend the DWORD multiply DepCtrl restriction to all gen8
> platforms
> 
> 	I don't see this in the BDW PRMs, and the internal
> documentation
> 	says that it applies to "CHV, BXT"
> 
> 	I suggest dropping this patch (or replacing it with one that
> 	adds || devinfo->is_broxton).
> 

It is present in BDW PRMs, Volume 7: 3D-Media-GPGPU, "Special
Requirements for Handling Double Precision Data Types",
page 837:
    
"When source or destination datatype is 64b or operation is integer
DWord multiply, DepCtrl must not be used."

Regarding Broxton, there is no public PRMs here [0]. So if your
internal docs say it is needed, then we must fix this patch.

[0] https://01.org/linuxgraphics/documentation/hardware-specification-p
rms


> i965/vec4: Do not use DepCtrl with 64-bit instructions
> i965/vec4: do not split scratch read/write opcodes
> i965/vec4: fix scratch offset for 64bit data
> i965/vec4: fix scratch reads for 64bit data
> i965/vec4: fix scratch writes for 64bit data
> i965/vec4: fix move_uniform_array_access_to_pull_constant() for 64-
> bit data
> i965/vec4: fix indentation in move_push_constants_to_pull_constants()
> i965/vec4: fix move_push_constants_to_pull_constants() for 64-bit
> data
> i965/vec4: make emit_pull_constant_load support 64-bit loads
> i965/vec4: fix indentation in lower_attributes_to_hw_regs()
> i965/vec4: fix attribute setup for doubles
> i965/vec4: fix store output for 64-bit types
> i965/vec4/gs: fix input loading for 64bit data
> i965/vec4/tcs: fix input loading for 64-bit data
> i965/vec4/tcs: fix outputs for 64-bit data
> i965/vec4/tes: fix input loading for 64bit data types
> i965/vec4/tes: fix setup_payload() for 64bit data types
> i965/vec4/tes: consider register offsets during attribute setup
> i965/vec4: dump subnr for FIXED_GRF
> i965/vec4: split instructions that read 64-bit interleaved attributes
> 
> 	I think you want to make stage_uses_interleaved_attributes
> 	static.
> 
> 	Also don't indent case inside switch.
> 
> i965/vec4/scalarize_df: do not scalarize swizzles that we can support
> natively
> i965/vec4/scalarize_df: support more swizzles via vstride=0
> i965/vec4: prevent src/dst hazards during 64-bit register allocation
> i965/vec4: run scalarize_df() after spilling
> 
> 	Calling scalarize_df() on code that's already been scalarized
> 	seems a little scary...
> 
> 	Are you sure that scalarize_df() will not modify any code that
> 	has already been scalarized?
> 

Yes, it is safe. The scalarization pass operates on logical channels, 
so for something like:

		mov r0.xy:df r1.zw:df

it produces:

		mov r0.x:df r1.z:dfmov r0.y:df r1.w:df

and if we run the pass again nothing will change for these instructions
because they only operate on a single channel, so we end up with the
same thing. It would have been a different story if we also translated
the logical channels into 32-bit channels during the scalarization
process, but that won't happen until right before codegen precisely so
we can avoid this sort of problems (specifically we do it in
convert_to_hw_regs).

> i965/vec4: support basic spilling of 64-bit registers
> i965/vec4: avoid spilling of registers that mix 32-bit and 64-bit
> access
> i965/vec4: prevent spilling of DOUBLE_TO_SINGLE destination
> i965/vec4: adjust spilling costs for 64-bit registers.
> i965/vec4: enable ARB_gpu_shader_fp64 for Haswell
> i965/gen7: expose OpenGL 4.0 on Haswell
> 
> 	There's been a lot of discussion about this patch that I
> haven't
> 	been involved in. Presumably given my review of the previous
> 100
> 	patches, someone previously involved can be bothered to
> rereview
> 	this one...

OK, no problem. Thanks for reviewing all the other patches! We will
ping Curro about this one since he was the one who triggered the v3.

Sam
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