[Mesa-dev] [PATCH] nir/lower_tex: fix number of components in replace_gradient_with_lod()

Iago Toral Quiroga itoral at igalia.com
Wed Dec 14 09:05:44 UTC 2016


We should make the dest in the textureLod() operation have the same number
of components as the destination in the original textureGrad()

Fixes regression in ES3-CTS.gtf.GL3Tests.shadow

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99072
---
 src/compiler/nir/nir_lower_tex.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index c67a8ed..3e3ac8c 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -349,7 +349,8 @@ replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex)
 
    assert(src_num == num_srcs);
 
-   nir_ssa_dest_init(&txl->instr, &txl->dest, 4, 32, NULL);
+   nir_ssa_dest_init(&txl->instr, &txl->dest,
+                     tex->dest.ssa.num_components, 32, NULL);
    nir_builder_instr_insert(b, &txl->instr);
 
    nir_ssa_def_rewrite_uses(&tex->dest.ssa, nir_src_for_ssa(&txl->dest.ssa));
-- 
2.7.4



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