[Mesa-dev] [PATCH] Mesa: Fix error code for glTexImage3D in GLES

Randy Xu randy.xu at intel.com
Fri Dec 16 01:56:31 UTC 2016


From: "Xu,Randy" <randy.xu at intel.com>

The ES specification says that TexImage3D should return GL_INVALID_OPERATION
if the internal format is DEPTH_COMPONENT, DEPTH_-STENCIL or STENCIL_INDEX.
The current code returns INVALID_ENUM as _mesa_error_check_format_and_type is
used by glReadPixels also and the GL specification defines "INVALID_ENUM is
generated if format is DEPTH_STENCIL and type is not UNSIGNED_INT_24_8 or
FLOAT_32_UNSIGNED_INT_24_8_- REV".

This patch only impacts GLES, which can generate GL_INVALID_OPERATION because
glReadPixels cannot be used to read depth or stencil buffer.
Fixes dEQP-GLES3.functional.negative_api.texture.teximage3d.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99076

Signed-off-by: Xu,Randy <randy.xu at intel.com>
---
 src/mesa/main/glformats.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index a95909c..eeee66b 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2087,6 +2087,8 @@ _mesa_error_check_format_and_type(const struct gl_context *ctx,
          else if (ctx->Extensions.ARB_depth_buffer_float &&
              type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
             return GL_NO_ERROR;
+         else if (!_mesa_is_desktop_gl(ctx))
+            return GL_INVALID_OPERATION;
          else
             return GL_INVALID_ENUM;
 
-- 
2.7.4



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