[Mesa-dev] [PATCH 15/19] glsl: Trivial whitespace fixes in link_uniforms.cpp
Ian Romanick
idr at freedesktop.org
Fri Dec 16 04:10:27 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/link_uniforms.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 87e9392..396b445 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -194,8 +194,10 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
record_type = t->fields.array;
unsigned length = t->length;
+
/* Shader storage block unsized arrays: add subscript [0] to variable
- * names */
+ * names.
+ */
if (t->is_unsized_array())
length = 1;
@@ -470,8 +472,7 @@ public:
}
} else {
for (unsigned i = 0; i < num_blks; i++) {
- if (strcmp(var->get_interface_type()->name, blks[i].Name) ==
- 0) {
+ if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) {
buffer_block_index = i;
break;
}
--
2.7.4
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