[Mesa-dev] [PATCH] glsl: Drop bogus is_vertex_input from add_shader_variable().
Kenneth Graunke
kenneth at whitecape.org
Sat Dec 17 05:46:21 UTC 2016
stage_mask is a bitmask of shader stages, so the proper comparison would
be (1 << MESA_SHADER_VERTEX), not MESA_SHADER_VERTEX itself.
But we only care for structure types, and VS inputs cannot be structs.
So we can just drop this entirely.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 7 +------
1 file changed, 1 insertion(+), 6 deletions(-)
Sorry, I forgot I split this into two patches...apply this one before
[PATCH] glsl: Fix program interface queries relating to interface blocks.
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3660257..5066014 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3735,10 +3735,6 @@ add_shader_variable(const struct gl_context *ctx,
bool use_implicit_location, int location,
const glsl_type *outermost_struct_type = NULL)
{
- const bool is_vertex_input =
- programInterface == GL_PROGRAM_INPUT &&
- stage_mask == MESA_SHADER_VERTEX;
-
switch (type->base_type) {
case GLSL_TYPE_STRUCT: {
/* The ARB_program_interface_query spec says:
@@ -3764,8 +3760,7 @@ add_shader_variable(const struct gl_context *ctx,
outermost_struct_type))
return false;
- field_location +=
- field->type->count_attribute_slots(is_vertex_input);
+ field_location += field->type->count_attribute_slots(false);
}
return true;
}
--
2.10.2
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