[Mesa-dev] [PATCH] glsl: Remove useless walk of the hash table
Eric Anholt
eric at anholt.net
Sat Dec 17 20:25:01 UTC 2016
Thomas Helland <thomashelland90 at gmail.com> writes:
> We are removing the entry right beforehand, so this can never succeed.
> Tested with a shader-db run. No changes in instruction count.
> ---
> src/compiler/glsl/opt_copy_propagation.cpp | 6 ------
> 1 file changed, 6 deletions(-)
>
> diff --git a/src/compiler/glsl/opt_copy_propagation.cpp b/src/compiler/glsl/opt_copy_propagation.cpp
> index 247c498..faed0b2 100644
> --- a/src/compiler/glsl/opt_copy_propagation.cpp
> +++ b/src/compiler/glsl/opt_copy_propagation.cpp
> @@ -306,20 +306,14 @@ ir_copy_propagation_visitor::kill(ir_variable *var)
>
> /* Remove any entries currently in the ACP for this kill. */
> struct hash_entry *entry = _mesa_hash_table_search(acp, var);
> if (entry) {
> _mesa_hash_table_remove(acp, entry);
> }
>
> - hash_table_foreach(acp, entry) {
> - if (var == (ir_variable *) entry->data) {
> - _mesa_hash_table_remove(acp, entry);
> - }
> - }
> -
The previous search is removing an entry with the key matching the var,
while this loop is finding entries with the data mathcing the var.
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