[Mesa-dev] [PATCH v2 1/3] mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.
Kenneth Graunke
kenneth at whitecape.org
Sun Dec 18 05:37:08 UTC 2016
GetFloat of integer valued things is supposed to perform a simple
int -> float conversion. INT_TO_FLOAT is not that. Instead, it
converts [-2147483648, 2147483647] to a normalized [-1.0, 1.0] float.
This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in
their right mind would try and access via glGetFloat(), but we may
as well fix it.
Found by inspection.
v2: Gotta catch 'em all (fix another case of this caught by Ilia)
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/main/get.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index ba02cb2..12f937a 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1564,7 +1564,7 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params)
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+ params[i] = (GLfloat) v.value_int_n.ints[i];
break;
case TYPE_INT64:
@@ -2464,7 +2464,7 @@ _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
- params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+ params[i] = (GLfloat) v.value_int_n.ints[i];
break;
case TYPE_INT64:
@@ -2536,7 +2536,7 @@ _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
case TYPE_INT_N:
for (i = 0; i < v.value_int_n.n; i++)
- params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
+ params[i] = (GLdouble) v.value_int_n.ints[i];
break;
case TYPE_INT64:
--
2.10.2
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