[Mesa-dev] [PATCH v3] compiler/glsl: fix precision problem of tanh

Matt Turner mattst88 at gmail.com
Tue Dec 20 01:17:16 UTC 2016


On Mon, Dec 19, 2016 at 5:12 PM, Giuseppe Bilotta
<giuseppe.bilotta at gmail.com> wrote:
> Just one question though —not knowing much of the shader language, can
> I expect expm1 to be available?

No, expm1 doesn't exist in GLSL.


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