[Mesa-dev] [PATCH 4/6] nir: Add an optimization pass to remove trivial continues
Jason Ekstrand
jason at jlekstrand.net
Tue Dec 20 04:11:50 UTC 2016
---
src/compiler/Makefile.sources | 1 +
src/compiler/nir/nir.h | 2 +
src/compiler/nir/nir_opt_trivial_continues.c | 141 +++++++++++++++++++++++++++
3 files changed, 144 insertions(+)
create mode 100644 src/compiler/nir/nir_opt_trivial_continues.c
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index ae3e5f0..a0abede 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -242,6 +242,7 @@ NIR_FILES = \
nir/nir_opt_loop_unroll.c \
nir/nir_opt_peephole_select.c \
nir/nir_opt_remove_phis.c \
+ nir/nir_opt_trivial_continues.c \
nir/nir_opt_undef.c \
nir/nir_phi_builder.c \
nir/nir_phi_builder.h \
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 89b0c70..a6c8956 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2563,6 +2563,8 @@ bool nir_opt_peephole_select(nir_shader *shader, unsigned limit);
bool nir_opt_remove_phis(nir_shader *shader);
+bool nir_opt_trivial_continues(nir_shader *shader);
+
bool nir_opt_undef(nir_shader *shader);
bool nir_opt_conditional_discard(nir_shader *shader);
diff --git a/src/compiler/nir/nir_opt_trivial_continues.c b/src/compiler/nir/nir_opt_trivial_continues.c
new file mode 100644
index 0000000..ff3205d
--- /dev/null
+++ b/src/compiler/nir/nir_opt_trivial_continues.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+static bool
+instr_is_continue(nir_instr *instr)
+{
+ if (instr->type != nir_instr_type_jump)
+ return false;
+
+ return nir_instr_as_jump(instr)->type == nir_jump_continue;
+}
+
+static bool
+lower_trivial_continues_block(nir_block *block, nir_loop *loop)
+{
+ bool progress = false;
+ nir_instr *first_instr = nir_block_first_instr(block);
+ if (!first_instr || instr_is_continue(first_instr)) {
+ /* The block contains only a continue if anything */
+ nir_cf_node *prev_node = nir_cf_node_prev(&block->cf_node);
+ if (prev_node && prev_node->type == nir_cf_node_if) {
+ nir_if *prev_if = nir_cf_node_as_if(prev_node);
+ progress |= lower_trivial_continues_block(
+ nir_if_last_then_block(prev_if), loop);
+ progress |= lower_trivial_continues_block(
+ nir_if_last_else_block(prev_if), loop);
+ }
+
+ /* The lower_phis_to_regs helper is smart enough to push phi sources as
+ * far up if-ladders as it possibly can. In other words, the recursive
+ * calls above shouldn't be adding instructions to this block since it
+ * follows an if statement.
+ */
+ first_instr = nir_block_first_instr(block);
+ assert(!first_instr || instr_is_continue(first_instr));
+ }
+
+ nir_instr *last_instr = nir_block_last_instr(block);
+ if (!last_instr || !instr_is_continue(last_instr))
+ return progress;
+
+ /* We're at the end of a block that goes straight through to the end of the
+ * loop and continues to the top. We can exit normally instead of jump.
+ */
+ nir_lower_phis_to_regs_block(nir_loop_first_block(loop));
+ nir_instr_remove(last_instr);
+ return true;
+}
+
+static bool
+lower_trivial_continues_list(struct exec_list *cf_list,
+ bool list_ends_at_loop_tail,
+ nir_loop *loop)
+{
+ bool progress = false;
+ foreach_list_typed(nir_cf_node, cf_node, node, cf_list) {
+ bool at_loop_tail = list_ends_at_loop_tail &&
+ &cf_node->node == exec_list_get_tail(cf_list);
+ switch (cf_node->type) {
+ case nir_cf_node_block:
+ break;
+
+ case nir_cf_node_if: {
+ nir_if *nif = nir_cf_node_as_if(cf_node);
+ if (lower_trivial_continues_list(&nif->then_list, at_loop_tail, loop))
+ progress = true;
+ if (lower_trivial_continues_list(&nif->else_list, at_loop_tail, loop))
+ progress = true;
+ break;
+ }
+
+ case nir_cf_node_loop: {
+ nir_loop *loop = nir_cf_node_as_loop(cf_node);
+ if (lower_trivial_continues_list(&loop->body, true, loop))
+ progress = true;
+ if (lower_trivial_continues_block(nir_loop_last_block(loop), loop))
+ progress = true;
+ break;
+ }
+
+ case nir_cf_node_function:
+ unreachable("Invalid cf type");
+ }
+ }
+
+ return progress;
+}
+
+/**
+ * This simple pass gets rid of any "trivial" continues, i.e. those that are
+ * at the tail of a loop where we can just delete the continue instruction and
+ * control-flow will naturally and harmlessly take us back to the top of the
+ * loop.
+ */
+bool
+nir_opt_trivial_continues(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl == NULL)
+ continue;
+
+ /* First we run the simple pass to get rid of pesky continues */
+ if (lower_trivial_continues_list(&function->impl->body, false, NULL)) {
+ nir_metadata_preserve(function->impl, nir_metadata_none);
+
+ /* If that made progress, we're no longer really in SSA form. Go
+ * back into SSA form and clean up.
+ */
+ nir_convert_to_ssa_impl(function->impl);
+ nir_copy_prop_impl(function->impl);
+ nir_opt_dce_impl(function->impl);
+ progress = true;
+ }
+ }
+
+ return progress;
+}
--
2.5.0.400.gff86faf
More information about the mesa-dev
mailing list