[Mesa-dev] [PATCH 03/70] glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
timothy.arceri at collabora.com
Tue Dec 20 10:37:13 UTC 2016
---
src/compiler/glsl/glsl_to_nir.cpp | 1 -
src/mesa/main/shaderapi.c | 1 +
2 files changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index fcaca9f..4127638 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -154,7 +154,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
- shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4fe26fd..75b2dcc 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2167,6 +2167,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
dst->info.num_images = dst_sh->NumImages;
+ dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {
case MESA_SHADER_VERTEX:
--
2.9.3
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