[Mesa-dev] [PATCH 15/70] glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
timothy.arceri at collabora.com
Tue Dec 20 10:37:25 UTC 2016
We also add the stubs for the standalone compiler in this change.
By adding a reference here we can now refactor some code to use
gl_program where we were previously awkwardly using gl_shader_program.
---
src/compiler/glsl/linker.cpp | 2 ++
src/compiler/glsl/standalone_scaffolding.cpp | 9 +++++++++
src/compiler/glsl/standalone_scaffolding.h | 5 +++++
src/mesa/main/mtypes.h | 3 +++
src/mesa/program/program.c | 2 ++
5 files changed, 21 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 4d0e3da..c823779 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2210,6 +2210,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
+ _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
+
/* Don't use _mesa_reference_program() just take ownership */
linked->Program = gl_prog;
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 9160ba0..546ba72 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -54,6 +54,15 @@ _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
}
void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data)
+{
+ (void) ctx;
+ *ptr = data;
+}
+
+void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh)
{
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index 790ff4a..5d17919 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -39,6 +39,11 @@ extern "C" void
_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
extern "C" void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data);
+
+extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 69d2eee..89e183f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1948,6 +1948,9 @@ struct gl_program
union {
/** Fields used by GLSL programs */
struct {
+ /** Data shared by gl_program and gl_shader_program */
+ struct gl_shader_program_data *data;
+
struct gl_active_atomic_buffer **AtomicBuffers;
/** Post-link transform feedback info. */
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index e5eb06c..f1757ba 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -34,6 +34,7 @@
#include "main/framebuffer.h"
#include "main/hash.h"
#include "main/macros.h"
+#include "main/shaderobj.h"
#include "program.h"
#include "prog_cache.h"
#include "prog_parameter.h"
@@ -312,6 +313,7 @@ _mesa_reference_program_(struct gl_context *ctx,
if (deleteFlag) {
assert(ctx);
+ _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
ctx->Driver.DeleteProgram(ctx, oldProg);
}
--
2.9.3
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