[Mesa-dev] [PATCH 06/70] mesa: move _Used to gl_program
Timothy Arceri
timothy.arceri at collabora.com
Tue Dec 20 10:37:16 UTC 2016
We no longer need to initialise it because gl_program is never reused.
---
src/compiler/glsl/linker.cpp | 1 -
src/mesa/main/api_validate.c | 8 ++++----
src/mesa/main/mtypes.h | 3 ++-
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index efc2760..8e3e692 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4750,7 +4750,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->data->LinkStatus = true; /* All error paths will set this to false */
prog->data->Validated = false;
- prog->_Used = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says:
*
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 33e8086..2f9980e 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -197,8 +197,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
gl_shader_stage i;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (shProg[i] == NULL || shProg[i]->_Used
- || shProg[i]->_LinkedShaders[i] == NULL)
+ if (shProg[i] == NULL || shProg[i]->_LinkedShaders[i] == NULL ||
+ shProg[i]->_LinkedShaders[i]->Program->_Used)
continue;
/* This is the first time this shader is being used.
@@ -214,8 +214,8 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
}
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- if (shProg[i] != NULL)
- shProg[i]->_Used = GL_TRUE;
+ if (shProg[i] != NULL && shProg[i]->_LinkedShaders[i] != NULL)
+ shProg[i]->_LinkedShaders[i]->Program->_Used = GL_TRUE;
}
}
#endif
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1da76b8..8842791 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1921,6 +1921,8 @@ struct gl_program
GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */
GLenum Format; /**< String encoding format */
+ GLboolean _Used; /**< Ever used for drawing? Used for debugging */
+
struct nir_shader *nir;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
@@ -2842,7 +2844,6 @@ struct gl_shader_program
*/
struct string_to_uint_map *UniformHash;
- GLboolean _Used; /**< Ever used for drawing? */
GLboolean SamplersValidated; /**< Samplers validated against texture units? */
bool IsES; /**< True if this program uses GLSL ES */
--
2.9.3
More information about the mesa-dev
mailing list