[Mesa-dev] [PATCH 39/70] st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
timothy.arceri at collabora.com
Tue Dec 20 10:37:49 UTC 2016
---
src/compiler/glsl/link_uniforms.cpp | 3 ++-
src/mesa/drivers/dri/i965/brw_link.cpp | 1 -
src/mesa/main/mtypes.h | 3 +--
src/mesa/program/ir_to_mesa.cpp | 1 -
src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 -
5 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index f2fc716..8604dba 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1244,7 +1244,8 @@ link_assign_uniform_storage(struct gl_context *ctx,
parcel.set_and_process(var);
}
- prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;
+ prog->_LinkedShaders[i]->Program->SamplersUsed =
+ parcel.shader_samplers_used;
prog->_LinkedShaders[i]->shadow_samplers = parcel.shader_shadow_samplers;
STATIC_ASSERT(sizeof(prog->_LinkedShaders[i]->SamplerTargets) ==
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 457b8a8..2244c05 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -234,7 +234,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_copy_linked_program_data(shProg, shader);
- prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
_mesa_update_shader_textures_used(shProg, prog);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2facb9a..8e13add 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2352,7 +2352,6 @@ struct gl_linked_shader
* \note Each of these fields is only set post-linking.
*/
/*@{*/
- GLbitfield active_samplers; /**< Bitfield of which samplers are used */
GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */
/*@}*/
@@ -2392,7 +2391,7 @@ struct gl_linked_shader
static inline GLbitfield gl_external_samplers(struct gl_linked_shader *shader)
{
GLbitfield external_samplers = 0;
- GLbitfield mask = shader->active_samplers;
+ GLbitfield mask = shader->Program->SamplersUsed;
while (mask) {
int idx = u_bit_scan(&mask);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 653b822..f360f8f 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2917,7 +2917,6 @@ get_mesa_program(struct gl_context *ctx,
do_set_program_inouts(shader->ir, prog, shader->Stage);
- prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index cbc7e5a..d5309e4 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -412,7 +412,6 @@ st_nir_get_mesa_program(struct gl_context *ctx,
_mesa_log("\n\n");
}
- prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
--
2.9.3
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