[Mesa-dev] [PATCH 46/70] st/mesa: get Version from gl_program rather than gl_shader_program
Timothy Arceri
timothy.arceri at collabora.com
Tue Dec 20 10:37:56 UTC 2016
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/state_tracker/st_atom_texture.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 5fe042b..58e753d 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -111,9 +111,6 @@ update_textures(struct st_context *st,
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
- struct gl_shader_program *shader =
- st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)
@@ -130,7 +127,7 @@ update_textures(struct st_context *st,
GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit,
- glsl_version);
+ prog->sh.data->Version);
if (retval == GL_FALSE)
continue;
--
2.9.3
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