[Mesa-dev] [PATCH 19/70] st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program

Timothy Arceri timothy.arceri at collabora.com
Tue Dec 20 10:37:29 UTC 2016


Having it here rather than in gl_linked_shader allows us to simplify
the code.

Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.

We drop the memset on ImageUnits because gl_program is already
created using rzalloc().
---
 src/compiler/glsl/link_uniform_initializers.cpp   |  5 +--
 src/compiler/glsl/link_uniforms.cpp               |  3 +-
 src/mesa/drivers/dri/i965/brw_context.c           |  3 +-
 src/mesa/drivers/dri/i965/brw_context.h           |  1 -
 src/mesa/drivers/dri/i965/brw_gs_surface_state.c  |  9 ++---
 src/mesa/drivers/dri/i965/brw_tcs_surface_state.c |  9 ++---
 src/mesa/drivers/dri/i965/brw_tes_surface_state.c |  9 ++---
 src/mesa/drivers/dri/i965/brw_vs_surface_state.c  |  9 ++---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c  | 24 +++++---------
 src/mesa/main/mtypes.h                            | 40 +++++++++++------------
 src/mesa/main/uniform_query.cpp                   |  2 +-
 src/mesa/state_tracker/st_atom_image.c            |  3 +-
 12 files changed, 50 insertions(+), 67 deletions(-)

diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
index 93340ba..6f05a3a 100644
--- a/src/compiler/glsl/link_uniform_initializers.cpp
+++ b/src/compiler/glsl/link_uniform_initializers.cpp
@@ -141,9 +141,10 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog,
                     storage->opaque[sh].active) {
                for (unsigned i = 0; i < elements; i++) {
                   const unsigned index = storage->opaque[sh].index + i;
-                  if (index >= ARRAY_SIZE(shader->ImageUnits))
+                  if (index >= ARRAY_SIZE(shader->Program->sh.ImageUnits))
                      break;
-                  shader->ImageUnits[index] = storage->storage[i].i;
+                  shader->Program->sh.ImageUnits[index] =
+                     storage->storage[i].i;
                }
             }
          }
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 256afa3..cd00837 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -613,7 +613,7 @@ private:
          this->next_image += MAX2(1, uniform->array_elements);
 
          for (unsigned i = first; i < MIN2(next_image, MAX_IMAGE_UNIFORMS); i++)
-            prog->_LinkedShaders[shader_type]->ImageAccess[i] = access;
+            prog->_LinkedShaders[shader_type]->Program->sh.ImageAccess[i] = access;
       }
    }
 
@@ -1308,7 +1308,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
        *     types cannot have initializers."
        */
       memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits));
-      memset(sh->ImageUnits, 0, sizeof(sh->ImageUnits));
 
       link_update_uniform_buffer_variables(sh, i);
 
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 4ca77c7..e53aefd 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -280,7 +280,8 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
 
       if (unlikely(shader && shader->Program->info.num_images)) {
          for (unsigned j = 0; j < shader->Program->info.num_images; j++) {
-            struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[j]];
+            struct gl_image_unit *u =
+               &ctx->ImageUnits[shader->Program->sh.ImageUnits[j]];
             tex_obj = intel_texture_object(u->TexObj);
 
             if (tex_obj && tex_obj->mt) {
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index a281713..ad65a22 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1512,7 +1512,6 @@ void brw_upload_abo_surfaces(struct brw_context *brw,
                              struct brw_stage_state *stage_state,
                              struct brw_stage_prog_data *prog_data);
 void brw_upload_image_surfaces(struct brw_context *brw,
-                               struct gl_linked_shader *shader,
                                const struct gl_program *prog,
                                struct brw_stage_state *stage_state,
                                struct brw_stage_prog_data *prog_data);
diff --git a/src/mesa/drivers/dri/i965/brw_gs_surface_state.c b/src/mesa/drivers/dri/i965/brw_gs_surface_state.c
index cf56acf..e2ef222 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_surface_state.c
@@ -122,16 +122,13 @@ const struct brw_tracked_state brw_gs_abo_surfaces = {
 static void
 brw_upload_gs_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_GEOMETRY_PROGRAM */
-   struct gl_shader_program *prog =
-      ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
    const struct gl_program *gp = brw->geometry_program;
 
-   if (gp && prog) {
+   if (gp) {
       /* BRW_NEW_GS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
-                                gp, &brw->gs.base, brw->gs.base.prog_data);
+      brw_upload_image_surfaces(brw, gp, &brw->gs.base,
+                                brw->gs.base.prog_data);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_tcs_surface_state.c b/src/mesa/drivers/dri/i965/brw_tcs_surface_state.c
index b2d075f..16f0bd2 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs_surface_state.c
@@ -123,16 +123,13 @@ const struct brw_tracked_state brw_tcs_abo_surfaces = {
 static void
 brw_upload_tcs_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_TESS_PROGRAMS */
-   struct gl_shader_program *prog =
-      ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
    const struct gl_program *tcp = brw->tess_ctrl_program;
 
-   if (tcp && prog) {
+   if (tcp) {
       /* BRW_NEW_TCS_PROG_DATA, BRW_NEW_IMAGE_UNITS */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL],
-                                tcp, &brw->tcs.base, brw->tcs.base.prog_data);
+      brw_upload_image_surfaces(brw, tcp, &brw->tcs.base,
+                                brw->tcs.base.prog_data);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_tes_surface_state.c b/src/mesa/drivers/dri/i965/brw_tes_surface_state.c
index a351683..f74d869 100644
--- a/src/mesa/drivers/dri/i965/brw_tes_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_tes_surface_state.c
@@ -123,16 +123,13 @@ const struct brw_tracked_state brw_tes_abo_surfaces = {
 static void
 brw_upload_tes_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_TESS_PROGRAMS */
-   struct gl_shader_program *prog =
-      ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
    const struct gl_program *tep = brw->tess_eval_program;
 
-   if (tep && prog) {
+   if (tep) {
       /* BRW_NEW_TES_PROG_DATA, BRW_NEW_IMAGE_UNITS */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL],
-                                tep, &brw->tes.base, brw->tes.base.prog_data);
+      brw_upload_image_surfaces(brw, tep, &brw->tes.base,
+                                brw->tes.base.prog_data);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 7bc7b77..6c349f4 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -188,16 +188,13 @@ const struct brw_tracked_state brw_vs_abo_surfaces = {
 static void
 brw_upload_vs_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_VERTEX_PROGRAM */
-   struct gl_shader_program *prog =
-      ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
    const struct gl_program *vp = brw->vertex_program;
 
-   if (vp && prog) {
+   if (vp) {
       /* BRW_NEW_VS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
-                                vp, &brw->vs.base, brw->vs.base.prog_data);
+      brw_upload_image_surfaces(brw, vp, &brw->vs.base,
+                                brw->vs.base.prog_data);
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 6c44381..34fec7e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1564,16 +1564,13 @@ const struct brw_tracked_state brw_cs_abo_surfaces = {
 static void
 brw_upload_cs_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* _NEW_PROGRAM */
-   struct gl_shader_program *prog =
-      ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
    const struct gl_program *cp = brw->compute_program;
 
-   if (cp && prog) {
+   if (cp) {
       /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
-                                cp, &brw->cs.base, brw->cs.base.prog_data);
+      brw_upload_image_surfaces(brw, cp, &brw->cs.base,
+                                brw->cs.base.prog_data);
    }
 }
 
@@ -1780,7 +1777,6 @@ update_image_surface(struct brw_context *brw,
 
 void
 brw_upload_image_surfaces(struct brw_context *brw,
-                          struct gl_linked_shader *shader,
                           const struct gl_program *prog,
                           struct brw_stage_state *stage_state,
                           struct brw_stage_prog_data *prog_data)
@@ -1788,12 +1784,12 @@ brw_upload_image_surfaces(struct brw_context *brw,
    assert(prog);
    struct gl_context *ctx = &brw->ctx;
 
-   if (prog->info.num_images && shader) {
+   if (prog->info.num_images) {
       for (unsigned i = 0; i < prog->info.num_images; i++) {
-         struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[i]];
+         struct gl_image_unit *u = &ctx->ImageUnits[prog->sh.ImageUnits[i]];
          const unsigned surf_idx = prog_data->binding_table.image_start + i;
 
-         update_image_surface(brw, u, shader->ImageAccess[i],
+         update_image_surface(brw, u, prog->sh.ImageAccess[i],
                               surf_idx,
                               &stage_state->surf_offset[surf_idx],
                               &prog_data->image_param[i]);
@@ -1811,15 +1807,13 @@ brw_upload_image_surfaces(struct brw_context *brw,
 static void
 brw_upload_wm_image_surfaces(struct brw_context *brw)
 {
-   struct gl_context *ctx = &brw->ctx;
    /* BRW_NEW_FRAGMENT_PROGRAM */
-   struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
    const struct gl_program *wm = brw->fragment_program;
 
-   if (wm && prog) {
+   if (wm) {
       /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
-      brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
-                                wm, &brw->wm.base, brw->wm.base.prog_data);
+      brw_upload_image_surfaces(brw, wm, &brw->wm.base,
+                                brw->wm.base.prog_data);
    }
 }
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 89e183f..d934a54 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1976,6 +1976,25 @@ struct gl_program
          GLuint MaxSubroutineFunctionIndex;
          struct gl_subroutine_function *SubroutineFunctions;
 
+         /**
+          * Map from image uniform index to image unit (set by glUniform1i())
+          *
+          * An image uniform index is associated with each image uniform by
+          * the linker.  The image index associated with each uniform is
+          * stored in the \c gl_uniform_storage::image field.
+          */
+         GLubyte ImageUnits[MAX_IMAGE_UNIFORMS];
+
+         /**
+          * Access qualifier specified in the shader for each image uniform
+          * index.  Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
+          * GL_READ_WRITE.
+          *
+          * It may be different, though only more strict than the value of
+          * \c gl_image_unit::Access for the corresponding image unit.
+          */
+         GLenum ImageAccess[MAX_IMAGE_UNIFORMS];
+
          union {
             struct {
                /**
@@ -2371,28 +2390,9 @@ struct gl_linked_shader
    struct glsl_symbol_table *symbols;
 
    /**
-    * Map from image uniform index to image unit (set by glUniform1i())
-    *
-    * An image uniform index is associated with each image uniform by
-    * the linker.  The image index associated with each uniform is
-    * stored in the \c gl_uniform_storage::image field.
-    */
-   GLubyte ImageUnits[MAX_IMAGE_UNIFORMS];
-
-   /**
-    * Access qualifier specified in the shader for each image uniform
-    * index.  Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c
-    * GL_READ_WRITE.
-    *
-    * It may be different, though only more strict than the value of
-    * \c gl_image_unit::Access for the corresponding image unit.
-    */
-   GLenum ImageAccess[MAX_IMAGE_UNIFORMS];
-
-   /**
     * Number of image uniforms defined in the shader.  It specifies
     * the number of valid elements in the \c ImageUnits and \c
-    * ImageAccess arrays above.
+    * ImageAccess arrays.
     */
    GLuint NumImages;
 
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 3108d34..ec6d277 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -908,7 +908,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
             struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
 
             for (int j = 0; j < count; j++)
-               sh->ImageUnits[uni->opaque[i].index + offset + j] =
+               sh->Program->sh.ImageUnits[uni->opaque[i].index + offset + j] =
                   ((GLint *) values)[j];
          }
       }
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index a7b7371..b30006a 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -58,7 +58,8 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
    c = &st->ctx->Const.Program[shader->Stage];
 
    for (i = 0; i < shader->NumImages; i++) {
-      struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
+      struct gl_image_unit *u =
+         &st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]];
       struct st_texture_object *stObj = st_texture_object(u->TexObj);
       struct pipe_image_view *img = &images[i];
 
-- 
2.9.3



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