[Mesa-dev] [PATCH 2/9] i965: Consider surface resolves just before draw
Ben Widawsky
ben at bwidawsk.net
Tue Dec 20 15:05:14 UTC 2016
On 16-12-20 16:45:30, Topi Pohjolainen wrote:
>If gl-state remains intact api_validate.c::_mesa_valid_to_render()
>and brw_try_draw_prims() skip checking if textures and shader
>images need resolves.
>This can lead to a case where a surface is left unresolved due to
>driver writing it internally using blorp. Blorp doesn't trash
>global gl state but only the internal driver state.
>
>Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>CC: Kenneth Graunke <kenneth at whitecape.org>
>CC: Jason Ekstrand <jason at jlekstrand.net>
>CC: Ben Widawsky <ben at bwidawsk.net>
>---
> src/mesa/drivers/dri/i965/brw_compute.c | 1 +
> src/mesa/drivers/dri/i965/brw_context.c | 4 ----
> src/mesa/drivers/dri/i965/brw_draw.c | 2 ++
> 3 files changed, 3 insertions(+), 4 deletions(-)
>
>diff --git a/src/mesa/drivers/dri/i965/brw_compute.c b/src/mesa/drivers/dri/i965/brw_compute.c
>index 16b5df7..77c056c 100644
>--- a/src/mesa/drivers/dri/i965/brw_compute.c
>+++ b/src/mesa/drivers/dri/i965/brw_compute.c
>@@ -186,6 +186,7 @@ brw_dispatch_compute_common(struct gl_context *ctx)
> if (ctx->NewState)
> _mesa_update_state(ctx);
>
>+ brw_resolve_surfaces(ctx);
> brw_validate_textures(brw);
>
> const int sampler_state_size = 16; /* 16 bytes */
>diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
>index 367cd9d..0d339ff 100644
>--- a/src/mesa/drivers/dri/i965/brw_context.c
>+++ b/src/mesa/drivers/dri/i965/brw_context.c
>@@ -180,10 +180,6 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
>
> brw->NewGLState |= new_state;
>
>- _mesa_unlock_context_textures(ctx);
>- brw_resolve_surfaces(ctx);
>- _mesa_lock_context_textures(ctx);
>-
I'm surprised this patch doesn't fix a bug. From this patch this lock/unlock
being removed seems fishy, but I think that might be an issue from the previous
patch.
Reviewed-by: Ben Widawsky <ben at bwidawsk.net>
> if (new_state & _NEW_BUFFERS) {
> intel_update_framebuffer(ctx, ctx->DrawBuffer);
> if (ctx->DrawBuffer != ctx->ReadBuffer)
>diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
>index 2ce782d..5e58f96 100644
>--- a/src/mesa/drivers/dri/i965/brw_draw.c
>+++ b/src/mesa/drivers/dri/i965/brw_draw.c
>@@ -628,6 +628,8 @@ brw_try_draw_prims(struct gl_context *ctx,
> if (ctx->NewState)
> _mesa_update_state(ctx);
>
>+ brw_resolve_surfaces(ctx);
>+
> /* We have to validate the textures *before* checking for fallbacks;
> * otherwise, the software fallback won't be able to rely on the
> * texture state, the firstLevel and lastLevel fields won't be
>--
>2.5.5
>
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--
Ben Widawsky, Intel Open Source Technology Center
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