[Mesa-dev] [PATCH] i965: Don't bail on vertex element processing if we need draw params.
Jason Ekstrand
jason at jlekstrand.net
Tue Dec 20 19:12:33 UTC 2016
On Dec 19, 2016 13:27, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
BaseVertex, BaseInstance, DrawID, and some edge flag conditions need
vertex buffer and elements structs. We can't bail early in this case.
Gen4-7 already do this properly. Gen8+ did not.
Thanks to Ilia Mirkin for helping track this down.
Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144
Reported-by: Pierre-Eric Pelloux-Prayer <pelloux at gmail.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/gen8_draw_upload.c | 34
++++++++++++++--------------
1 file changed, 17 insertions(+), 17 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
index 69ba8e9..3177f9a 100644
--- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
@@ -110,6 +110,22 @@ gen8_emit_vertices(struct brw_context *brw)
ADVANCE_BATCH();
}
+ /* Normally we don't need an element for the SGVS attribute because the
+ * 3DSTATE_VF_SGVS instruction lets you store the generated attribute
in an
+ * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
+ * we're using draw parameters then we need an element for the those
+ * values. Additionally if there is an edge flag element then the SGVS
+ * can't be inserted past that so we need a dummy element to ensure that
+ * the edge flag is the last one.
+ */
+ const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance ||
+ ((vs_prog_data->uses_instanceid ||
+ vs_prog_data->uses_vertexid) &&
+ uses_edge_flag));
Out of curiosity, why are we trying so hard to avoid an extra element?
+ const unsigned nr_elements =
+ brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
+
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), emit a single pad
* VERTEX_ELEMENT struct and bail.
@@ -117,7 +133,7 @@ gen8_emit_vertices(struct brw_context *brw)
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
- if (brw->vb.nr_enabled == 0) {
+ if (nr_elements == 0) {
Seems reasonable.
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
@@ -172,22 +188,6 @@ gen8_emit_vertices(struct brw_context *brw)
ADVANCE_BATCH();
}
- /* Normally we don't need an element for the SGVS attribute because the
- * 3DSTATE_VF_SGVS instruction lets you store the generated attribute
in an
- * element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
- * we're using draw parameters then we need an element for the those
- * values. Additionally if there is an edge flag element then the SGVS
- * can't be inserted past that so we need a dummy element to ensure that
- * the edge flag is the last one.
- */
- const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
- vs_prog_data->uses_baseinstance ||
- ((vs_prog_data->uses_instanceid ||
- vs_prog_data->uses_vertexid) &&
- uses_edge_flag));
- const unsigned nr_elements =
- brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
-
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
* presumably for VertexID/InstanceID.
*/
--
2.10.2
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