[Mesa-dev] [PATCH 13/13] i965: disable loop unrolling in GLSL IR
Timothy Arceri
timothy.arceri at collabora.com
Thu Dec 22 02:26:16 UTC 2016
There is a single regression in loop unrolling which is:
loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1
However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.
shader-db results BDW:
total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25
total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844
total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1
LOST: 0
GAINED: 1
---
src/mesa/drivers/dri/i965/brw_compiler.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index d7900a7..fa8a772 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
- compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
+ compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
compiler->glsl_compiler_options[i].MaxIfDepth =
devinfo->gen < 6 ? 16 : UINT_MAX;
--
2.9.3
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