[Mesa-dev] [PATCH] nvc0: enable GL 4.3 on gm107+
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Dec 22 23:16:33 UTC 2016
Although, arb_shader_image_load_store-atomicity will most likely
hang your box, I think it's now quite reasonable to enable GL 4.3
on Maxwell/Pascal GPUs. I suspect that test to be wrong because
it doesn't even work on the NVIDIA blob.
I have tested a bunch of benchmarks (UE4 demos) and real games
like Shadow of Mordor and they all work fine.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 2526a14c50..79d3bcb86b 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -125,9 +125,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 128 * 1024 * 1024;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- if (class_3d <= NVF0_3D_CLASS)
- return 430;
- return 410;
+ return 430;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
@@ -387,11 +385,10 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
+ if (class_3d >= NVE4_3D_CLASS)
+ return NVC0_MAX_IMAGES;
+ if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return NVC0_MAX_IMAGES;
- if (class_3d < NVE4_3D_CLASS)
- if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
- return NVC0_MAX_IMAGES;
return 0;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
--
2.11.0
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