[Mesa-dev] [PATCH 40/70] st/mesa/glsl: move SamplerTargets to gl_program

Eric Anholt eric at anholt.net
Wed Dec 28 18:36:21 UTC 2016


Timothy Arceri <timothy.arceri at collabora.com> writes:

> This will help allow us to simplify the handling of samplers by
> storing them in a single location rather than duplicating them in
> both gl_linked_shader and gl_program.

I picked back up in the middle, hoping that Intel folks can review the
long string of i965-focused commits that I've skipped.

Patches #31-40 are:

Reviewed-by: Eric Anholt <eric at anholt.net>

I particularly liked #33 and #37 (though it took a minute to figure out
why dropping the sh==NULL check was valid).
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