[Mesa-dev] [PATCH V2] mesa/compiler: add stage to shader_info
Timothy Arceri
timothy.arceri at collabora.com
Wed Dec 28 21:26:37 UTC 2016
This will allow us to simplify the current program logic for SSO.
Also since we aim to detach shader_info from nir_shader this will come
in handy avoiding passing nir_shader around just to keep track of
the stage we are dealing with.
V2: set stage for arb asm programs also.
---
src/compiler/shader_info.h | 3 +++
src/mesa/program/program.c | 1 +
2 files changed, 4 insertions(+)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 768f053..6c05f38 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -32,6 +32,9 @@ extern "C" {
#endif
typedef struct shader_info {
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+
const char *name;
/* Descriptive name provided by the client; may be NULL */
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index e5eb06c..27ae1c6 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -190,6 +190,7 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
prog->Target = target;
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+ prog->info.stage = _mesa_program_enum_to_shader_stage(target);
/* default mapping from samplers to texture units */
for (i = 0; i < MAX_SAMPLERS; i++)
--
2.9.3
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