[Mesa-dev] [PATCH 3/4] glsl: create a new link_and_validate_uniforms() helper
Timothy Arceri
timothy.arceri at collabora.com
Thu Dec 29 03:15:12 UTC 2016
Currently this just breaks up the linking code a bit but in the
future i965 will call this from the backend via Driver.LinkShader()
so that we can do NIR optimisations before assigning uniform
locations.
---
src/compiler/glsl/linker.cpp | 30 +++++++++++++++++++-----------
1 file changed, 19 insertions(+), 11 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index e755ece..366fa3f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4526,6 +4526,24 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog)
}
}
+static void
+link_and_validate_uniforms(struct gl_context *ctx,
+ struct gl_shader_program *prog,
+ unsigned num_explicit_uniform_locs)
+{
+ update_array_sizes(prog);
+ link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs);
+
+ if (!prog->data->cache_fallback) {
+ link_assign_atomic_counter_resources(ctx, prog);
+ link_calculate_subroutine_compat(prog);
+ check_resources(ctx, prog);
+ check_subroutine_resources(prog);
+ check_image_resources(ctx, prog);
+ link_check_atomic_counter_resources(ctx, prog);
+ }
+}
+
static bool
link_varyings_and_uniforms(unsigned first, unsigned last,
unsigned num_explicit_uniform_locs,
@@ -4590,17 +4608,7 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
if (!link_varyings(prog, first, last, ctx, mem_ctx))
return false;
- update_array_sizes(prog);
- link_assign_uniform_locations(prog, ctx, num_explicit_uniform_locs);
-
- if (!prog->data->cache_fallback) {
- link_assign_atomic_counter_resources(ctx, prog);
- link_calculate_subroutine_compat(prog);
- check_resources(ctx, prog);
- check_subroutine_resources(prog);
- check_image_resources(ctx, prog);
- link_check_atomic_counter_resources(ctx, prog);
- }
+ link_and_validate_uniforms(ctx, prog, num_explicit_uniform_locs);
if (!prog->data->LinkStatus)
return false;
--
2.9.3
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